Interesting uses for the new runewords

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Archived from groups: alt.games.diablo,alt.games.diablo2 (More info?)

(Crossposted)

Note: Not a 'oh dear oh dear, the new runewords are so evil, I must quit the
game immediately!' thread.

I'm just been having a look at the Insight runeword (gives Meditation aura
when equipped), and after having played in a game or two today where players
were using the new word in polearms for their mercs, I'm wondering about the
possibilities for sorceresses using Energy Shield. In the past, the
generally accepted wisdom has been that in 1.10, ES isn't all that viable
unless you have decent mana/mana regeneration, and even then, you have a
definite weakness around mana burning creatures in particular. Well, what
about now? The runeword itself is quite cheap, and combine the mana
regeneration on the aura with the sorceresses innate mana regeneration of her
Warmth skill plus other items, this could make Energy Shield a bit more
favourable for those players that don't have the gear available to make
characters with 3000 mana.

Also, Babe mentioned using the new Rift runeword on a BladeShield assassin,
although I'm not sure if he was serious or not.

It looks like Jabber is eying up the Lawbringer runeword for its crowd control
capabilities, and perhaps he has some other whacky ideas to combine with it.

Anyone else got a few new ideas up their sleeves regarding some new fun builds
in light the new words? I suppose people are planning the obvious stuff
using those super high end words (Faith, Grief, The Last Dupe, etc) that most
will never be able to assemble anyway, but what about the more grassroots
stuff?
 
Archived from groups: alt.games.diablo,alt.games.diablo2 (More info?)

I think it was Stephen van Ham <svanham@xtra.co.nz> that wrote
something like...

>
>Anyone else got a few new ideas up their sleeves regarding some new fun builds
>in light the new words? I suppose people are planning the obvious stuff
>using those super high end words (Faith, Grief, The Last Dupe, etc) that most
>will never be able to assemble anyway, but what about the more grassroots
>stuff?

No build's planned around any of them yet, but having Harmony on
switch on my summoning Necro was pretty nice. Skellies go zoom zoom.
: )
Ashen Shugar
--
The lions sing and the hills take flight.
The moon by day, and the sun by night.
Blind woman, deaf man, jackdaw fool.
Let the Lord of Chaos rule!
 
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Stephen van Ham wrote:

> (Crossposted)
>
> Note: Not a 'oh dear oh dear, the new runewords are so evil, I must quit the
> game immediately!' thread.
>
> I'm just been having a look at the Insight runeword (gives Meditation aura
> when equipped), and after having played in a game or two today where players
> were using the new word in polearms for their mercs, I'm wondering about the
> possibilities for sorceresses using Energy Shield. In the past, the
> generally accepted wisdom has been that in 1.10, ES isn't all that viable
> unless you have decent mana/mana regeneration, and even then, you have a
> definite weakness around mana burning creatures in particular. Well, what
> about now? The runeword itself is quite cheap, and combine the mana
> regeneration on the aura with the sorceresses innate mana regeneration of her
> Warmth skill plus other items, this could make Energy Shield a bit more
> favourable for those players that don't have the gear available to make
> characters with 3000 mana.
>
> Also, Babe mentioned using the new Rift runeword on a BladeShield assassin,
> although I'm not sure if he was serious or not.

Yes, I'm serious; Rift has 16% chance to cast a level 21 frozen orb on
Attack. Frozen Orb in itself is a big hitter, 16% is a big number, and
"on attack" is the only procing that works with blade shield. It doesn't
even require an attack check. That means that with blade shield, you
have 16%chance per creature within range 3 per second to cast a level 21
frozen orb at them.

This compliments the phoenix strike skill very well, IMHO.

I mean, with a dragon shield, dragon armour, dream helm, rift caduceus
and an infinity mercenary, you have quite an artificer there. I think.

Not to mention you can switch to dragon talon when not meleeing and cast
multiple frozen orbs at mana cost zero. (shiftclick out of monster's
range). Also, when you're tired of waiting for the bladeshield to hit,
you can take everyone down from a distance with your blade fury,
repeatedly casting hydras, frozen orbs and hurricanes without worrying
about the casting delays.
 
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Stephen van Ham schrieb:

<snip>

> It looks like Jabber is eying up the Lawbringer runeword for its crowd control
> capabilities, and perhaps he has some other whacky ideas to combine with it.

I had the idea to use Lawbringer in OK areas (Chaos Sanctuary,
Worldstone Keep III) on my Zealot. Lacking any physical damage modifier,
it should be possible to avoid instant death due to Iron Maiden. Pity
that I choosed a Phase Blade (for the speed mainly). The returned damage
is still a bit high, even with Cleansing active instead of Fanaticism. I
will try a crystal sword next time.

---
Hannes
 
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"Stephen van Ham" <svanham@xtra.co.nz> wrote in message
news:ai0qr0h2812jsgjbri2dcg68nh8n32f22c@4ax.com...
>
> (Crossposted)
>
> Note: Not a 'oh dear oh dear, the new runewords are so evil, I must quit
the
> game immediately!' thread.
>
> Anyone else got a few new ideas up their sleeves regarding some new fun
builds
> in light the new words? I suppose people are planning the obvious stuff
> using those super high end words (Faith, Grief, The Last Dupe, etc) that
most
> will never be able to assemble anyway, but what about the more grassroots
> stuff?
>

How about an act 3 Merc with two Spirits? :) You have to stick some
amethysts in his armor and helm so he can use the monarch, but its doable.
 
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"Babe Bridou" <babebridou@hotmail.com> wrote in message
news:41bd3a45$0$29985$8fcfb975@news.wanadoo.fr...
> Yes, I'm serious; Rift has 16% chance to cast a level 21 frozen orb on
> Attack. Frozen Orb in itself is a big hitter,

Athough you must keep it mind, it's partly Cold Mastery that makes it a big
hitter, by itself, without mastery and +skills drastically ramping up the
damage enemies take, it's less impressive. At lvl 21, it's 276-281 per
shard, nice, but not killer.

> I mean, with a dragon shield, dragon armour, dream helm, rift caduceus
> and an infinity mercenary, you have quite an artificer there. I think.

LOT of elemental damage, but no DR, low resists...kinda risky, I'd say. And
is that elemental damage worth spending Sur x2, Lo x2, Jah, and Gul, not to
mention the Infinity runes?
 
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"Shiflet" <rshiflet@charter.net> wrote in message
news:Lpcvd.96$sT7.3@fe06.lga...
>
> "Babe Bridou" <babebridou@hotmail.com> wrote in message
> news:41bd3a45$0$29985$8fcfb975@news.wanadoo.fr...
> > Yes, I'm serious; Rift has 16% chance to cast a level 21 frozen orb
on
> > Attack. Frozen Orb in itself is a big hitter,
>
> Athough you must keep it mind, it's partly Cold Mastery that makes it
a big
> hitter, by itself, without mastery and +skills drastically ramping up
the
> damage enemies take, it's less impressive. At lvl 21, it's 276-281 per
> shard, nice, but not killer.

Try using it with a Paladin with level 20 Conviction aura...

Jonathan.
 
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"Babe Bridou" <babebridou@hotmail.com> wrote in message
news:1102943372.371538.211640@f14g2000cwb.googlegroups.com...
> If I follow your point, the blade shield skill should be utterly erased
> from every player's book, because it's useless.

Well, that's true.

> Rift can be used "as is", that
> is THE weapon that does the most elemental damage in this game.

I think Gimmers or Famine would do more.
 
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On Mon, 13 Dec 2004, Babe Bridou wrote:

>> > Also, Babe mentioned using the new Rift runeword on a BladeShield assassin,
>> > although I'm not sure if he was serious or not.
>>
>> Yes, I'm serious; Rift has 16% chance to cast a level 21 frozen orb on
>> Attack. Frozen Orb in itself is a big hitter, 16% is a big number,

My enchantress wants one. She has a point in Cold Mastery and wants to
hit with two elemental attacks.

16% is about the hit probability I have in Hell, so the fire damage and
the Frozen Orb will be about equal.


--

USEast HC Ladder: Rockstomper
 
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"Brian Brunner" <brian.brunner@verizon.net.profit> wrote in message
news:sv8sr016d4ec5o5t1kd1mcvrdm88q0vj1o@4ax.com...
> My enchantress wants one. She has a point in Cold Mastery and wants to
> hit with two elemental attacks.

I want to make an Enchantress with maxed lightning mastery, and use a Dream
helm.

> --
>
> USEast HC Ladder: Rockstomper
 
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"chaliban" <chaliban@hotmail.com> wrote in message
news:1102983748.556846.244660@z14g2000cwz.googlegroups.com...

>Good idea... Damage from Adeyke over on the AB:
>
>Sorceress with Dream hat and shield and maxed lightning mastery.
>
>That'd give slvl 30 holy shock, for 1-1,668 damage. slvl 20 LM gives
+278% lightning damage, and you get a double application on the HS in
mêlée. That makes 14-23,833 damage, from just 2 (admittedly
impossible to legitly make) items and 20 skill points. This also
increases quite a bit with +skills gear. +10 skills would make the LM
+398%, so the total damage would be 24-41,367.
Passion to zeal away and hit 5 times.

Lotta damage, though if I was a melee sorc, I'd still forget Dream shield
and go with SS. Less damage, but the DR and block(and resists are nice too)
from SS is almost a must have for a melee range sorc for me.
 
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"Shiflet" <rshiflet@charter.net> wrote in message
news:Jfrvd.2377$8z1.839@fe05.lga...
>
> "chaliban" <chaliban@hotmail.com> wrote in message
> news:1102983748.556846.244660@z14g2000cwz.googlegroups.com...
>
> >Good idea... Damage from Adeyke over on the AB:
> >
> >Sorceress with Dream hat and shield and maxed lightning mastery.
> >
> >That'd give slvl 30 holy shock, for 1-1,668 damage. slvl 20 LM gives
> +278% lightning damage, and you get a double application on the HS in
> mêlée. That makes 14-23,833 damage, from just 2 (admittedly
> impossible to legitly make) items and 20 skill points. This also
> increases quite a bit with +skills gear. +10 skills would make the LM
> +398%, so the total damage would be 24-41,367.
> Passion to zeal away and hit 5 times.
>
> Lotta damage, though if I was a melee sorc, I'd still forget Dream shield
> and go with SS. Less damage, but the DR and block(and resists are nice
too)
> from SS is almost a must have for a melee range sorc for me.
>
>
This sound like great fun add the enchant to take care of the LI and i think
you would be away laughing. just a shame of getting the runes twice must be
pretty hard or if you are like me near impossible Just lucky dreams are free
 
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"chaliban" <chaliban@hotmail.com> wrote in message
news:1102983748.556846.244660@z14g2000cwz.googlegroups.com...

Shiflet wrote:
> "Brian Brunner" <brian.brunner@verizon.net.profit> wrote in message
> news:sv8sr016d4ec5o5t1kd1mcvrdm88q0vj1o@4ax.com...
>
> I want to make an Enchantress with maxed lightning mastery, and use a
Dream
> helm.
>
<quote>
Good idea... Damage from Adeyke over on the AB:

Sorceress with Dream hat and shield and maxed lightning mastery.

That'd give slvl 30 holy shock, for 1-1,668 damage. slvl 20 LM gives
+278% lightning damage, and you get a double application on the HS in
mêlée. That makes 14-23,833 damage, from just 2 (admittedly
impossible to legitly make) items and 20 skill points. This also
increases quite a bit with +skills gear. +10 skills would make the LM
+398%, so the total damage would be 24-41,367.
Passion to zeal away and hit 5 times.
<end quote>

Me not understand. Dream gives lvl 15 HS when equipped, I thought having 2
of the same aura overwrites the weaker? Also, Passion would be awesome, but
what about Crescent Moon? Otherwise, I know what I'm building next. What
would I need to get rid of for a Jah? (Pul and Io are easy, NM Forge-able.)


--
CLans, Jabber, Whatever
Who's Da Bitch NOW
Someone should put up a sign, or something
(Remove your clothes to email)
 
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"Chris Lansdell" <clansdell@your.nf.clothes.sympatico.ca> wrote in message
news😛YAvd.195419$Np3.8038775@ursa-nb00s0.nbnet.nb.ca...
> Me not understand. Dream gives lvl 15 HS when equipped, I thought having 2
> of the same aura overwrites the weaker?

True except in the case of having 2 items with the same aura on. A barb dual
wielding Beast gets lvl 18 fana. But, if there's also a pally in the party
with lvl 24 fana, it will overwrite the barb's aura, and the pally will not
benefit from the Beast auras.

> --
> CLans, Jabber, Whatever
> Who's Da Bitch NOW
> Someone should put up a sign, or something
> (Remove your clothes to email)
>
>
 
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"Babe Bridou" <babebridou@hotmail.com> wrote in message
news:1103030269.534334.229450@z14g2000cwz.googlegroups.com...
> Out of curiosity, do you add the levels together, or do you apply the
> aura twice?

Add the levels together.
 
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"Babe Bridou" <babebridou@hotmail.com> wrote in message
news:1103030609.610618.252970@c13g2000cwb.googlegroups.com...
>> It depends on many factors, but you can get Rift to do much, much more
> elemental damage, provided you fight enough opponents at once.

And have a merc or pally with Conviction.
 
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"Whitedog" <jroyer2@worldnet.att.net> wrote in message
news:rRhvd.120705$7i4.120389@bgtnsc05-news.ops.worldnet.att.net...
>
> "Stephen van Ham" <svanham@xtra.co.nz> wrote in message
> news:ai0qr0h2812jsgjbri2dcg68nh8n32f22c@4ax.com...
> >
> > (Crossposted)
> >
> > Note: Not a 'oh dear oh dear, the new runewords are so evil, I must
quit
> the
> > game immediately!' thread.
> >
> > Anyone else got a few new ideas up their sleeves regarding some new fun
> builds
> > in light the new words? I suppose people are planning the obvious
stuff
> > using those super high end words (Faith, Grief, The Last Dupe, etc) that
> most
> > will never be able to assemble anyway, but what about the more
grassroots
> > stuff?
> >
>
> How about an act 3 Merc with two Spirits? :) You have to stick some
> amethysts in his armor and helm so he can use the monarch, but its doable.
>
>
I think the Act 3 guys might as well not be there, for end-game purposes. I
don't think 2 Spirits would do any better than Tarn/Viper/Lidless/Whatever
that sword is, really.


short - I wish it would work though, I like those cold guys
 
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"phil" <google@donotcall.cjb.net> wrote in message
news:1103139525.397615.206750@z14g2000cwz.googlegroups.com...
> If only he could wield a 4-socket shield at a low level. Of the
> non-pally shields, only monarchs, aegises, and wards have 4 sockets,
> which have level requirements of 54, 59, and 63 respectively.

And a strength requirement of 156 at the lowest.
 
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"short" <shorts@zoominternet.net> wrote in message
news:32avgvF3k4bhhU1@individual.net...
>
> "Whitedog" <jroyer2@worldnet.att.net> wrote in message
> news:rRhvd.120705$7i4.120389@bgtnsc05-news.ops.worldnet.att.net...
> >
> > "Stephen van Ham" <svanham@xtra.co.nz> wrote in message
> > news:ai0qr0h2812jsgjbri2dcg68nh8n32f22c@4ax.com...
> > >
> > > (Crossposted)
> > >
> > > Note: Not a 'oh dear oh dear, the new runewords are so evil, I must
> quit
> > the
> > > game immediately!' thread.
> > >
> > > Anyone else got a few new ideas up their sleeves regarding some new
fun
> > builds
> > > in light the new words? I suppose people are planning the obvious
> stuff
> > > using those super high end words (Faith, Grief, The Last Dupe, etc)
that
> > most
> > > will never be able to assemble anyway, but what about the more
> grassroots
> > > stuff?
> > >
> >
> > How about an act 3 Merc with two Spirits? :) You have to stick some
> > amethysts in his armor and helm so he can use the monarch, but its
doable.
> >
> >
> I think the Act 3 guys might as well not be there, for end-game purposes.
I
> don't think 2 Spirits would do any better than Tarn/Viper/Lidless/Whatever
> that sword is, really.

Actually its not that bad. I tried a cold guy with the two spirits, a
viper, and a nightwings. Stuff wasn't moving much and he could actually
kills some stuff. I suppose an HF merc is still better, but its a
possibility if you want to be different.
 
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"Whitedog" <jroyer2@worldnet.att.net> wrote in message
news:KwZvd.1098919$Gx4.976418@bgtnsc04-news.ops.worldnet.att.net...
>
> "short" <shorts@zoominternet.net> wrote in message
> news:32avgvF3k4bhhU1@individual.net...
> >
> > "Whitedog" <jroyer2@worldnet.att.net> wrote in message
> > news:rRhvd.120705$7i4.120389@bgtnsc05-news.ops.worldnet.att.net...
> > >
> > > "Stephen van Ham" <svanham@xtra.co.nz> wrote in message
> > > news:ai0qr0h2812jsgjbri2dcg68nh8n32f22c@4ax.com...
> > > >
> > > > (Crossposted)
> > > >
> > > > Note: Not a 'oh dear oh dear, the new runewords are so evil, I must
> > quit
> > > the
> > > > game immediately!' thread.
> > > >
> > > > Anyone else got a few new ideas up their sleeves regarding some new
> fun
> > > builds
> > > > in light the new words? I suppose people are planning the obvious
> > stuff
> > > > using those super high end words (Faith, Grief, The Last Dupe, etc)
> that
> > > most
> > > > will never be able to assemble anyway, but what about the more
> > grassroots
> > > > stuff?
> > > >
> > >
> > > How about an act 3 Merc with two Spirits? :) You have to stick some
> > > amethysts in his armor and helm so he can use the monarch, but its
> doable.
> > >
> > >
> > I think the Act 3 guys might as well not be there, for end-game
purposes.
> I
> > don't think 2 Spirits would do any better than
Tarn/Viper/Lidless/Whatever
> > that sword is, really.
>
> Actually its not that bad. I tried a cold guy with the two spirits, a
> viper, and a nightwings. Stuff wasn't moving much and he could actually
> kills some stuff. I suppose an HF merc is still better, but its a
> possibility if you want to be different.
>
>
Kill some stuff like what, Carvers in Act 1? How about some CBF
Frenzytaurs, or some peeps down on the RoF 😱)


My problem is getting them over the lvl 25 hump most of the time, I keep
having to buy older ones. Of course I could probably fix that early on by
not_running_through and stuff, but as the spark thread goes, for most
characters I just can't force myself to quest through Normal anymore.

However, I did start a Bowazon the other day, and IIRC I've got all teh
quests done up to the Ammy in Act 2, lvl 19 or so :)


short
 
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On Wed, 15 Dec 2004 13:04:30 -0500, short wrote:

>
> "Whitedog" <jroyer2@worldnet.att.net> wrote in message
> news:KwZvd.1098919$Gx4.976418@bgtnsc04-news.ops.worldnet.att.net...
>>
>> "short" <shorts@zoominternet.net> wrote in message
>> news:32avgvF3k4bhhU1@individual.net...
>> >
>> > "Whitedog" <jroyer2@worldnet.att.net> wrote in message
>> > news:rRhvd.120705$7i4.120389@bgtnsc05-news.ops.worldnet.att.net...
>> > >
>> > > "Stephen van Ham" <svanham@xtra.co.nz> wrote in message
>> > > news:ai0qr0h2812jsgjbri2dcg68nh8n32f22c@4ax.com...
>> > > >
>> > > > (Crossposted)
>> > > >
>> > > > Note: Not a 'oh dear oh dear, the new runewords are so evil, I must
>> > quit
>> > > the
>> > > > game immediately!' thread.
>> > > >
>> > > > Anyone else got a few new ideas up their sleeves regarding some new
>> fun
>> > > builds
>> > > > in light the new words? I suppose people are planning the obvious
>> > stuff
>> > > > using those super high end words (Faith, Grief, The Last Dupe, etc)
>> that
>> > > most
>> > > > will never be able to assemble anyway, but what about the more
>> > grassroots
>> > > > stuff?
>> > > >
>> > >
>> > > How about an act 3 Merc with two Spirits? :) You have to stick some
>> > > amethysts in his armor and helm so he can use the monarch, but its
>> doable.
>> > >
>> > >
>> > I think the Act 3 guys might as well not be there, for end-game
> purposes.
>> I
>> > don't think 2 Spirits would do any better than
> Tarn/Viper/Lidless/Whatever
>> > that sword is, really.
>>
>> Actually its not that bad. I tried a cold guy with the two spirits, a
>> viper, and a nightwings. Stuff wasn't moving much and he could actually
>> kills some stuff. I suppose an HF merc is still better, but its a
>> possibility if you want to be different.
>>
>>
> Kill some stuff like what, Carvers in Act 1? How about some CBF
> Frenzytaurs, or some peeps down on the RoF 😱)

According to this link -
http://www.theamazonbasin.com/d2/forums/index.php?showtopic=36551

The A3 fire guy does the most damage at high levels because his
natural Fireball and Inferno skill get up to lvls 30 and 32 respectively.
Purely for curiosity sake, I'm wondering if adding +8 skills and 70% fcr
on top of that would let him be an effective killer on hell level. He
still wouldn't be uber or anything, but he would have a very fast,
somewhat AoE, ranged attack of moderate damage.
 
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"short" <shorts@zoominternet.net> wrote in message
news:32bclgF3k5eauU1@individual.net...
>
> "Whitedog" <jroyer2@worldnet.att.net> wrote in message
> news:KwZvd.1098919$Gx4.976418@bgtnsc04-news.ops.worldnet.att.net...
> >
> > "short" <shorts@zoominternet.net> wrote in message
> > news:32avgvF3k4bhhU1@individual.net...
> > >
> > > "Whitedog" <jroyer2@worldnet.att.net> wrote in message
> > > news:rRhvd.120705$7i4.120389@bgtnsc05-news.ops.worldnet.att.net...
> > > >
> > > > "Stephen van Ham" <svanham@xtra.co.nz> wrote in message
> > > > news:ai0qr0h2812jsgjbri2dcg68nh8n32f22c@4ax.com...
> > > > >
> > > > > (Crossposted)
> > > > >
> > > > > Note: Not a 'oh dear oh dear, the new runewords are so evil, I
must
> > > quit
> > > > the
> > > > > game immediately!' thread.
> > > > >
> > > > > Anyone else got a few new ideas up their sleeves regarding some
new
> > fun
> > > > builds
> > > > > in light the new words? I suppose people are planning the
obvious
> > > stuff
> > > > > using those super high end words (Faith, Grief, The Last Dupe,
etc)
> > that
> > > > most
> > > > > will never be able to assemble anyway, but what about the more
> > > grassroots
> > > > > stuff?
> > > > >
> > > >
> > > > How about an act 3 Merc with two Spirits? :) You have to stick some
> > > > amethysts in his armor and helm so he can use the monarch, but its
> > doable.
> > > >
> > > >
> > > I think the Act 3 guys might as well not be there, for end-game
> purposes.
> > I
> > > don't think 2 Spirits would do any better than
> Tarn/Viper/Lidless/Whatever
> > > that sword is, really.
> >
> > Actually its not that bad. I tried a cold guy with the two spirits, a
> > viper, and a nightwings. Stuff wasn't moving much and he could actually
> > kills some stuff. I suppose an HF merc is still better, but its a
> > possibility if you want to be different.
> >
> >
> Kill some stuff like what, Carvers in Act 1? How about some CBF
> Frenzytaurs, or some peeps down on the RoF 😱)

Actually I tested it in the RoF, and most mercs get mauled by Frenzytaurs
anyway.
 
Archived from groups: alt.games.diablo,alt.games.diablo2 (More info?)

"Whitedog" <jroyer2@worldnet.att.net> wrote in message
news:vX6wd.129649$7i4.14818@bgtnsc05-news.ops.worldnet.att.net...
>
> "short" <shorts@zoominternet.net> wrote in message
> news:32bclgF3k5eauU1@individual.net...
> >
> > "Whitedog" <jroyer2@worldnet.att.net> wrote in message
> > news:KwZvd.1098919$Gx4.976418@bgtnsc04-news.ops.worldnet.att.net...
> > >
> > > "short" <shorts@zoominternet.net> wrote in message
> > > news:32avgvF3k4bhhU1@individual.net...
> > > >
> > > > "Whitedog" <jroyer2@worldnet.att.net> wrote in message
> > > > news:rRhvd.120705$7i4.120389@bgtnsc05-news.ops.worldnet.att.net...
> > > > >
> > > > > "Stephen van Ham" <svanham@xtra.co.nz> wrote in message
> > > > > news:ai0qr0h2812jsgjbri2dcg68nh8n32f22c@4ax.com...
> > > > > >
> > > > > > (Crossposted)
> > > > > >
> > > > > > Note: Not a 'oh dear oh dear, the new runewords are so evil, I
> must
> > > > quit
> > > > > the
> > > > > > game immediately!' thread.
> > > > > >
> > > > > > Anyone else got a few new ideas up their sleeves regarding some
> new
> > > fun
> > > > > builds
> > > > > > in light the new words? I suppose people are planning the
> obvious
> > > > stuff
> > > > > > using those super high end words (Faith, Grief, The Last Dupe,
> etc)
> > > that
> > > > > most
> > > > > > will never be able to assemble anyway, but what about the more
> > > > grassroots
> > > > > > stuff?
> > > > > >
> > > > >
> > > > > How about an act 3 Merc with two Spirits? :) You have to stick
some
> > > > > amethysts in his armor and helm so he can use the monarch, but its
> > > doable.
> > > > >
> > > > >
> > > > I think the Act 3 guys might as well not be there, for end-game
> > purposes.
> > > I
> > > > don't think 2 Spirits would do any better than
> > Tarn/Viper/Lidless/Whatever
> > > > that sword is, really.
> > >
> > > Actually its not that bad. I tried a cold guy with the two spirits, a
> > > viper, and a nightwings. Stuff wasn't moving much and he could
actually
> > > kills some stuff. I suppose an HF merc is still better, but its a
> > > possibility if you want to be different.
> > >
> > >
> > Kill some stuff like what, Carvers in Act 1? How about some CBF
> > Frenzytaurs, or some peeps down on the RoF 😱)
>
> Actually I tested it in the RoF, and most mercs get mauled by Frenzytaurs
> anyway.
>
>
I know!!

And that's why I'm hoping for one that can kill them instead :)

So, was he killing the maggot babies down there, or was he actually killiing
threatening monsters?


short
 
Archived from groups: alt.games.diablo,alt.games.diablo2 (More info?)

"Last2Know" <grokkalot@yahoo.com> wrote in message
news😛an.2004.12.15.20.24.45.850809@yahoo.com...
> On Wed, 15 Dec 2004 13:04:30 -0500, short wrote:
>
> >
> > "Whitedog" <jroyer2@worldnet.att.net> wrote in message
> > news:KwZvd.1098919$Gx4.976418@bgtnsc04-news.ops.worldnet.att.net...
> >>
> >> "short" <shorts@zoominternet.net> wrote in message
> >> news:32avgvF3k4bhhU1@individual.net...
> >> >
> >> > "Whitedog" <jroyer2@worldnet.att.net> wrote in message
> >> > news:rRhvd.120705$7i4.120389@bgtnsc05-news.ops.worldnet.att.net...
> >> > >
> >> > > "Stephen van Ham" <svanham@xtra.co.nz> wrote in message
> >> > > news:ai0qr0h2812jsgjbri2dcg68nh8n32f22c@4ax.com...
> >> > > >
> >> > > > (Crossposted)
> >> > > >
> >> > > > Note: Not a 'oh dear oh dear, the new runewords are so evil, I
must
> >> > quit
> >> > > the
> >> > > > game immediately!' thread.
> >> > > >
> >> > > > Anyone else got a few new ideas up their sleeves regarding some
new
> >> fun
> >> > > builds
> >> > > > in light the new words? I suppose people are planning the
obvious
> >> > stuff
> >> > > > using those super high end words (Faith, Grief, The Last Dupe,
etc)
> >> that
> >> > > most
> >> > > > will never be able to assemble anyway, but what about the more
> >> > grassroots
> >> > > > stuff?
> >> > > >
> >> > >
> >> > > How about an act 3 Merc with two Spirits? :) You have to stick
some
> >> > > amethysts in his armor and helm so he can use the monarch, but its
> >> doable.
> >> > >
> >> > >
> >> > I think the Act 3 guys might as well not be there, for end-game
> > purposes.
> >> I
> >> > don't think 2 Spirits would do any better than
> > Tarn/Viper/Lidless/Whatever
> >> > that sword is, really.
> >>
> >> Actually its not that bad. I tried a cold guy with the two spirits, a
> >> viper, and a nightwings. Stuff wasn't moving much and he could
actually
> >> kills some stuff. I suppose an HF merc is still better, but its a
> >> possibility if you want to be different.
> >>
> >>
> > Kill some stuff like what, Carvers in Act 1? How about some CBF
> > Frenzytaurs, or some peeps down on the RoF 😱)
>
> According to this link -
> http://www.theamazonbasin.com/d2/forums/index.php?showtopic=36551
>
> The A3 fire guy does the most damage at high levels because his
> natural Fireball and Inferno skill get up to lvls 30 and 32 respectively.
> Purely for curiosity sake, I'm wondering if adding +8 skills and 70% fcr
> on top of that would let him be an effective killer on hell level. He
> still wouldn't be uber or anything, but he would have a very fast,
> somewhat AoE, ranged attack of moderate damage.
>
>
Hrm, I'll have to take a look at him, thanks.


short
 
Archived from groups: alt.games.diablo,alt.games.diablo2 (More info?)

"short" <shorts@zoominternet.net> wrote in message
news:32g7usF3m149eU1@individual.net...
>
> "Whitedog" <jroyer2@worldnet.att.net> wrote in message
> news:vX6wd.129649$7i4.14818@bgtnsc05-news.ops.worldnet.att.net...
> >
> > "short" <shorts@zoominternet.net> wrote in message
> > news:32bclgF3k5eauU1@individual.net...
> > >
> > > "Whitedog" <jroyer2@worldnet.att.net> wrote in message
> > > news:KwZvd.1098919$Gx4.976418@bgtnsc04-news.ops.worldnet.att.net...
> > > >
> > > > "short" <shorts@zoominternet.net> wrote in message
> > > > news:32avgvF3k4bhhU1@individual.net...
> > > > >
> > > > > "Whitedog" <jroyer2@worldnet.att.net> wrote in message
> > > > > news:rRhvd.120705$7i4.120389@bgtnsc05-news.ops.worldnet.att.net...
> > > > > >
> > > > > > "Stephen van Ham" <svanham@xtra.co.nz> wrote in message
> > > > > > news:ai0qr0h2812jsgjbri2dcg68nh8n32f22c@4ax.com...
> > > > > > >
> > > > > > > (Crossposted)
> > > > > > >
> > > > > > > Note: Not a 'oh dear oh dear, the new runewords are so evil,
I
> > must
> > > > > quit
> > > > > > the
> > > > > > > game immediately!' thread.
> > > > > > >
> > > > > > > Anyone else got a few new ideas up their sleeves regarding
some
> > new
> > > > fun
> > > > > > builds
> > > > > > > in light the new words? I suppose people are planning the
> > obvious
> > > > > stuff
> > > > > > > using those super high end words (Faith, Grief, The Last Dupe,
> > etc)
> > > > that
> > > > > > most
> > > > > > > will never be able to assemble anyway, but what about the more
> > > > > grassroots
> > > > > > > stuff?
> > > > > > >
> > > > > >
> > > > > > How about an act 3 Merc with two Spirits? :) You have to stick
> some
> > > > > > amethysts in his armor and helm so he can use the monarch, but
its
> > > > doable.
> > > > > >
> > > > > >
> > > > > I think the Act 3 guys might as well not be there, for end-game
> > > purposes.
> > > > I
> > > > > don't think 2 Spirits would do any better than
> > > Tarn/Viper/Lidless/Whatever
> > > > > that sword is, really.
> > > >
> > > > Actually its not that bad. I tried a cold guy with the two spirits,
a
> > > > viper, and a nightwings. Stuff wasn't moving much and he could
> actually
> > > > kills some stuff. I suppose an HF merc is still better, but its a
> > > > possibility if you want to be different.
> > > >
> > > >
> > > Kill some stuff like what, Carvers in Act 1? How about some CBF
> > > Frenzytaurs, or some peeps down on the RoF 😱)
> >
> > Actually I tested it in the RoF, and most mercs get mauled by
Frenzytaurs
> > anyway.
> >
> >
> I know!!
>
> And that's why I'm hoping for one that can kill them instead :)
>
> So, was he killing the maggot babies down there, or was he actually
killiing
> threatening monsters?

He owned the flying spirit things, and just made everything else a little
easier to deal with. Useless against the flesh beats though.