Archived from groups: alt.games.civ3 (
More info?)
mtg@cornellc.cit.stumbling.block.cornell.edu (Mike Garcia) wrote in message news:<ch0v4l$k4i$1@news01.cit.cornell.edu>...
> In article <h6PYc.52464$v86.28015@fe2.texas.rr.com>, "Xeno Chauvin" <arfulbrank@houston.rr.com> wrote:
> >That's right !
> >In a recent game the AI's Iron Clad sunk my Nuclear Sub,
> >I thought Nuclear Subs were "un-seeable" except by
> >1. Other subs
> >2. Aegis class ships.
> >Now since this was over the 2050 year level and I LOST
> >maybe the AI decided to change it's rules?
>
> You can attack units you can't see. The AI's Ironclad may have blundered into
> your Nuclear Sub. There is a bug In C3C (but fixed in PTW) where the AI will
> always attack an invisble unit that it blunders into, basicly subs. This will
> break peace treaties and alliances. The human gets an "are you sure" prompt.
>
> Mike G
More precisely, the AI always attacking invisible unit bug it wonders
into was in the Civ III Classic, was fixed by a patch in PTW, but
reintroduced in Conquests and still there.
🙁
This is why in the Middle Ages conquests lots of civs declare war
against the Arab civs after they get sufficent Assasins, usually with
the escort to a settler, yielding that Arab civ two free enslaved
workers. (AI seems to hit OCN around 9% and starts raizing captured
cities wihout resources leaving wholes for other AIs to try to fill.)
This invisible unit is less of an issue in the Japan conquest with the
detect invisible unit requiring fewer techs, athough too many of those
units around result in the AIs losing all their interstructure. (2 MP
with all as roads with that high defense makes an excelent pillager.)
Yes, in the standard game, it's just Subs & Nuke Subs that have
invisible unit flag. These units don't seem particularly popular for
the AI to build.