is 180-190 ping playable?

sandyobanz

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Nov 5, 2013
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i am from asia andthe game which i play has servers in germany and poland.my ping will 170-185!
is that playable or can i be dominant though i am having that ping?
 
Solution
Normally game play is best UNDER 49Ping. Anyone NEAR 99 gets kicked from servers, and I seen people in the 80s even 'kicked' for too high ping. It is ALWAYS best to stick to servers in your region on less your at a Gaming Cafe' which has High End Backbone / Cloud connections that the ISP makes up for International connections (i.e. ATT Cloud for Asia backbone direct to Europe your piggybacking on).
It depends on the game. If it's one of those static, click and watch MMOs, you'll notice some issues on response times, which will make you perform your actions in a slightly sluggish manner, but it'll be playable.

If it requires even a minimal amount of real time action, however, it will be hardly playable...
 
Normally game play is best UNDER 49Ping. Anyone NEAR 99 gets kicked from servers, and I seen people in the 80s even 'kicked' for too high ping. It is ALWAYS best to stick to servers in your region on less your at a Gaming Cafe' which has High End Backbone / Cloud connections that the ISP makes up for International connections (i.e. ATT Cloud for Asia backbone direct to Europe your piggybacking on).
 
Solution
Depends.
A game like starcraft broodwar is perfectly playable at even pings of 400.
Ping in itself is not a clear representation of lag, but a general guide.
Some servers ping wrongly, not to mention that some games use the hoster as server connecion once the game is launched while the original Ping is from the game server.

Asia however does have issues with ping due to long travel distance and many hubs to cross untill it reaches its destination, so that ping can probably even get worse.
 
40-50 pings that people talk here are a dream if you are a fellow Asian like me. Rarely companies set up servers in Asia, so what you get now is probably the best you can. I have been playing fps Games for quite a few years now and I get about 160 in bf3/4 to the NEAREST servers (german). You will get used to the high pings.... Cheers
 

You're speaking about FPS only, the OP spoke about an unspecified game. If it's one of those click'n'watch MMOs which just require you to spam the same hotkey pattern over and over, he might experience some latency issues, but he can play without too much problems. He might not be able to do anything PvP related, provided the game has such a feature, but PvE will be playable.

If it comes down to FPS or other "real-time" games, then it'll become unplayable, as you'd need under 100ms to actually have a decent experience (and that's a high ping already). Also, what Tom Tancredi stated about auto-kicking dates back to CS times...It's been a while since the last time I've seen an high-ping auto-kicking feature, and the last time was with MW/MW2's dedicated servers.
Do correct me if I'm wrong, as I'd like to know if nowadays there are still games using such a "vintage" method for population control XD

In both cases, there's a bunch of other stuff to take into account, like a decentralized host-based system (which can be considered the cancer of netplay), should the game not have any dedicated servers, but this doesn't seem to be the case.

[off-topic]
A little correction; rarely western companies set up servers in Asia, but it's the other way around as well, as rarely eastern companies set up servers for Europe or America. For example, I'd gladly donate a kidney to have a western server of Blade and Soul, or a European server of Dungeon and Fighter (a.k.a. Arad Senki), but you guys love to keep your games to yourself as much as we do 😀
 


Since BF3 and MW2 all game makers have 'locked' the code and prevent the use of the code outside of 'authorized' partners. This includes preventing the old 'build a map' / other 'mods' for a very long time now (we are now in the age of COD:AW and BF:HL). As such all 'servers' are only centralized game systems for MMO, be it FPS or otherwise, it is the base model code for the majority of games (again this is the AAA+ makers not the independents). That said, as part of the 'normal eco-system' is to regionalize players, so West Coast US players are NOT on the German servers, just as much as East Coast are not on Asian servers. This is to 'increase game performance' as the marketing hype portrays, and that I can't count the number of players kicked for being 'too high ping' or just idle for 3 or 4 minutes (quick bathroom run) and have to 'reconnect' or worse find another server to connect to that is NOT full.
 
+1 Nice explanation.
Just want to point out that some PC games/console ports, be they AAA titles or common F2P MMOs, do use host-based netplay.

CoD games are a fine example, with Ghosts currently being the worst case scenario. The average online playercount is usually around 2.5k.
You can guess how much "fun" it brings to the game, when you're playing from Italy and with people from Germany, France, Russia and Eastern Europe all in the same match 😀