fasterbetter :
40-50 pings that people talk here are a dream if you are a fellow Asian like me. Rarely companies set up servers in Asia, so what you get now is probably the best you can. I have been playing fps Games for quite a few years now and I get about 160 in bf3/4 to the NEAREST servers (german). You will get used to the high pings.... Cheers
You're speaking about FPS only, the OP spoke about an unspecified game. If it's one of those click'n'watch MMOs which just require you to spam the same hotkey pattern over and over, he might experience some latency issues, but he can play without too much problems. He might not be able to do anything PvP related, provided the game has such a feature, but PvE will be playable.
If it comes down to FPS or other "real-time" games, then it'll become unplayable, as you'd need under 100ms to actually have a decent experience (and that's a high ping already). Also, what Tom Tancredi stated about auto-kicking dates back to CS times...It's been a while since the last time I've seen an high-ping auto-kicking feature, and the last time was with MW/MW2's dedicated servers.
Do correct me if I'm wrong, as I'd like to know if nowadays there are still games using such a "vintage" method for population control XD
In both cases, there's a bunch of other stuff to take into account, like a decentralized host-based system (which can be considered the cancer of netplay), should the game not have any dedicated servers, but this doesn't seem to be the case.
[off-topic]
A little correction; rarely
western companies set up servers in Asia, but it's the other way around as well, as rarely eastern companies set up servers for Europe or America. For example, I'd gladly donate a kidney to have a western server of Blade and Soul, or a European server of Dungeon and Fighter (a.k.a. Arad Senki), but you guys love to keep your games to yourself as much as we do
😀