Archived from groups: alt.games.tombraider (
More info?)
Good thoughts - I agree with most of them.
Walt
"Rik Gibson" <rg@stilo.com> wrote in message
news:c6be0l$tgs$1@newsreaderg1.core.theplanet.net...
> Walt Mather wrote:
>
> > After finishing AOD last Summer, I've since gone back and re-played
most of
> > the TR games again. I'd forgotten how good some of them were.
>
> Ditto, although I'd not forgotten how good they all were. I'm currently
> battling Seth in the Temple of Horus in TLR, and am at various stages of
> I, II & III, and all for the third or fourth time around. Chronicles can
> wait until I've finished the others. Not convinced I'll ever bother with
> AOD again.
>
> For me, TRI still manages to convey a sense of awe and wonder that none
> of the sequels, no matter how good, quite managed. Maybe it's because
> the designers had a free hand, unfettered by the pressures of commercial
> success and expectation, that gives the game a freshness and originality.
>
> TRII has some great levels, but gets a bit too clogged with bad guys for
> me - I get very bored with games that focus on collecting ammo and
> killing things, especially when ammo is limited. The BNs in TR are kind
> of an annoyance that get in the way of the real business of exploration,
> discovery and puzzle solving.
>
> TRIII I absolutely love. It was *hard*. Some of the level designs and
> atmospherics were outstanding - level 2, Temple, scared the bejeezus out
> of me when I first played it with the lights off and the hi-fi up.
>
> TLR is great, although I still get the feeling that the level designers
> got bored once they got to The City of The Dead and beyond.
>
>
> I find that all the best levels are the ancient or fantastic levels -
> tombs, temples, underground chmbers, lost cities etc. Big cities, oil
> rigs & military bases etc may provide some different scenery but at the
> end of the day I'd much rather raid a tomb. I much prefer having
> enormous levels to explore and figure out, rather than the smaller and
> more focused levels that came later. Levels should be vast, sweeping
> epics, not bite-sized chunks.
>
>
> TLR, TRC & AOD also don't have the same reply value as I-III becuase of
> the save system. Being able to go back and play any level is excellent.
> TR I's ability to start the game, once completed, with unlimited Uzi's
> was a top idea.
>
>
>
> Things I would like to see in TR7:
>
> Vast levels - I want to exit some passage, the camera sweep back and up
> to show this great expanse, and think "How the smeggin' hell do I get
> all the way up there?"!
>
> Secrets - big omission from AOD.
>
> Croft Manor - if people need a training level, don't put it in the main
game
>
> Couldn't give a monkeys about multi-player or extra characters - just
> give me Lara and a bloody big tomb.
>
> Decent testing and a playable demo.
>
>
>
> Just a few thoughts.
>
> Cheers,
> Rik