Hey guys, open topic here, let's talk about AA - Anti-Aliasing. The looks, the textures/blur, the edges, and of course: the performance.
I put this post on because I recently started playing Splinter Cell Blacklist - a game that's very un-optimized - running on dated engine (Unreal Engine 2.5) - bad graphics and performance. imo.
Now my only issue with the game is the AA: my rig can handle the Ultra settings.
I search and dag deep into AA: FXAA VS MSAA VS TXAA VS Etc... discussions and my concern is this:
are the complaints about FXAA blurriness overdone and excessive??
On the other hand, MSAA is just too old a method, is simply way too demanding, even with 16 GB of DDR3 ram, a powerful GPU like 670GTX, and 4 core Intel 3570K OC'ed.
Putting x2MSAA drops like 10 fps from 60, adding x4 drops another 10 fps.. it's absurd.
FXAA on the other hand offer constant 60 frames per second, even on ultra settings.
I read many claims how: "FXAA is a blurry mess", "FXAA look like S@$%", "FXAA is hurting my eyes", "FXAA make texture unbearable" - you get the picture. ...
But I think people are over-reacting... might be wrong though.
I have being testing it for hours, making comparisons - in game - and FXAA performs a lot better than x2msaa and just as good as x4msaa albeit 20 fps more.
It definitely done better job than x2msaa, and only microscopically blurrier than x4msaa with similar smoothening.
I heard many claims about TXAA being even "more blurry and un-acceptable".
Are the complaints about reduced image and texture quality with TXAA/FXAA too exaggerated??
What do you think?
Btw I really loved CSAA - but seems like games stopped using it.... 🙁
I put this post on because I recently started playing Splinter Cell Blacklist - a game that's very un-optimized - running on dated engine (Unreal Engine 2.5) - bad graphics and performance. imo.
Now my only issue with the game is the AA: my rig can handle the Ultra settings.
I search and dag deep into AA: FXAA VS MSAA VS TXAA VS Etc... discussions and my concern is this:
are the complaints about FXAA blurriness overdone and excessive??
On the other hand, MSAA is just too old a method, is simply way too demanding, even with 16 GB of DDR3 ram, a powerful GPU like 670GTX, and 4 core Intel 3570K OC'ed.
Putting x2MSAA drops like 10 fps from 60, adding x4 drops another 10 fps.. it's absurd.
FXAA on the other hand offer constant 60 frames per second, even on ultra settings.
I read many claims how: "FXAA is a blurry mess", "FXAA look like S@$%", "FXAA is hurting my eyes", "FXAA make texture unbearable" - you get the picture. ...
But I think people are over-reacting... might be wrong though.
I have being testing it for hours, making comparisons - in game - and FXAA performs a lot better than x2msaa and just as good as x4msaa albeit 20 fps more.
It definitely done better job than x2msaa, and only microscopically blurrier than x4msaa with similar smoothening.
I heard many claims about TXAA being even "more blurry and un-acceptable".
Are the complaints about reduced image and texture quality with TXAA/FXAA too exaggerated??
What do you think?
Btw I really loved CSAA - but seems like games stopped using it.... 🙁