kcarbotte :
We could also, of course, be reading too much into HTC’s tease. If you look at the blurry text on the teaser image, you’ll notice that the image distortion worse on the outer extremities than it is at the center. HTC may have developed a software layer that reduces the image distortion and provides a better visual experience without changing the underlying hardware.
That seems pretty unlikely. It's almost certain that they're going to announce new hardware with higher resolution displays. Why else would they post a teaser image with a play on words like that nearly a week after New Year's? They're clearly making a point of highlighting the word "resolution", which would strongly indicate that there will be an increase in the number of pixels in their headsets soon. And that makes perfect sense. HTC has always pushed the Vive as being a "premium" headset, but that's kind of difficult when even the lower-end Windows Mixed Reality Headsets selling for a little over $200 feature much higher resolution than their device. They know they need at least 1440x1440 per eye to keep their specs looking competitive in 2018, and I wouldn't doubt if they went higher than that, particularly if they were to incorporate eye-tracking combined with a foveated rendering technique so that a higher resolution can be pushed without increasing the performance demands too much.
And of course, HTC will obviously want to update their hardware to support the new Steam trackers coming this year. More importantly, we'll also probably be seeing the SteamVR "Knuckles" controllers coming to market before long, since prototypes of those have been in the hands of certain game developers for the last year.