Is Intel Doomed? (Plus random stuff): Part 2

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Yes that is what I meant. I heard that OpenGL had the potential where CUDA and compute shaders aren't ideal.
 

By "commercially" do you mean in some product? I know CUDA is being used for ray tracing commercially (or will be at month's end anyway).
 

Better hope he isn't a steam account hacker. :lol:
 
Larabee was cancel and nvidia now already has ray tracing i saw it on youtube.

No Larabee was delayed. they have software and hardware going out for testing with some of their partners.



OpenGL is meh. DX11 is supposed to support RayTracing hence why Intels LRB was all set to have full DX11 support.

wow is the best sell videogame of all time it is why pc game is still alive. everyone is buying new graphics card for cataclysm. the new engine is supposed to come out patch at same time.

WHOA WHOA WHOA!!!!!!!!!!!!

Sorry but Blizzard is not the savior of PC gaming, well not the only one. Lest you forget VALVe. Without VALVe there would be no true PC FPS.

u just sound like a wow hater go back to watching batman

Batman is one of the best heros of all time. No powers yet he can take on almost anyone. Should see him with Supermans powers. He gets scary strong.

its not true i have sli and when i go to daleron i get only like 20 fps. they are making a new engine to increase graphics and hope for tesselation so nvidia can have some good graphic from cuda core

huh. I maxed WoW out on my old HD2900Pro 1GB. Never lagged even in the heavily populated areas.

what are your setting though maybe i have better setting. i dont like to play my game at 640 with 0x 0x like ati card

Wow.......



Too bad no games use OpenCL.



huh. SO a guy who worked on RADTools works for Intel. Nice.
 
Read the reasons for the delay, its like Ive been saying all along. Too much to do, to new teams to sync with it etc. Lotsa drivers/SW to do.
Whats sorta ironic here is, people say, x86 has been around forever, and itll be sooo easy to implement, but so too has games etc, and all that SW has to be written.
 

Why are we talking about games? Isn't this about ray tracing? Also, those two you were replying to were just trolls bouncing rubbish off each other, and I've "removed" them.
 


Well ray tracing has benefits in two places really: ray tracing and 3D animated movies. OpenCL might be useful in 3D Animation but not in gaming. I would bet though that gaming will push towards gaming more than 3D animation.

My personal opinion is that nVidia and ATI might have a bit of catching up to do with ray tracing.

And I know they are trolls. I just wanted to fule them.

:kaola:
 

What were they hoping to achieve? :heink:

One of the most piss weak trolling efforts I have seen. :pfff:
 
I don't expect ray tracing will be useful for gaming for some time yet. Pure ray tracing may never be used since it is quite inefficient compared to rasterisation. The latter can produce very similar image quality, except in a few areas related to lighting, which is where ray tracing has the (IQ, not speed) advantage.
 


LOL - I was wondering why this thread suddenly got unintelligible (not that other threads aren't)... :)
 


Great, now they will spread to other threads... like herpes.
 
you guys deleted their posts?
sheesh a guy goes to school hoping to come back and read some funny trolls nand you guys keep for yourselves?!

it was getting interesting too

did you ban them?
 

They already did, that's why I knew they were trolls. They followed each other around posting rubbish, even in help threads. And since knowingly posting misleading information is against the ToS... :ange:
 
I saw some folks claiming that Ray Tracing requires DX11 and it compelled me to respond.

Ray tracing on a GPU does not require DX11, in fact you can ray trace on any nVIDIA 8 series and newer cards (or ATi R600 and newer cards).

The problem is with C++ Library support. CUDA or Stream 2.0 do not support the entire C++ Library and as such there are certain things they cannot do. OpenCL attempts to standardize the whole thing and if you like you can get a preview of Raytracing in OpenCL on nVIDIA and ATi GPUs here: http://davibu.interfree.it/opencl/smallptgpu/smallptGPU.html

There is also a BETA version which supports Multiple OpenCL devices at once available for download here: http://davibu.interfree.it/opencl/smallluxgpu/smallluxgpu-v1.1beta2.tgz

Now this will expose something which folks can no longer dispute. ATi's architecture (R600 to RV870) is superior to nVIDIAs (G80 to GT200b). Even when you fully saturate the nVIDIA architecture it still cannot come close to reaching the numbers we see on ATis architecture.

Fermi ought to be different... we hope.

As for Folding@Home, the GPU3 client will first be released in OpenMM (leveraging the nVIDIA CUDA architecture) before being ported to OpenCL. When the OpenCL client is released, the old myth that nVIDIA GPUs are somehow more powerful in Compute heavy situations than ATi GPUs will be busted.

Peace.
 

"Protein folding: the process whereby a protein molecule assumes its intricate three-dimensional shape; "understanding protein folding is the next step in deciphering the genetic code""

Simulation of Protein folding in real time using Floating Point mathematical calculations in either Single or Double Precision.
 

I was hoping to see a piccy of 4 GT240's in Quad SLi being powered by a $15 PSU. :cry:
 

To search for a cure for Cancer and other ailments. The more people who fold, the more scientists are able to uncover in terms of the genetic makeup of said ailments.

If you know how it works, you can then more easily kill/stop it.
 
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