Is it better to LOCK FPS in games or is it better to leave it to (unlimited / uncapped) ?

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HDgamer

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I have a gtx 980ti and i was wondering if i should leave the frames to uncapped when playing league of legends, i can get 300+ fps on league on ultra settings but my question is if its better to keep it on a limit? will keeping it on a limit have its temp low? and does keeping it on its limit affect the GPU?
 
Solution

If your display is a 60Hz model, vsync will be 60Hz regardless of what interface you use.
If you turn vsync on with double-buffering, the game should be pushing only that many (vsync) frames through the GPU per second, leaving the GPU idle the remainder of the time.

Yes, limiting the frame rate should reduce power by a fair amount. And that's even before accounting for how the GPU drivers should reduce clocks when the GPU is nowhere near 100% load.
 


I play League of Legends, and i was wondering what i should do? what is v-sync? and double buffering?
 
i have 120hz monitor, so i don't use vsync (unless i have major tearing issues). my old 670 can't push past 120fps on high settings on most of the games that i play, so no, i just let it run free and lower the settings a bit to get close to 120
 

I personally don't usually like to use V-sync, but that's a personal preference. LoL is nothing to a 980ti, so I doubt that there is really any need to turn on V-sync for temperature or noise reasons, but if you are experiencing screen tearing(https://upload.wikimedia.org/wikipedia/commons/0/03/Tearing_%28simulated%29.jpg) it will help with that.

Turning on V-sync:
I haven't played LoL myself so I can't tell you EXACTLY what to do, but find the options menu and from there something like "Video" or "graphics" or something similiar. Then find an option called "v-sync" turn that on.
 


What does V-sync do?
 

It makes the game/GPU wait until the next display refresh cycle before putting out a new image to eliminate tearing.

With vsync off, the GPU starts sending new frame data to the display whenever they are completed and regardless of what point through the display's refresh cycle is at, which produces tearing - slices of different images getting mixed up on the display.

With double buffering, the GPU maintains two frame buffers, one for the image being rendered ('back buffer') and one for the last completed image ('front buffer') which will be repeated on every refresh cycle until the new image is ready. Once a new image is ready, the GPU has to wait for the "buffer flip" before it can start working on a new image.

With triple buffering, the GPU maintains three frame buffers: the most recent frame being sent to the display, the most recently rendered frame and a third buffer for the new frame the GPU is working on. The GPU alternately renders new frames on the 'A' and 'B' back buffers without waiting for vsync and whenever the display output is about to start refreshing the display, it picks the most recently completed frame.

Triple buffering achieves responsiveness similar to "vsync off" but without tearing.

Since you have a Nvidia card, another option would be to get a G-Sync monitor.
 


Yep.
TL;DR version:
Basically, it locks the FPS to 60 and eliminates screen tearing.
 

okay i will try with v-sync however i just tried capping the fps to 80 and i noticed lag, i was on max settings on league
 

When vsync is on, the frame rate should automatically follow whatever the display's vsync rate is. If you are overriding that, you get stuttering from dropped frames.
 


I don't know how you capped it to 80, but with a 980ti there is absolutely no way the lag is caused by lack of power. It's likely just your internet.
 


I had a ping (ms) of 35
 


So im on HDMI and when i turned on v-sync it was locked at 60 fps, is it because through HDMI the refresh rate of a monitor is 60 hz?
 
Thanks for answering, so it was right that I changed it, I dead in another forum that of my monitor is not old which is not I guess, the best option is to cap my gpu at 60fps since my monitor is 60hz and let vsync off, I had some issues too with league of legends that's why I reposted here, I use msi r9 270x, i7 920, Samsung 850 evo and the latest crimson 16.12 with the highest video settings of the game... I would appreciate some help since am trying over a month to find the correct settings for stable fps...
 
If you leave vsync off, then there is little point in capping your frame rate to 60Hz since that will cause tearing when the game frames are out of sync with vsync. What you would normally do is turn vsync on and that will automatically cap your frame rate to the refresh rate, no need to explicitly set a cap.
 
I will try both and see what performs better! Thanks though! What about tesselation mode? By default in crimson drivers is at and optimized, I read that the option of "override application settings" reduces it and gives better performance, others claim the use application settings is better. Also someone told me to let it as default, I am kind of confused on what to finally choose...
 
If the game does not let you set tesselation in-game, it usually doesn't support/use it. For games that don't support it, setting it in drivers forces it on, which increases GPU load and may reduce frame rates. For games that support it, you should use in-game settings to choose how much of it you want.
 
I totally agree, though since we started talking about fps, I tried every possible option in drivers and in game for league of legends, older drivers and newer till the latest, they all performed the same, for.my build, game is running smoothly without any issues with vsync disabled and with cap of 120 fps or 144 or uncapped. It has signs of tearing and spikes with vsync on, even at the beginning of the game, I also tried all graphics maxed and then low and medium, nothing changed, so it's not that the card cannot provide ultra settings, since I will buy a new setup the next year I won't search it more, That's strange though since my monitor is 1080p 60hz, but whatever, I don't think that is has to do with my machine, it's from the specific monitor I suppose, cause with my old 22" Asus 1680x1050 everything was awesome with vsync, now it seems that it needs more than 60 fps,so I will keep these settings since they are stable.I will post results from other games, I am grateful for your time and knowledge
 
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