Nakol :
I aim to have at least 60 FPS stable since i only have a 1080p 60Hz monitor. With that in mind can there occur a bottleneck at 60FPS with this OC-ed CPU ?
And one more thing, does rendering frames in higher resolution (for example1440p) and displaying it on 1080p (to get natural 'AA' ) will have any effect on CPU (worried about bottlenecking) or it's just a pure GPU intensive operation.
It is even unlikely to get a bottleneck at 60FPS with an i5 4690k nowadays, happening only in certain CPU intensive and not really well optimized games like Assassin's Creed Odyssey. With the 4770k/4790k you will get a noticeable improvement and definitely don't go under 60FPS. You can check GameGPU tests and look how the i5 struggles in this game but the 4770k (at stock speeds) is around 15FPS above for both average and minimum FPS:
https://gamegpu.com/action-/-fps-/-tps/assassin-s-creed-odyssey-test-gpu-cpu-2018
About downscaling from 1440p to 1080p, I use to do that in my 1080p/240Hz monitor in non-competitive nor mouse games like the latest Forza Horizon or relatively old games like Dead Space 3 and there's a noticeable improvement in the image quality, you won't only get "natural AA" but also sharper details in medium and long distances.
For example, I play Battlefield 1 at 1080p as I play it with mouse and get around 100FPS with that resolution, but it also uses a aggresive TAA antialiasing which has some faults like branches and leaves of the trees "melting" with the sky in medium distances, and downscaling by rendering it at 150% resolution scale (a little bit over 1440p) results in this defects mostly disappearing and still getting around 70FPS (and never less than 60).