1) It completely depends on the game. Lots of games won't hit 60FPS constantly with that setup.
2) You can click on all these games if you want, though there are newer, more demanding games and we'll continue to get more graphically demanding games as time goes on.
Benchmark:
http://www.techpowerup.com/reviews/AMD/R9_295_X2/6.html
3) The game I linked above is just over 61FPS average so it drops below 60FPS. In my experience the average FPS needs to be well over 100FPS, sometimes as high as 200FPS (tested without VSYNC) to get the most consistent frame times when capped.
The reason why is a bit complicated.
I played the original Half Life (no mods) recently and it was incredibly smooth at 60FPS. I've played other games that are locked at 60FPS which are quite jerky.
Reported 60FPS doesn't mean you actually get 1/60th second for each frame. Also, some elements take SEVERAL FRAMES to appear (similar to pop-in) and can look better if the GPU has more processing power to get these jobs done in less frames.
Other:
DX12 will (eventually) start to optimize for your setup very nicely. A lot of people don't understand that the transition is incredibly complicated with a big learning curve. It will take several YEARS more to see some of the biggest benefits done properly.
Star Citizen for example will be supporting SFR (Split Frame Rendering) at some point which will enable both GPU's to work on the same frame. That gives you as much as 8GB available for Video memory and reduces the latency since the frame is complete quicker (AFR or Alternate Frame Rendering done in SLI and Crossfire have one GPU with its 4GB memory process one frame like normal, then the 2nd GPU does the next frame and it repeats. It adds latency and many problems.
SFR will end up being more native to the game engine thus easier to implement but it's not simple, and again will take a lot of time to be a common thing. It is however the FUTURE so fast forward ten years and 4+ GPU's will start being common similar to multi-core CPU's.