Is the gaming industry about to be rocked

lesurderf

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Aug 29, 2009
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Is the gaming industry about to be rocked by graphics technology 100,000-times more efficient?


This is a month old so some may have seen it.

Thanks to Tom's, I 've been building my own systems for a while. Ran across this and thought I'd share.

On August 1, Australian company Euclideon posted a video to YouTube which presages their technology as being the future of not just the gaming industry, but the world of graphics in general. Dubbed the “unlimited detail” method, have a look at the 7-minute-long video below which explains the method and how their polygon-to-atom converter aims to make game developer’s lives easier and reshape an entire graphics industry:

http://www.zdnet.com/blog/btl/is-the-gaming-industry-about-to-be-rocked-by-graphics-technology-100000-times-more-efficient/53986



 
Solution
Don't fall for the hype. There are many things that are near-impossible to do with this technology, including non-repeated architecture, animation, rotated geometry, and dynamic lighting. Also, voxels take up data, about 1-4 bytes per, depending on the color/lighting quality, and then multiply that by the size of the playfield, and terabytes of data can be used up very easily.

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k303414_large_homer.drool.jpg
 
Don't fall for the hype. There are many things that are near-impossible to do with this technology, including non-repeated architecture, animation, rotated geometry, and dynamic lighting. Also, voxels take up data, about 1-4 bytes per, depending on the color/lighting quality, and then multiply that by the size of the playfield, and terabytes of data can be used up very easily.

Link1
Link2
 
Solution
Ahhh I should have looked. Thanks.