Is the gaming industry about to be rocked by graphics technology 100,000-times more efficient?
This is a month old so some may have seen it.
Thanks to Tom's, I 've been building my own systems for a while. Ran across this and thought I'd share.
On August 1, Australian company Euclideon posted a video to YouTube which presages their technology as being the future of not just the gaming industry, but the world of graphics in general. Dubbed the “unlimited detail” method, have a look at the 7-minute-long video below which explains the method and how their polygon-to-atom converter aims to make game developer’s lives easier and reshape an entire graphics industry:
http://www.zdnet.com/blog/btl/is-the-gaming-industry-about-to-be-rocked-by-graphics-technology-100000-times-more-efficient/53986
This is a month old so some may have seen it.
Thanks to Tom's, I 've been building my own systems for a while. Ran across this and thought I'd share.
On August 1, Australian company Euclideon posted a video to YouTube which presages their technology as being the future of not just the gaming industry, but the world of graphics in general. Dubbed the “unlimited detail” method, have a look at the 7-minute-long video below which explains the method and how their polygon-to-atom converter aims to make game developer’s lives easier and reshape an entire graphics industry:
http://www.zdnet.com/blog/btl/is-the-gaming-industry-about-to-be-rocked-by-graphics-technology-100000-times-more-efficient/53986