Pcenthusiast16 :
I was looking at the quote you sent and i dint say any mention of freesync, so just a mix up. Ive hewrd that using fast sync helps
??
I copied part of your first post, including spelling errors. I'm not sure why you still say you didn't mention Free Sync. It's right there.
As for FAST SYNC, I don't know how you expect this to "help" but I'll tell you how it works.
FAST SYNC:
This has to be forced on in the NVidia Control Panel. It ONLY functions if the FPS is over 2x the Hz rate. For a 60Hz monitor that means your GPU must be pumping out over 120FPS.
What happens is that your GPU spits out a new frame as quickly as it can make one. If you finish TWO inside of 1/60th of a second then the SECOND one is used and the FIRST one is simply discarded. If you manage THREE frames in 1/60th of a second then FRAPS records 180FPS but regardless of that there is physically only a locked (VSYNC) 60FPS on the monitor itself (no screen tearing).
**The ONLY point of Fast Sync is that you get improved responsiveness. Less "lag" or "sluggishness". It's better than normal 60FPS VSYNC ON, but not as good as 120FPS VSYNC ON with a 120Hz monitor (which would show 120 frames per second).
I'm sure that's a bit confusing at first.
Again, what you really need to do is TWEAK your game settings for the best experience. I'll reiterate some points if I haven't made them:
Start with a GOAL then tweak TOWARDS that goal:
1) VSYNC ON
- 60FPS locked on 60Hz monitor
- tweak to maintain 60FPS almost 100% of the time
- pro: no screen tear
- con: added lag, and STUTTERING if you drop below the target
2) VSYNC OFF
- adjust FPS for best smoothness, responsiveness, and minimal screen tear (twitch shooters for example may benefit from 200FPS+ and may show no obvious screen tear though it still exists)
- FPS varies
- pro: less lag than VSYNC
- con: screen tearing
3) ADAPTIVE VSYNC:
- forced on in NVidia Control Panel (force per game)
- simply turns VSYNC OFF or ON automatically (OFF below 60FPS on 60Hz monitor)
- con: screen tear below the target (which also happens in 30FPS pre-rendered cut-scenes too since they are below the 60FPS)
- pro: no added STUTTERING caused by having VSYNC ON when below the target (this is the ONLY reason this feature exists; I use it for games that have lots of sudden FPS drops/stutters and tweak game settings like shadows, MSAA etc until I maintain 60FPS about 90 to 95% of the time)
OTHER:
Just FYI, but even if FRAPS or other FPS software indicate a solid 60FPS you may still experience stutters or freezes. FPS software is not perfect and records when the game REQUESTS a frame draw, not when one actually finishes. It's common to have dropped frames that are never drawn, sometimes so many that the experience is HORRIBLE. So average FPS is not a good indicator of how smooth the game is. This is why analysis now includes FRAME TIME analysis (ideally one second would have SIXTY frames of exactly 1/60th of a second using VSYNC ON with a 60Hz monitor).