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More info?)
lol...yikes..well the laser riffle fires fast but doesnt have the punch a
t21 does but the t21 breaks about one per day..lol..
so im confused but thats ok..lol.
i am almost a master riffleman now due to grinding tons of sharnef and
other big critters giving me 3-6k xp each.
of course i have a good group of friends that keep me buufed and full of god
foods to keep me alive..lol.
but im sloooowly learning...
thnx for the help guys!
KROM
"jibbrish" <jibbrish@hotmail.com> wrote in message
news:MBfzc.19837$7H1.355625@news20.bellglobal.com...
>
> "Alexei Boukirev" <aboukirev@blah.ameritech.net> wrote in message
> news:Xns9505745551672aboukirevblahamerite@216.196.105.138...
> > "KROM" <thekromremoveremove@hotmail.com> wrote in
> > news:5uqdnW4E--oc7VTdRVn-hQ@comcast.com:
> >
> > > is there a list with breakdowns of what is the best gun for each prof
> > > level?
> > >
> > > stuff like that is confusing me..lol
> > >
> > > it will say im cert for a certain riffle but am told others are better
> > > even though i was cert for them from like day one..youd think the
> > > latest cert would be the best?
> >
> > The reason it's not that simple is because all weapons and armor require
> > sertain resource types. Some require rare resources for certain parts
> > affecting the resulting product specs. There are servers (galaxies)
> > where a particular resource has never spawned at the quality that would
> > make it worth to make a part/weapon that depends on it.
> > That's why a good laser rifle (if I remember correctly) is out of
> > question on some servers but thrives on other servers.
> >
> > There are a lot more other factors to weapon usage:
> > - damage type (various creatures have resistance to some damage types,
so
> > does armor)
> > - a balance of damage/speed/efficiency
> > - HAM costs (can be not that important if you use proper buffs)
> > - AP rating (weapon that pierces light armor gives damage bonus against
> > unarmored enemy)
> > - some weapons can be crafted with optional components (for example, a
> > component giving a chance to inflict bleeding without executing a
special
> > move)
> >
> > Consider also this: at Master Rifleman, weapon speed does not matter
that
> > much - you fire practically as fast as Pistoleer at that point, due to
> > the speed bonuses in Rifleman skill tree. That's going to change after
> > Combat Balance Publish, I think.
> >
> > I'm Pistoleer but I'll give you an example:
> > - my best everyday weapon is Scout Blaster (second pistol box in
marksman
> > tree if I remember correctly)
> > - I use FWG5 pistol (heat damage) against creatures that have energy
> > resistance.
> > - on Endor, most creatures are energy resistant, half of the critters
are
> > heat resistant. So I have to use DX2 (acid damage, novice pistoleer
> > cert.) against them. But that one has high HAM costs and I'm killing
> > myself that way fast unless I'm buffed. Note that HAM cost is
multiplied
> > the same factor as output damage and determined by special move that you
> > execute. DX2 also has light armor penetration rating.
> > - there is a version of FWG5 with special components that bears a name
> > "featherweight FWG5" on our server. It gives bonuses to dodge, melee
> > defence, and some other (don't remember). And costs accordingly ;-)
But
> > no such component can be put in DX2 it seems.
> >
> > Talk to you local weaponsmith about all these intricacies.
> >
> > Xael
>
>
> And then there is the damage types to be taken into account. Sure you've
> got that great Krayt FWG5 Featherweight with a max damage over 300 but you
> suddenly find yourself fighting something with high heat defence (say
80%+).
> That great weapon now isn't hitting what your fighting and you'll have to
> change. Maybe a DXR6 with acid damage or to a tangle pistol with stun,
both
> with substatially lower max damage but because of the creature you're
> fightings defence ratings, they are hitting for more damage.
>
> Hows that for adding to the confusion? heheh
> Erambacca / Eloise
> Wookiee / Smuggler
>
>