Is Titanfall II CPU or GPU limited?

Typically multiplayer performance in FPS are limited by the CPU. Tracking player movement, ie netcode, uses a lot more CPU than single player. CPU sets minimum frame rate, GPU sets maximum frame rate, typically.

Not entirely sure if Titanfall 2 is bound particularly.
 
http://www.techspot.com/review/1271-titanfall-2-pc-benchmarks/page3.html

I would say it isn't, when an Athlon X4 860K not only gets over 100FPS with a GTX 1080, but gives nearly 90% of a Skylake i7's performance in the game.

That being said, you apparently want at least a 4-thread CPU (either a true 4C like an i5, or at least a 2C/4T like an i3 or FX-4300 series), as apparently the Techspot testers couldnt' get it to run with dual-core Pentiums.
 
Solution
Thanks to both of you. I should have specified that I meant single player, not multi-player.

@spdragoo
Thanks for the article link. I guess the game must be highly optimized if even weak hardware can run it at very high settings. Especially considering it is a DX11 game; there is no DX12 or Vulkan APIs to help out.
 

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