Is using lower resolution lower the GPU usage?

Only if the game maxed out your refresh rate with vsync enabled and no triple-buffering.

If you have vsync off or using triple-buffering, reducing resolution will simply make the GPU render more frames per second to eat most of the available processing power.
 


Because the gpu has an easier time putting graphics out. The lower the graphics settings, the easier it is for the gpu to draw them and put frames out and the more fps you get.
 
CPU usage goes with frame rate: the CPU will try to put out however as many frames per second as the GPU is able to cope with when the GPU is the bottleneck. If the GPU is rendering frames faster than the CPU is able to setup the next frame, that's a CPU bottleneck.

The only time where there is no CPU or GPU bottleneck is when vsync is on and both are powerful enough to keep up with the vertical refresh rate. Once vsync is off or you turn triple-buffering on, the frame rate is limited by whichever between CPU and GPU bottlenecks first.
 


So does I5 4460, GTX 960 will be good for 1366x768?(currently im using an i3 4130. games are still kinda playable,but sometimes mouse is getting stuttering, and im getting FPS drops).
And when is intel going to reduce price or something? Currently i don't have 200$...
 


Are you playing games just off the CPU alone if so that is your problem. You need a graphics card. That CPU and a 750ti are more than enough for 1366 x 768.
 

Then i've just wasted money on the 960? (I don't think it's a waste, i will probably get a new monitor in the future...)
 


If you're only going to play at 1366 x 768 (basically 720p) then yes you wasted your money. Since you're ok with getting a new monitor (I assume 1080p) them the 960 is good for that. It might even do 1440p on older games or less demanding games.
 


Because 960 is overkill for 1366x768?
 

It depends on the games you play and how high you set the detail levels at. I'm sure you can bring an GTX960 to its knees at 720p in most games by cranking anti-aliasing to 4X or higher and enabling GPU-intensive options like high resolution shadows.

I wouldn't call it overkill until you run out of details to crank up and still fail to create a GPU bottleneck.
 

So if i would get i5 it will be perfect for long time because the 1366x768?
 

Perfect is one thing, good enough is another and both vary from game to game, from person to person.

I'm still using an ancient HD5770 and that's good enough for what few games I play and I run them at 1920x1200. It all depends on how much you care about enabling eye-candy. I don't care about eye-candy - I find a lot of it either outright annoying (such as lens flare, depth-of-field blur, motion blur and ground clutter) or unnecessary.
 
Ik its still pretty late,But i still have some questions.
1. Why would getting a 750ti would be a better choice?
2. If i will upgrade the CPU when im still on 1366x768 what it will do?
3. Would 1920x1080 resolution make my GPU usage more and CPU usage less?
4. If i will get a 1920x1080 wouldn't i get less frames?
5. If i would change to 1920x1080 would i need a better processor or the i3 4130, gtx 960 is good for 1920x1080?
Thanks
 
1. its not
2. depends if your cpu is at or near 100% if yes then upgrading your cpu will most likely help your fps.
3. higher resolution will make both usages higher
4 yes you will get less frames per second than a lower resolution
5. highly depends on what games you are trying to play.
 
How much of an effect whatever upgrade you do has depends on which component is your worst bottleneck. If your GPU is your worst bottleneck, getting a faster CPU won't help much. If the CPU is the worst bottleneck, getting a faster GPU won't help much. When you have a "balanced build", both the GPU and CPU are similarly likely to cause bottlenecks. Ideally, you want both components to still hold a high enough frame rate even while bottlenecked that it does not distract from general playability, which is something many people call "no bottleneck" even though either component will still technically bottleneck at least occasionally.

How much of a CPU you needs depends mainly on how CPU-intensive the game is. Once you have a CPU powerful enough to not be a significant bottleneck for whatever games you want to play, framerate becomes almost directly proportional to resolution and frame rate.
 


 

I did.
Like 60-80 gpu usage.
And 90-100 cpu usage.
This is why i asked if gpu usage is less on a 1366x768