Question Issue with Nvidia DLDSR and 21:9 monitors ?

nick1232

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Hi there, I have Asus VG34VQL1B monitor (3440x1440). I wanted to enable DSR in order to get better anti-aliasing quality, but got stuck with a lack of proper support from nVidia. As you might heard they have long history of issues with that resolutions, people pushed them for years but solution did not come. Some people manage to solve this problem with third-party programs such as CRU and custom DSR, some can't do that. I was in the second group.
What I already tried:
1. CRU: every manipulation with blocks ends with black screen on load and I have to use system restore + reinstall AMD software (which gets broken every time for some reason). I have 7800X3D.
2. Custom DSR shows correct numbers of resolution it is based on my actual resolution, why nVidia and applications use 16:9 is unclear to me.

What happens is when I add DLDSR and takes 4k aspect ration and refresh rate of that resolution to a list with custom resolutions, whatever I do it does not work properly, either UI (including nvidia's overlay) looks overstretched (it is my best result I combined it with image scaling and no desktop scale so I got normal refresh rate at least), either it looks refresh rate at 60 herz based on 4k.

In some games I have scaling option for example I use about 150% in Arma 3 and it does improve quality, not perfect but feels really better, 200% it cannot handle, FPS drops well beyond 60, I was hoping DL scaling could do better with reasonable performance. Perhaps somebody found workable solution or simply made it work as it should. If you have it working correctly from the box, does it really gives good quality of picture with no antialising artifacts and pixel shimmering? Are all texture details in place and look crisp? Or my understanding of this technology is incorrect and it was designed for 1080 monitors mostly to give them some edge and there is no they do something good with 3440x1440?
 

NanoSuit3

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It has basically been a month since your post has been up and no one has the audacity to respond to it but fear not I never back down from trying to help out. It's kind of strange that you wanna run 4K on a basically 3K display there. I mean I shouldn't be complaining, I wanted to see if I could play Crysis 3 in 8K HDR 144Hz Maxed Settings with 3-Way SLI 1080 Tis'. Anyways, I found best solution for me at one point after figuring it wasn't worth it was to use something called Clarity Game Filter in the NV Overlay setting hitting F3 and going to Detail. I find that forcing upscaling for me on a display that shouldn't be is a waste as it make the game or content either blurry or choppy unless you actually CAN find a way to keep it well balanced as much as possible. DLDSR is quite tricky if you've got the proper working hardware for it and can work with whatever resolution you want as long as you can run it or support it with the hardware you have. At the time I wanted to try running Crysis 3 at 8K HDR 144Hz ; I had no idea what I was doing cuz I wanted to see how far I could push 3 1080 Tis' SLI with Bezel Compensation and all that stuff lol but kept getting errors and crashes and such cuz of unsupported memory and . . . you get it . . . Trying to run a 16:9 res on a 21:9 screen will cause multiple problems unless you've got the knowledge of Linus lol by all means do it. I just find it again unsettling. If you wanna play at a higher resolution; test out the resolution via any means and then hard lock it via that means. I turn off any kinds of Anti-Aliasing to cause any kind of overcast of artifacts like you said cuz yes more of it does make it look better but if you enable it to a resolution that is already set makes it run worse. Long story short with this said; it's better if you can handle it lol...................................food for thought...................................
 

nick1232

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Jul 16, 2020
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4,545
It has basically been a month since your post has been up and no one has the audacity to respond to it but fear not I never back down from trying to help out. It's kind of strange that you wanna run 4K on a basically 3K display there. I mean I shouldn't be complaining, I wanted to see if I could play Crysis 3 in 8K HDR 144Hz Maxed Settings with 3-Way SLI 1080 Tis'. Anyways, I found best solution for me at one point after figuring it wasn't worth it was to use something called Clarity Game Filter in the NV Overlay setting hitting F3 and going to Detail. I find that forcing upscaling for me on a display that shouldn't be is a waste as it make the game or content either blurry or choppy unless you actually CAN find a way to keep it well balanced as much as possible. DLDSR is quite tricky if you've got the proper working hardware for it and can work with whatever resolution you want as long as you can run it or support it with the hardware you have. At the time I wanted to try running Crysis 3 at 8K HDR 144Hz ; I had no idea what I was doing cuz I wanted to see how far I could push 3 1080 Tis' SLI with Bezel Compensation and all that stuff lol but kept getting errors and crashes and such cuz of unsupported memory and . . . you get it . . . Trying to run a 16:9 res on a 21:9 screen will cause multiple problems unless you've got the knowledge of Linus lol by all means do it. I just find it again unsettling. If you wanna play at a higher resolution; test out the resolution via any means and then hard lock it via that means. I turn off any kinds of Anti-Aliasing to cause any kind of overcast of artifacts like you said cuz yes more of it does make it look better but if you enable it to a resolution that is already set makes it run worse. Long story short with this said; it's better if you can handle it lol...................................food for thought...................................
Thanks you for response and experience sharing. I came to similar conclusion by using traditional scaling. Some games provide such opportunity and yes, it is not exactly what I was looking for. It does change some game details to look better but not those I wanted to improve. In some games higher resolution rendering works exactly as I expected, but it usually refers to relatively old games. I managed to get a couple of good result with enforced 32x antialising, in some cases it made my game look amazing no pixel shimmering high contrast little details, but still not perfect. I hoped this DLDSR could be 'real deal' since it is modern technology, it's matrix scale and recreation could be used to remove artifacts, but in fact it is still a crutch which requires a bit of luck and skill to be used with a lot of issues of it's own.
 
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NanoSuit3

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Thanks, you for response and experience sharing. I came to similar conclusion by using traditional scaling. Some games provide such opportunity and yes, it is not exactly what I was looking for. It does change some game details to look better but not those I wanted to improve. In some games higher resolution rendering works exactly as I expected, but it usually refers to relatively old games. I managed to get a couple of good result with enforced 32x antialiasing, in some cases it made my game look amazing no pixel shimmering high contrast little details, but still not perfect. I hoped this DLDSR could be 'real deal' since it is modern technology, it's matrix scale and recreation could be used to remove artifacts, but in fact it is still a crutch which requires a bit of luck and skill to be used with a lot of issues of its own.
With that said here, there is such thing as perfection but that comes from your own perspective. I find wide screens to be very uncomfortable as their aspect ratios are disproportionate to how I find a game to be realistically sane. I want my game to look like what it be IRL to be on point and not have my enemies look like the Putin Meme lol. Anyways, whatever makes you feel better as a gamer go for it as long as you know that with great tech; comes great optimization responsibility............................................
 

nick1232

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With that said here, there is such thing as perfection but that comes from your own perspective. I find wide screens to be very uncomfortable as their aspect ratios are disproportionate to how I find a game to be realistically sane. I want my game to look like what it be IRL to be on point and not have my enemies look like the Putin Meme lol. Anyways, whatever makes you feel better as a gamer go for it as long as you know that with great tech; comes great optimization responsibility............................................
You are right regarding responsibility, I sent my 4090 back to store yesterday. I planned a week long vacation to restore myself by playing videogames... well I really was capable to do that, episodically from one black screen to another...
It had been a year since those issues were reported to GPU manufacturers (and if we start counting from 3-rd generation of nVidia's GPU it is more than 3 years, I believe it is the same kind of problem) and we still have them of a brand new highest possible tech GPU for professionals.
Issues with widescreens were reported almost decade ago, still no one cares to fix them, although widescreen is widely recognized and accepted.
I can call myself PC enthusiast and tolerate many issues, what I can't understand why they keep and multiply them instead to of fix and improve themselves.
 
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NanoSuit3

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You are right regarding responsibility, I sent my 4090 back to store yesterday. I planned a week long vacation to restore myself by playing videogames... well I really was capable to do that, episodically from one black screen to another...
It had been a year since those issues were reported to GPU manufacturers (and if we start counting from 3-rd generation of nVidia's GPU it is more than 3 years, I believe it is the same kind of problem) and we still have them of a brand new highest possible tech GPU for professionals.
Issues with widescreens were reported almost decade ago, still no one cares to fix them, although widescreen is widely recognized and accepted.
I can call myself PC enthusiast and tolerate many issues, what I can't understand why they keep and multiply them instead to of fix and improve themselves.
If it were an constellation I could've paid for that 4090 LOL Js...........................could use one right about now.....................................Lol
 

nick1232

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If it were an constellation I could've paid for that 4090 LOL Js...........................could use one right about now.....................................Lol
If you decide to get one please check it out for reliability and simplicity. I had Palit with double BIOS, 4 power cables etc. It was unstable and I was unable to perform downvolting, my friend has simple version of that same card (Gamerock) and has no issues so far. It is expensive, as you mentioned, I came to conclusion it is better be simple and stable...
 
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NanoSuit3

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I was asking anyways even though I ordered 3 4060 Ti 16Gb Editions for cheap. 4080 sized VRAM in a lower budget card; gotta love it............................................