Hi there, I have Asus VG34VQL1B monitor (3440x1440). I wanted to enable DSR in order to get better anti-aliasing quality, but got stuck with a lack of proper support from nVidia. As you might heard they have long history of issues with that resolutions, people pushed them for years but solution did not come. Some people manage to solve this problem with third-party programs such as CRU and custom DSR, some can't do that. I was in the second group.
What I already tried:
1. CRU: every manipulation with blocks ends with black screen on load and I have to use system restore + reinstall AMD software (which gets broken every time for some reason). I have 7800X3D.
2. Custom DSR shows correct numbers of resolution it is based on my actual resolution, why nVidia and applications use 16:9 is unclear to me.
What happens is when I add DLDSR and takes 4k aspect ration and refresh rate of that resolution to a list with custom resolutions, whatever I do it does not work properly, either UI (including nvidia's overlay) looks overstretched (it is my best result I combined it with image scaling and no desktop scale so I got normal refresh rate at least), either it looks refresh rate at 60 herz based on 4k.
In some games I have scaling option for example I use about 150% in Arma 3 and it does improve quality, not perfect but feels really better, 200% it cannot handle, FPS drops well beyond 60, I was hoping DL scaling could do better with reasonable performance. Perhaps somebody found workable solution or simply made it work as it should. If you have it working correctly from the box, does it really gives good quality of picture with no antialising artifacts and pixel shimmering? Are all texture details in place and look crisp? Or my understanding of this technology is incorrect and it was designed for 1080 monitors mostly to give them some edge and there is no they do something good with 3440x1440?
What I already tried:
1. CRU: every manipulation with blocks ends with black screen on load and I have to use system restore + reinstall AMD software (which gets broken every time for some reason). I have 7800X3D.
2. Custom DSR shows correct numbers of resolution it is based on my actual resolution, why nVidia and applications use 16:9 is unclear to me.
What happens is when I add DLDSR and takes 4k aspect ration and refresh rate of that resolution to a list with custom resolutions, whatever I do it does not work properly, either UI (including nvidia's overlay) looks overstretched (it is my best result I combined it with image scaling and no desktop scale so I got normal refresh rate at least), either it looks refresh rate at 60 herz based on 4k.
In some games I have scaling option for example I use about 150% in Arma 3 and it does improve quality, not perfect but feels really better, 200% it cannot handle, FPS drops well beyond 60, I was hoping DL scaling could do better with reasonable performance. Perhaps somebody found workable solution or simply made it work as it should. If you have it working correctly from the box, does it really gives good quality of picture with no antialising artifacts and pixel shimmering? Are all texture details in place and look crisp? Or my understanding of this technology is incorrect and it was designed for 1080 monitors mostly to give them some edge and there is no they do something good with 3440x1440?