Question Issues with arcade controls on Windows

Dec 2, 2022
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Hey all. So I built a full sized arcade cabinet that has a player 1 set of arcade controls and a player 2. Both are identical. Originally I had a raspberry pi powering the arcade and the controls were perfect. I took out the raspberry pi and replaced it with a windows 11 computer for more flexibility. Now, player 1s controls work perfectly fine but player 2 does not. They both have led lights so I know player 2 is receiving power. I looked at connected devices and they are both displayed with identical names. I went to configure player one, and it looks like player 2 also registers for player 1 (the screen with the red controller buttons that light up when you press something). It probably has to do with them being identical and it confuses the pc. Not sure if this is the "double input" issue people have but I have no idea how to fix it. Any help would be awesome
 
(the screen with the red controller buttons that light up when you press something)
Would help if you told us what software you use as the frontend...
For windows itself if they show up as two devices you can test if they both work.
I know that for retroarch you have to configure how many people can control the frontend and you have to set controls for each player. (if the defaults don't work)
 
Would help if you told us what software you use as the frontend...
For windows itself if they show up as two devices you can test if they both work.
I know that for retroarch you have to configure how many people can control the frontend and you have to set controls for each player. (if the defaults don't work)

I'm sorry. I'm using Launchbox. I also tried to configure both controllers to work in the Bigbox menu but player 2s controls do nothing so I think the root problem is Windows
 
I did do that, then I tried to set the controls for launchbox and oddly enough, the only button that even registers would be B on an Xbox controller.

I managed to figure out the issue. I think my PC (being brand new) was lacking input drivers. I updated input devices in RetroArch, then it assigned N64 drivers to my arcade layout and everything works perfectly. Thank you for trying to help!