G
Guest
Guest
Archived from groups: rec.games.roguelike.nethack (More info?)
My character was fainting from hunger. A gas spore was adjacent to my monk
and when the monk prayed and was surrounded by a shimmering light the gas
spore pulled back as if it could attack me.
How patently odd.
I think this may have been brought up before, perhaps not. On full moons or
when a player is sufficiently lucky there's a small chance that stumbling
upon a falling rock trap will release an actual gemstone (unidentified, of
course) instead of a regular rock or stone.
On the gripping hand, there should be the same chance during new moons or
while a character is sufficiently unlucky that a boulder is released
instead of a rock or stone.
My original idea behind this YANI was have the rock trap be like a sink.
One guaranteed object. Unfortunately I think it would lead to abuse and
take away from the fun of the game.
My character was fainting from hunger. A gas spore was adjacent to my monk
and when the monk prayed and was surrounded by a shimmering light the gas
spore pulled back as if it could attack me.
How patently odd.
I think this may have been brought up before, perhaps not. On full moons or
when a player is sufficiently lucky there's a small chance that stumbling
upon a falling rock trap will release an actual gemstone (unidentified, of
course) instead of a regular rock or stone.
On the gripping hand, there should be the same chance during new moons or
while a character is sufficiently unlucky that a boulder is released
instead of a rock or stone.
My original idea behind this YANI was have the rock trap be like a sink.
One guaranteed object. Unfortunately I think it would lead to abuse and
take away from the fun of the game.
