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In one of Laszlo's [Campaign] threads, it has been brought to my
attention that this was said in Rules of the Game:
"Other than the loss of prerequisite spells (see the section on
prerequisites), and the time requirement, item creation doesn't impose
any restrictions on your activities during the days when you work on an
item."
I first thought that this was a kind of errata-by-"clarification", like
when the RotG said you can only speak during your own turn. But the only
thing on the topic I can find in the SRD is:
"The caster works for 8 hours each day. He cannot rush the process by
working longer each day. But the days need not be consecutive, and the
caster can use the rest of his time as he sees fit."
Which seems to agree with RotG.
But I was *absolutely sure* that item creation allowed only "routine
tasks"! I.e. no other spellcasting, no adventuring, nothing "useful".
Justisaur apparently though so too: "Yes, I rather like this option,
consider it stolen for my own campain." And my impression is that it is
common wisdom that you need to give PCs enough downtime if item creation
feats are to be useful.
For example, the City of the Spider Queen adventure is criticized for
driving the PCs onwards from 10th-18th without much opportunity for
rest, leaving them with looting as the only option to improve their
gear. But if the rule is... well, what it appears to be, it's easy to
find 8 hours per day to work on items! If you're not actually
travelling, once you hit heavy resistance, you only adventure for a few
hours every day before you run out of spells/rages/smite evils. So why
is the lack of downtime pointed out as a flaw of CotSQ?
Is this a rule new to 3.5? Was it really "no adventuring while creating
items" in 3.0, as I recall it? Are most people even aware of the new
rule?
--
Jasin Zujovic
jzujovic@inet.hr
In one of Laszlo's [Campaign] threads, it has been brought to my
attention that this was said in Rules of the Game:
"Other than the loss of prerequisite spells (see the section on
prerequisites), and the time requirement, item creation doesn't impose
any restrictions on your activities during the days when you work on an
item."
I first thought that this was a kind of errata-by-"clarification", like
when the RotG said you can only speak during your own turn. But the only
thing on the topic I can find in the SRD is:
"The caster works for 8 hours each day. He cannot rush the process by
working longer each day. But the days need not be consecutive, and the
caster can use the rest of his time as he sees fit."
Which seems to agree with RotG.
But I was *absolutely sure* that item creation allowed only "routine
tasks"! I.e. no other spellcasting, no adventuring, nothing "useful".
Justisaur apparently though so too: "Yes, I rather like this option,
consider it stolen for my own campain." And my impression is that it is
common wisdom that you need to give PCs enough downtime if item creation
feats are to be useful.
For example, the City of the Spider Queen adventure is criticized for
driving the PCs onwards from 10th-18th without much opportunity for
rest, leaving them with looting as the only option to improve their
gear. But if the rule is... well, what it appears to be, it's easy to
find 8 hours per day to work on items! If you're not actually
travelling, once you hit heavy resistance, you only adventure for a few
hours every day before you run out of spells/rages/smite evils. So why
is the lack of downtime pointed out as a flaw of CotSQ?
Is this a rule new to 3.5? Was it really "no adventuring while creating
items" in 3.0, as I recall it? Are most people even aware of the new
rule?
--
Jasin Zujovic
jzujovic@inet.hr