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Archived from groups: alt.games.video.xbox (More info?)
(I've played the demo once so far.)
Is it just me, or is Jade Empire's "real time combat system"
more or less just KOTOR's, except (1) you have to press a button when your
turn comes to attack, and (2) movement doesn't (seem to) cancel out attack
state?
I dunno, maybe I'd been too hyped up by Video Fenky's statement
long ago that it was like a fighting game that did not rely on split
second timing[a], but the demo's combat system was kind of a letdown.
[a]: "Seeing it in action, it looks something like a strategic 3D fighter,
as if you were directing Heihachi's moves without actually having to
worry about the precise timing behind them."
- http://www.video-fenky.com/archives/000097.html
--
"Don't take this to heart, but, you're arguing about OS's, and you're
-not- a geek? I'm not saying that there's anything wrong with being
a geek if you are one, but let us evaluate the nature of the argument."
-jmbuddha(at)infinet.com
(I've played the demo once so far.)
Is it just me, or is Jade Empire's "real time combat system"
more or less just KOTOR's, except (1) you have to press a button when your
turn comes to attack, and (2) movement doesn't (seem to) cancel out attack
state?
I dunno, maybe I'd been too hyped up by Video Fenky's statement
long ago that it was like a fighting game that did not rely on split
second timing[a], but the demo's combat system was kind of a letdown.
[a]: "Seeing it in action, it looks something like a strategic 3D fighter,
as if you were directing Heihachi's moves without actually having to
worry about the precise timing behind them."
- http://www.video-fenky.com/archives/000097.html
--
"Don't take this to heart, but, you're arguing about OS's, and you're
-not- a geek? I'm not saying that there's anything wrong with being
a geek if you are one, but let us evaluate the nature of the argument."
-jmbuddha(at)infinet.com