Archived from groups: rec.games.frp.super-heroes (
More info?)
pseudosoldier wrote:
> On Sun, 26 Dec 2004 22:36:49 -0500, Ken Vale <spamtrapped@notreal.com>
> wrote:
>
>
>>Detryxtyr wrote:
>>
>>>Darkness with Megascale would be your best bet. To reduce the cost, make it
>>>cost END or require a skill roll or have a nasty side effect on thosde gadgets
>>>his teammates are carrying.
>>>
>>>Captain Geek
>>
>>Maybe a suppress or images could also be used, to simulate that someone
>>may be able to push or get bits of conversation through.
>>
>
> I'm not sure how someone could push their radio transmission, if
> bought as a power. I suppose the GM could allow a "push" to increase
> the effective cost of the power by spending END... which could then
> just work against Suppress, I think.
>
> A point I would like to make (and some may realize this) is that you
> only have to jam one side of the conversation (as long as, in game,
> you can jam both transmission and reception. In the real world,
> that's how it works). You'd only have to have one of the two radios
> within range/area of effect in order to disrupt a radio conversation.
> -- pseudosoldier
Personally my prefference is to use Images (Meag-Scale, No Range, at
least -5 to Perception), to broadcast Static on one or more radio
frequencies, with the Perception Modifier being bought up so that it is
hard to see/hear/transmit through the static. Depending on how it is
bought and the GM you might also be able to jam radar with it. Of course
a Perception Roll (to see/hear) would defeat the "static" jamming I'm
not sure how you would deal with a transmit though (maybe Electronics
Operation or Power Skill or Int roll).
Ken