For enthusiasts, we’ve included a new advanced control option that enables G-SYNC to be disabled when the frame rate of a game exceeds the maximum refresh rate of the G-SYNC monitor. For instance, if your frame rate can reach 250 on a 144Hz monitor, the new option will disable G-SYNC once you exceed 144 frames per second. Doing so will disable G-SYNCs goodness...
For enthusiasts, we’ve included a new advanced control option that enables G-SYNC to be disabled when the frame rate of a game exceeds the maximum refresh rate of the G-SYNC monitor. For instance, if your frame rate can reach 250 on a 144Hz monitor, the new option will disable G-SYNC once you exceed 144 frames per second. Doing so will disable G-SYNCs goodness and reintroduce tearing, which G-SYNC eliminates, but it will improve input latency ever so slightly in games that require lighting fast reactions.
Some G-SYNC monitors also include a NVIDIA Ultra Low Motion Blur (ULMB) display mode, which strobes the backlight of the monitor to eliminate motion blur and further reduce input latency. The quality of ULMB is tied to a player’s frame rate, however, meaning a high, consistent frame rate of 120 to 144 frames per second is required to avoid distracting and unsightly flickering.
In the new Game Ready driver, you can now select on a per-game basis whether to use G-SYNC or ULMB, if your monitor supports it. This allows for seamless switching between display modes, enabling players of Counter-Strike to use ULMB, before switching to G-SYNC for The Witcher 3, without any additional user input or use of the monitor's OSD.