Just my opinion of Doom3

boe

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Apr 27, 2004
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Archived from groups: alt.games.quake3 (More info?)

I'm using a P4 2.8 HT, 9600xt (4.9 beta drivers), 1 GIG of RAM and 8mb of
cache on my HD. I'm getting about 34 fps with no aa, 800x600 and my page
file set to zero (I have to turn off a lot to avoid having to use a swap
file - 1.5 GIG of RAM would have been a better amount to play this game).
I saw something like 19fps when it hit the swap file.

OK, I tried it out. Some of the details are good - lighting (but shadows
are too solid/dark). The whole thing is TOO dark even with brightness
turned all the way up I know it is part of the "scary theme" for this game.
What the hell good are good graphics if you can't see anything? I feel like
they are playing the emporer's new clothes game - "we have the ULTIMATE
graphics engine but don't turn on your monitor or you'll ruin the effect"
They are going to have to come out with some gamma correction tool. I
remember seeing this with the nVidia and first Voyager Elite Forces.

I feel like I'm playing a game that is using the Unreal 2005 engine in it
although I thinnk that engine when it comes out would be a little less
hardware intenes(hard to say, just a guess) The graphics have more of an
Unreal Engine feel to it - I can't explain why - somehow a little more
'cartoony', a little less gritty?. The physics are pretty good. Maybe if
I had a 4 GHz processor, 2 GIG of RAM, and dual video cards, I could see why
they were so excited over this new engine but with my system it isn't
groundbreaking. The Doom1 engine was groundbreaking and yes you needed a
fast computer for the times but nothing outrageous, OpenGL and the Quake1
engine was groundbreaking and yes you needed a good video card for the times
but not nearly as expensive as the x800xt is going for, this game is an
evolution in terms of graphics and physics but at a VERY high price. I hate
to say it but I think the 2006 Unreal Engine may be groundbreaking but I
don't know if I would say this one was. Don't get me wrong, I think if
they redid Jedi Knight or Call of Duty with this engine it would be much
better and you'd never want to go back to the old one as long as you had a
powerhouse for a workstation (by todays standards)

The sound is very good - no complaints there.

I stopped playing after I killed a few of the fire tossing guys. I was
loosing interest by that point and having to shoot at total darkness to kill
the baddies as just plain annoying. This has some cool features and
graphics but I doubt I'll keep it on my computer. (I still have Quake3 on my
computer) I'm sure many people will love this game, it just wan't for me
though. The story so far was about as compelling as Postal2 without the
comedy. (I have to admit, I did take pleasure in killing the civilians when
they mouthed off to me - strange I didn't notice any penalty fo rthat)
 
Archived from groups: alt.games.quake3 (More info?)

Ok so first you mention the Unreal 2005 engine then you move on to the
Unreal 2006 engine. My point would be that one would hope these would be
better because they are getting an extra 1-2 years of dev time. For the
here and now Doom3 is pretty damn awesome (as will halflife 2 when it
comes out), not only that it will scale up very well. While atm only top
of the line hardware can give the very best experience as time goes by
(say even in 6 months time) the kind of machine needed to run it at top
settings will be becoming mainstream hardware.

I've only played a bit of it so far (on low settings) and I'm already
loving it, it brings back the fear factor of Doom I and Quake I that
made the ID games so very popular in the first place.

-sTiVen
http://www.planetquake.com/sgquake
 
Archived from groups: alt.games.quake3 (More info?)

Right, I would say it has some of the best graphics out right now. But when
I compare it to UT2004. I don't say OH MY GOD this is SOOOO much better. I
look at it and say it has many better qualities in form factor for humans,
general movement. But I also see that I'm getting about 90fps in UT 2004 at
1200 res with all the details cranked using about 300mb of ram vs 34fps at
800res with aa turned off and using about 780MB.

I do believe it has some fine qualities but I also think it reminds me of MS
using inefficient code. Mind you I appreciate the improvement in what the
software delivers but I think something needs to be optimized for it to
reduce the requirements needed to show off the features of this game.

"Stephen Gordon" <s4054252@student.uq.edu.au> wrote in message
news:cesqv5$nbg$1@bunyip.cc.uq.edu.au...
> Ok so first you mention the Unreal 2005 engine then you move on to the
> Unreal 2006 engine. My point would be that one would hope these would be
> better because they are getting an extra 1-2 years of dev time. For the
> here and now Doom3 is pretty damn awesome (as will halflife 2 when it
> comes out), not only that it will scale up very well. While atm only top
> of the line hardware can give the very best experience as time goes by
> (say even in 6 months time) the kind of machine needed to run it at top
> settings will be becoming mainstream hardware.
>
> I've only played a bit of it so far (on low settings) and I'm already
> loving it, it brings back the fear factor of Doom I and Quake I that
> made the ID games so very popular in the first place.
>
> -sTiVen
> http://www.planetquake.com/sgquake
 
Archived from groups: alt.games.quake3 (More info?)

"boe" <boe_d@hotmail.com> wrote in message
news:n%kQc.248244$XM6.210547@attbi_s53...
> I'm using a P4 2.8 HT, 9600xt (4.9 beta drivers), 1 GIG of RAM and 8mb of
> cache on my HD. I'm getting about 34 fps with no aa, 800x600 and my page
> file set to zero (I have to turn off a lot to avoid having to use a swap
> file - 1.5 GIG of RAM would have been a better amount to play this game).
> I saw something like 19fps when it hit the swap file.

I'm guessing that the video card makes the biggest difference here. I have a
"newer" card but it only has 64Mb of RAM. I get about 34fps.

> OK, I tried it out. Some of the details are good - lighting (but shadows
> are too solid/dark). The whole thing is TOO dark even with brightness
> turned all the way up I know it is part of the "scary theme" for this
game.
> What the hell good are good graphics if you can't see anything? I feel
like
> they are playing the emporer's new clothes game - "we have the ULTIMATE
> graphics engine but don't turn on your monitor or you'll ruin the effect"
> They are going to have to come out with some gamma correction tool. I
> remember seeing this with the nVidia and first Voyager Elite Forces.

I've had this trouble too but usually play multiplayer games (it's really
the only way to play this gane). There are settings that will allow you to
view the field with no shadows. Setup, System and set Lighting to "Vertex".
You can also adjust the brightness but sometimes it does not "take". PLay
around with the brightness setting for a little while and it usually starts
working at some point.

> I stopped playing after I killed a few of the fire tossing guys. I was
> loosing interest by that point and having to shoot at total darkness to
kill
> the baddies as just plain annoying. This has some cool features and
> graphics but I doubt I'll keep it on my computer. (I still have Quake3 on
my
> computer) I'm sure many people will love this game, it just wan't for me
> though. The story so far was about as compelling as Postal2 without the
> comedy. (I have to admit, I did take pleasure in killing the civilians
when
> they mouthed off to me - strange I didn't notice any penalty fo rthat)

You should try a multiplayer game of Freeze Rail Tag! You play red against
blue and can only use the Rail gun. When shot, your frozen. To be unfrozen,
a teammate must stand next to your for 3 seconds. GREAT game!