Archived from groups: alt.games.quake3 (More info?)
I'm using a P4 2.8 HT, 9600xt (4.9 beta drivers), 1 GIG of RAM and 8mb of
cache on my HD. I'm getting about 34 fps with no aa, 800x600 and my page
file set to zero (I have to turn off a lot to avoid having to use a swap
file - 1.5 GIG of RAM would have been a better amount to play this game).
I saw something like 19fps when it hit the swap file.
OK, I tried it out. Some of the details are good - lighting (but shadows
are too solid/dark). The whole thing is TOO dark even with brightness
turned all the way up I know it is part of the "scary theme" for this game.
What the hell good are good graphics if you can't see anything? I feel like
they are playing the emporer's new clothes game - "we have the ULTIMATE
graphics engine but don't turn on your monitor or you'll ruin the effect"
They are going to have to come out with some gamma correction tool. I
remember seeing this with the nVidia and first Voyager Elite Forces.
I feel like I'm playing a game that is using the Unreal 2005 engine in it
although I thinnk that engine when it comes out would be a little less
hardware intenes(hard to say, just a guess) The graphics have more of an
Unreal Engine feel to it - I can't explain why - somehow a little more
'cartoony', a little less gritty?. The physics are pretty good. Maybe if
I had a 4 GHz processor, 2 GIG of RAM, and dual video cards, I could see why
they were so excited over this new engine but with my system it isn't
groundbreaking. The Doom1 engine was groundbreaking and yes you needed a
fast computer for the times but nothing outrageous, OpenGL and the Quake1
engine was groundbreaking and yes you needed a good video card for the times
but not nearly as expensive as the x800xt is going for, this game is an
evolution in terms of graphics and physics but at a VERY high price. I hate
to say it but I think the 2006 Unreal Engine may be groundbreaking but I
don't know if I would say this one was. Don't get me wrong, I think if
they redid Jedi Knight or Call of Duty with this engine it would be much
better and you'd never want to go back to the old one as long as you had a
powerhouse for a workstation (by todays standards)
The sound is very good - no complaints there.
I stopped playing after I killed a few of the fire tossing guys. I was
loosing interest by that point and having to shoot at total darkness to kill
the baddies as just plain annoying. This has some cool features and
graphics but I doubt I'll keep it on my computer. (I still have Quake3 on my
computer) I'm sure many people will love this game, it just wan't for me
though. The story so far was about as compelling as Postal2 without the
comedy. (I have to admit, I did take pleasure in killing the civilians when
they mouthed off to me - strange I didn't notice any penalty fo rthat)
I'm using a P4 2.8 HT, 9600xt (4.9 beta drivers), 1 GIG of RAM and 8mb of
cache on my HD. I'm getting about 34 fps with no aa, 800x600 and my page
file set to zero (I have to turn off a lot to avoid having to use a swap
file - 1.5 GIG of RAM would have been a better amount to play this game).
I saw something like 19fps when it hit the swap file.
OK, I tried it out. Some of the details are good - lighting (but shadows
are too solid/dark). The whole thing is TOO dark even with brightness
turned all the way up I know it is part of the "scary theme" for this game.
What the hell good are good graphics if you can't see anything? I feel like
they are playing the emporer's new clothes game - "we have the ULTIMATE
graphics engine but don't turn on your monitor or you'll ruin the effect"
They are going to have to come out with some gamma correction tool. I
remember seeing this with the nVidia and first Voyager Elite Forces.
I feel like I'm playing a game that is using the Unreal 2005 engine in it
although I thinnk that engine when it comes out would be a little less
hardware intenes(hard to say, just a guess) The graphics have more of an
Unreal Engine feel to it - I can't explain why - somehow a little more
'cartoony', a little less gritty?. The physics are pretty good. Maybe if
I had a 4 GHz processor, 2 GIG of RAM, and dual video cards, I could see why
they were so excited over this new engine but with my system it isn't
groundbreaking. The Doom1 engine was groundbreaking and yes you needed a
fast computer for the times but nothing outrageous, OpenGL and the Quake1
engine was groundbreaking and yes you needed a good video card for the times
but not nearly as expensive as the x800xt is going for, this game is an
evolution in terms of graphics and physics but at a VERY high price. I hate
to say it but I think the 2006 Unreal Engine may be groundbreaking but I
don't know if I would say this one was. Don't get me wrong, I think if
they redid Jedi Knight or Call of Duty with this engine it would be much
better and you'd never want to go back to the old one as long as you had a
powerhouse for a workstation (by todays standards)
The sound is very good - no complaints there.
I stopped playing after I killed a few of the fire tossing guys. I was
loosing interest by that point and having to shoot at total darkness to kill
the baddies as just plain annoying. This has some cool features and
graphics but I doubt I'll keep it on my computer. (I still have Quake3 on my
computer) I'm sure many people will love this game, it just wan't for me
though. The story so far was about as compelling as Postal2 without the
comedy. (I have to admit, I did take pleasure in killing the civilians when
they mouthed off to me - strange I didn't notice any penalty fo rthat)
