Kira, Great Glass Spinner

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Archived from groups: rec.games.trading-cards.magic.strategy (More info?)

Hi!

I found Kira, Great Glass Spinner in one of my prerelease BoK boosters.

1UU
Legendary Creature - Spirit (R)
Flying
Creatures you control have "Whenever this creature becomes the target of
a spell or ability for the first time in a turn, counter that spell or
ability."
2/2

This cards seems to have a great potential (in Limited it can be often a
game-breaker), yet I can't find a way to build a serious deck around it.
Could anyone give me some clues which way to begin?

Piotr Lopaciuk
a.k.a. StilghAR
http://mtg.home.pl
 
Archived from groups: rec.games.trading-cards.magic.strategy (More info?)

In news:ct65m0$3bp$1@nemesis.news.tpi.pl,
Piotr Lopaciuk <piolop@o2.pl> rambled:
> Hi!
>
> I found Kira, Great Glass Spinner in one of my prerelease BoK
> boosters.
>
> 1UU
> Legendary Creature - Spirit (R)
> Flying
> Creatures you control have "Whenever this creature becomes the target
> of a spell or ability for the first time in a turn, counter that
> spell or ability."
> 2/2
>
> This cards seems to have a great potential (in Limited it can be
> often a game-breaker), yet I can't find a way to build a serious deck
> around it. Could anyone give me some clues which way to begin?

How about some Indestructable creatures? Darksteel Collossus might be too
expensive to cast, but Darksteel Brute, and Gargoyle might work nicely.
Since the basically can't be targeted, and can't be destroyed, there's very
limited ways to remove them. (The new Wrath Of God-ish card, which removes
creatures from the game is the first thing that comes to mind in how to
remove your creatures)

Maybe try a Blue-Green deck, with a splash of Red:

2 Kira, Great Glass Spinner
1 Darksteel Colossus
3 Darksteel Gargoyle
4 March of the Machines

4 Green-Red Talismans (Mirrodin)
4 Darksteel Ingot


4 Thirst for Knowledge
3 Trash for Treasure
2 Fabricate

3 Reap and Sow
3 Sylvan Scrying
4 Sakura-Tribe Elder

4 Cloudpost
9 Islands
10 Forests


Just something off the top of my head. This would give you a boatload of
indestructable creatures, and the acceleration necessary to drop a few into
play fairly quickly. Also, if you can't hardcast a Colossus, there are Trash
for Treasures in there, because some artifacts are bound to be
Thirst-for-Knowledged away, and some Talismans will surely be destroyed at
some point.

I don't know, just a thought...good luck.

--

KB

Briscobar AT gmail DOT com
 
Archived from groups: rec.games.trading-cards.magic.strategy (More info?)

Piotr Lopaciuk <piolop@o2.pl> wrote:
> 1UU
> Legendary Creature - Spirit (R)
> Flying
> Creatures you control have "Whenever this creature becomes the target of
> a spell or ability for the first time in a turn, counter that spell or
> ability."
> 2/2

> This cards seems to have a great potential (in Limited it can be often a
> game-breaker), yet I can't find a way to build a serious deck around it.
> Could anyone give me some clues which way to begin?

With this thing in play, your Culling Scales will never have to destroy
itself. It nullifies the drawback of Spiteful Bully. It works very well
with equipment that have equip costs of 0 or 1. And it (and the other
Glasskites) work well with spells that redirect abilities and effects, such
as Sideswipe, Misdirection, Meddle, Deflection, Divert, and Willbender.

.... ...
Remus Shepherd <remus@panix.com>
 
Archived from groups: rec.games.trading-cards.magic.strategy (More info?)

It would seem that Kira is best used at protecting fragile creatures.
For example, the red Kahmahl (6/1) was never used because it was so
easy to kill. Tim decks never worked for the same reason. As long as
your deck contains a few counterspells to handle the global resets and
damage spells, you should be fine.

mypetrock
 
Archived from groups: rec.games.trading-cards.magic.strategy (More info?)

<mypetrock@yahoo.com> wrote in message
news:1106750817.832117.215520@c13g2000cwb.googlegroups.com...
> It would seem that Kira is best used at protecting fragile creatures.
> For example, the red Kahmahl (6/1) was never used because it was so
> easy to kill. Tim decks never worked for the same reason. As long as
> your deck contains a few counterspells to handle the global resets and
> damage spells, you should be fine.

I beg to differ on the Tim deck idea.. although I guess it depends on the
level of play.

A buddy of mine took a red/blue Tim deck to a Type 2 Inv/Ody/7E store-level
tourney (figure about 15 people, give or take, since it was every other
weekend; the intervening weekends were draft), and he placed quite well all
things considered. Bolts and a lil counterpower backed by Tims with.. let's
see if I remember the combo right.. Quicksilver Dagger and Immobilizing Ink?
The Tims would take out most creatures since he had enough - a good dozen or
so, I'd say, including 4x the RU one - and then he'd essentially Fireball
his opponent (whilst Milling himself) every turn. Essentially:

Tap, deal 1 damage to target player.
Draw a card.
Pay 1, discard a card: Untap creature.
Tap, deal 1 damage to target player.
Draw a card.
Pay 1, discard a card: Untap creature.
Tap, deal 1 damage to target player.
Draw a card.
Pay 1, discard a card: Untap creature.

Or.. Pay X, Draw then discard X cards: Deal X damage to target player. And
it wasn't a Netdeck, he came up with it himself, so it was very rogue for
our area - everyone was Netdecking (yawn!). I swear.. his Tim deck and my
R/B Braids LD decks were I think the only non-Netdecked decks there, and we
both did quite well. One guy even wanted his OWN version of my deck! But at
any rate.. in the right decks, Tims are so good, if you can protect them. I
think a Hasted Tim (Vulshok Sorcerer?) with something like Boomerang on a
Scepter would be a good place to start. If your opponent doesn't hurt your
Tim, at the end of his/her turn you can bounce a land back to his hand -
almost as good as reusable LD :)

Erich
 
Archived from groups: rec.games.trading-cards.magic.strategy (More info?)

On Tue, 25 Jan 2005 21:29:58 +0000 (UTC), Remus Shepherd
<remus@panix.com> wrote:

>Piotr Lopaciuk <piolop@o2.pl> wrote:
>> 1UU
>> Legendary Creature - Spirit (R)
>> Flying
>> Creatures you control have "Whenever this creature becomes the target of
>> a spell or ability for the first time in a turn, counter that spell or
>> ability."
>> 2/2
>
>> This cards seems to have a great potential (in Limited it can be often a
>> game-breaker), yet I can't find a way to build a serious deck around it.
>> Could anyone give me some clues which way to begin?
>
> With this thing in play, your Culling Scales will never have to destroy
>itself. It nullifies the drawback of Spiteful Bully. It works very well
>with equipment that have equip costs of 0 or 1.

it doesn't work very well with them, its just that theres little
hassel with having to equip twice, and in fact it actualy helps negate
the spinners effect by make you target your own creature so it gets
countered and then your opponent can target them.
>... ...
>Remus Shepherd <remus@panix.com>