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Archived from groups: rec.games.trading-cards.jyhad (More info?)
Maybe I'm missing some stuff but I must say, I'm shocked at how much
stuff the Baali got with this expansion. This is all first-reaction
stuff so with the caveat that things may turn out much differently
than I'm thinking now (reality often varies widely from my first
reactions about things), I'm looking at a Baali bloodline that may
be very competitive and interesting now. Possibly even arguably
overpowered with some of this stuff.
1) The new version of the infernal rule. While it may appear to be
a very modest change, I think it may be deceptively important in terms
of allowing Baali to sit around and defend while the player is going
through spells of bad library draws or needs to hold out against an
aggressive predator. And it was probably an important change to make
the two new Baali reaction cards much more usable.
2) Ruins of Charizel. This card will keep a Baali deck in play
against an aggressive bleed predator for a significantly longer time.
Good job! And it eloquently becomes non-functional when the Baali
player is no longer paying infernal penalties because, for instance,
all of his infernal minions have been waxed off the board. I also
like the fact that it's both a booster rare and one comes in the
Baali precon. I suspect most dedicated Baali decks would want more
than one.
3) Bloodstorm of Chorazin. (Why does this card sound like some form of
ethnic food I'll never EVER be wanting to try?) Defense against
mindless combat usable by younger minions. Nice tool to allow
Baali decks a shot at surviving a combat-centered metagame. (At least
rush combat. Baali decks can always build decks to avoid intercept
combat with mondo stealth.)
4) Undying Thirst. This can be REAL nasty! Put this a blocked vampire
and he now has to diablerize if he can diablerize or else do nothing.
I notice this INCLUDES the affected minion's own Methuselah's vampires.
And there's no way to get rid of the card once played. It's not unique
and it doesn't cost anything. I love it! It looks like it could have
a real noticable effect on games but at the same time, it's far from
overpowered.
5) Condemnation: Mute. Finally, a Condemnation I'd actually use! And
here's a Baali defense against the historically-defined third leg of
stratetgy choices: vote. (Bleed and combat is covered above.) It's
usable at inferior but at superior, it's even nastier!
6) Ignore the Searing Flames. This one probably isn't that important
but it's another combat option and it's definitely not wallpaper.
The nice thing about all this is that it will also make some other
existing Baali/Daimonion cards useful. Things like Sense the Sin,
Concordance, and Contagion were not bad cards. They just weren't
enough by themselves. Now, they ought to see the daylight from
peoples' cardboxes - assuming they hadn't already been thrown away.
My compliments to the designers! It all looks like good stuff to me.
Fred
Maybe I'm missing some stuff but I must say, I'm shocked at how much
stuff the Baali got with this expansion. This is all first-reaction
stuff so with the caveat that things may turn out much differently
than I'm thinking now (reality often varies widely from my first
reactions about things), I'm looking at a Baali bloodline that may
be very competitive and interesting now. Possibly even arguably
overpowered with some of this stuff.
1) The new version of the infernal rule. While it may appear to be
a very modest change, I think it may be deceptively important in terms
of allowing Baali to sit around and defend while the player is going
through spells of bad library draws or needs to hold out against an
aggressive predator. And it was probably an important change to make
the two new Baali reaction cards much more usable.
2) Ruins of Charizel. This card will keep a Baali deck in play
against an aggressive bleed predator for a significantly longer time.
Good job! And it eloquently becomes non-functional when the Baali
player is no longer paying infernal penalties because, for instance,
all of his infernal minions have been waxed off the board. I also
like the fact that it's both a booster rare and one comes in the
Baali precon. I suspect most dedicated Baali decks would want more
than one.
3) Bloodstorm of Chorazin. (Why does this card sound like some form of
ethnic food I'll never EVER be wanting to try?) Defense against
mindless combat usable by younger minions. Nice tool to allow
Baali decks a shot at surviving a combat-centered metagame. (At least
rush combat. Baali decks can always build decks to avoid intercept
combat with mondo stealth.)
4) Undying Thirst. This can be REAL nasty! Put this a blocked vampire
and he now has to diablerize if he can diablerize or else do nothing.
I notice this INCLUDES the affected minion's own Methuselah's vampires.
And there's no way to get rid of the card once played. It's not unique
and it doesn't cost anything. I love it! It looks like it could have
a real noticable effect on games but at the same time, it's far from
overpowered.
5) Condemnation: Mute. Finally, a Condemnation I'd actually use! And
here's a Baali defense against the historically-defined third leg of
stratetgy choices: vote. (Bleed and combat is covered above.) It's
usable at inferior but at superior, it's even nastier!
6) Ignore the Searing Flames. This one probably isn't that important
but it's another combat option and it's definitely not wallpaper.
The nice thing about all this is that it will also make some other
existing Baali/Daimonion cards useful. Things like Sense the Sin,
Concordance, and Contagion were not bad cards. They just weren't
enough by themselves. Now, they ought to see the daylight from
peoples' cardboxes - assuming they hadn't already been thrown away.
My compliments to the designers! It all looks like good stuff to me.
Fred

