Archived from groups: rec.games.trading-cards.jyhad (
More info?)
Piers wrote:
> I was rather disapointed we didnt get a chnage to the group rule to
> allow any 2 groups to be used - rather than consecutive groups.
>
I've never been a big fan of these grouping rules, and the new Group 4
vamps are underlining this for me, but allowing "any 2" groups to be
used tends to completely circumvent the point behind the grouping
rules.
I had an idea the other day of an alternate grouping rule that I'd
personally love to play with if I could get anyone to agree to it. And
I'll take this opportunity to post it here. It goes something like
this:
Any crypt must adhere to one of the following three grouping rules.
a) This rule is equivalent to the current grouping rules. Only
vampires from 2 consecutive groups may be used (or all from 1 group,
obviously). Thus, any currently legal crypt would be legal under this
system.
b) No more than 3 vampires in your crypt may have the same capacity
(multiple copies count as separate vampires). For example, the best
you could do for a multi-group weenie deck would be 3 1-caps, 3 2-caps,
3 3-caps, and 3 4-caps. This addresses the concern that an
unrestricted crypt would allow you to use too many similar vampires.
c) At least 90% of your deck must be the same clan. For some people,
this isn't much of a restriction, and having 4 groups to choose from
for some clans would make them much easier to use, but I really don't
think that a mono-clan multi-group deck is any more abusive than a
2-group multi-clan deck could be. You may be finally be able to make a
weenie Settite deck, but mono-Dominate or mono-Presence decks aren't
any more powerful under this rule than under the current system.
Granted, I'd still rather have no grouping rule at all and actually get
to mix all these great new vampires with all the great old ones. But I
think that the above would grant some variety while still addressing
the concerns that made the grouping rules "necessary" in the first
place. Not that they're going to change the rules based on my say-so,
but, hey, I seem to remember a certain "someone" (*wink*, *nudge*)
suggesting that Pulled Fangs should be errata'd to do non-agg damage...
so anything's possible, right?