KMW Spoilers

Name

Distinguished
Jan 12, 2003
160
0
18,680
Archived from groups: rec.games.trading-cards.jyhad (More info?)

Thought I'd post a few since I've leeched off others in the past:

Distant Friend
Dominate Presence Action
+1 Stealth Action
dom pre: D Choose a vampire and put this card in play. If this action is
successful, untap the acting vampire at the end of the turn. You may burn
this card during a referendum to change the votes of the chosen vampire to
votes of your choice.
DOM PRE: As above, and you can force the chosen vampire to cast his or her
votes when you burn this card.

Shared Strength
Fortitude Combat
Costs 1 blood
Only usable by a ready vampire not involved in combat.
for: Choose a vampire in combat. For the remainder of combat, that vampire
may play cards that require Fortitude as ife he or she has the basic level
of Fortitude.
FOR: As above, but the chosen vampire may play cards as if he or she has the
superior level of Fortitude.

Not to Be
Master: out-of-turn
Costs 1 pool
Cancel an event card as it is played (no cost is paide). Put this card in
play. During your master phase you get one additional master phase action.
During your discard phase, you get one fewer discard phase action, and this
card is burned.

Trophy: Retainers
Master: Trophy
During your untap phase, if this card is on a vampire, you may search your
library (shuffle afterward) or hand for a retainer. This vampire employs
that retainer (her or she must meet the requirements, if any). Pay the cost
as normal. This is not an action.

Purification
Quietus Action/Reaction
qui: action +1 stealth action. Add 1 life to an ally who has fewer life than
his starting amount.
QUI: reaction Cause an action that requries Dominate or Presence and is
directed at a minion you control to fail (no cost is paid)

Those are some rares. Enjoy!

Neil
 
Archived from groups: rec.games.trading-cards.jyhad (More info?)

Yet more rares:

Dis Pater
Unique Master
Giovanni
Put this card in play. Once each action, when a Giovanni you control
successfully bleeds yur prey, you may remove seven cards in your ash
heap from the game to give that action + 1 bleed.

Dual Form
+1 stealth action. 2 blood
pro: Untap this vampire. During this minion phase, you may untap this
vampire again.
PRO: This acting vampire's capacity is reduced by 1. Put this card in
play, tapped. It becomes a non-unique vampire with the same clan,
capacity and Disciplines as the acting vampire. You may move up to 2
blood from the acting vampire to this vampire. If either minion leaves
the ready region, the other is burned.

FBI Special Affairs Division
Government.
When an ally is burned in combat with an acting vampire, put a counter
on this card, and the acting vampire takes 2 unpreventable damage
(after combat ends). Burn this card when it has 4 counters.

Revelation of Wrath
Combat
ser: Only usable at the end of a round in which the opposing minion
inflicted more than 1 damage or any aggravated damage (even if the
damage is prevented). Put a corruption counter on the opposing minion.
A vampire can play only one Revelation of Wrath each round.
SER: As above, and place an additional corruption counter if the
opposing minion inflicted more than 2 damage or more than 1 aggravated
damage this round.

Shared Strength
Combat. 1 blood.
Only usable by a ready vampire not involved in combat.
for: Choose a vampire in combat. For the remainder of combat, that
vampire may play cards that require Fortitude as if he or she has the
basic level of Fortitude.
FOR: As above, but the chosen vampire may play cards as if he or she
has the superior level of Fortitude.

Sudario Refraction
+1 stealth action.
Giovanni.
Choose three cards in your ash heap and move them to the top of your
library. Then, discard three cards at random from your hand (and draw
up to your hand size afterward).

Tranquility
Combat
Only usable by a ready vampire not involved in combat
dom: Cancel a frenzy card as it is played (no cost is paid).
DOM: As above, and the target of the frenzy card gets an optional
press, only usable to end combat.

Trophy: Diablerie
Master: Trophy
The vampire with this card gets +2 stealth when attempting diablerie.
Blood hunts cannot be called against this vampire. If this vampire
successfully diablerizes another vampire, burn the card at the end of
the action.


Enjoy!

Anthony.
 
Archived from groups: rec.games.trading-cards.jyhad (More info?)

> Thought I'd post a few since I've leeched off others in the past:
>
> Distant Friend
> Dominate Presence Action
> +1 Stealth Action
> dom pre: D Choose a vampire and put this card in play. If this action is
> successful, untap the acting vampire at the end of the turn. You may burn
> this card during a referendum to change the votes of the chosen vampire to
> votes of your choice.
> DOM PRE: As above, and you can force the chosen vampire to cast his or her
> votes when you burn this card.
>
> Shared Strength
> Fortitude Combat
> Costs 1 blood
> Only usable by a ready vampire not involved in combat.
> for: Choose a vampire in combat. For the remainder of combat, that vampire
> may play cards that require Fortitude as ife he or she has the basic level
> of Fortitude.
> FOR: As above, but the chosen vampire may play cards as if he or she has
the
> superior level of Fortitude.
>
> Not to Be
> Master: out-of-turn
> Costs 1 pool
> Cancel an event card as it is played (no cost is paide). Put this card in
> play. During your master phase you get one additional master phase action.
> During your discard phase, you get one fewer discard phase action, and
this
> card is burned.
>
> Trophy: Retainers
> Master: Trophy
> During your untap phase, if this card is on a vampire, you may search your
> library (shuffle afterward) or hand for a retainer. This vampire employs
> that retainer (her or she must meet the requirements, if any). Pay the
cost
> as normal. This is not an action.
>
> Purification
> Quietus Action/Reaction
> qui: action +1 stealth action. Add 1 life to an ally who has fewer life
than
> his starting amount.
> QUI: reaction Cause an action that requries Dominate or Presence and is
> directed at a minion you control to fail (no cost is paid)
>
> Those are some rares. Enjoy!
>
> Neil
>

A couple more rares

Mind of a Killer
Dementation +1 stealth action
dem: Put this card on a ready minion.This minion gets +1 strength.
Burn the card when a combat involving this minion end. During this
minion's discard phase, burn this card, and this minion's controller
must inflict two damage on another ready minion he or she controls.
DEM: As above, and tap this minion when this card is burned.

The Crocodile Temple
Master Unique Location (Followers of Set requirement).
You may tap this card at the end of a succesful (D) action against
you to inflict 1 damage on the acting minion (after resolving the action).

Frede
 
Archived from groups: rec.games.trading-cards.jyhad (More info?)

On 20 Feb 2005 01:08:03 -0800, anthonyjbarker@yahoo.com.au wrote:

>Revelation of Wrath
>Combat
>ser: Only usable at the end of a round in which the opposing minion
>inflicted more than 1 damage or any aggravated damage (even if the
>damage is prevented). Put a corruption counter on the opposing minion.
>A vampire can play only one Revelation of Wrath each round.
>SER: As above, and place an additional corruption counter if the
>opposing minion inflicted more than 2 damage or more than 1 aggravated
>damage this round.

Who did the art?

Carpe noctem.

Lasombra

http://www.TheLasombra.com
Your best online source for information about V:TES.
Now also featuring individual card sales and sales
of booster and starter box displays.
 
Archived from groups: rec.games.trading-cards.jyhad (More info?)

where´s Samuel Haight´s Text??? can anyone PLEEEAAAAASSSSSEEEEEEEEE
post him??????

cheers
Luciano de Sampaio
Anarch Baron de Curitiba
Mr. Baali
 
Archived from groups: rec.games.trading-cards.jyhad (More info?)

Samuel Haight

Unique Werewolf , 4 life, 3 strength, 0 bleed costs 5 pool

Sam can burn a blood to get a +1 bleed once per action(maybe turn,
don't have the card in fron of me). He can steal equipment as a
strike(!). He can play cards requiring basic celerity and thaumatergy
as a vampire. Any vampire may take a +1 stealth political action to
make Sam become Red List. I he has less than 4 life during your untap,
he gains a life.

Merlin
 
Archived from groups: rec.games.trading-cards.jyhad (More info?)

Daneel wrote:
> On 21 Feb 2005 11:18:27 -0800, The_Baital <subvertion@gmail.com>
wrote:
>
> > where´s Samuel Haight´s Text??? can anyone
PLEEEAAAAASSSSSEEEEEEEEE
> > post him??????
>
> Sure. Unique Animal with 4 life, 0 strength and 1 bleed. Samuel can
take a
> +1 stealth (D) action to burn a vampire in torpor to gain 2 life. He
is
> FREE and is not unique (dunno why? - must be a typo or something).
>
> Anyway, his text is on the card.
>
> Or amongst the spoiler threads - just look, you'll find it soon
enough.
>
> [/jackass]
>
> --
> Bye,
>
> Daneel

thanks... 😉

actually, i´ll only be able to check him face-to-face this weekend,
since customs held our pre-release stuff until today. 🙁

cheers
Luciano de Sampaio
Anarch Baron de Curitiba
Mr. Baali
 
Archived from groups: rec.games.trading-cards.jyhad (More info?)

On Mon, 21 Feb 2005, Merlin wrote:

> Samuel Haight
>
> Unique Werewolf , 4 life, 3 strength, 0 bleed costs 5 pool
>
> Sam can burn a blood to get a +1 bleed once per action(maybe turn,
> don't have the card in fron of me). He can steal equipment as a
> strike(!). He can play cards requiring basic celerity and thaumatergy
> as a vampire. Any vampire may take a +1 stealth political action to
> make Sam become Red List. I he has less than 4 life during your untap,
> he gains a life.

Close.

Samuel Haight
Unique werewolf with 4 life. 3 strength, 0 bleed.
5 pool
no requirements
Once each action, Samuel may burn a life to get +1 bleed. He may steal
equipment as a strike. He may play cards requiring basic Celerity or
basic Thaumaturgy as a vampire. Any vampire may call a referendum to make
Samuel become Red list as a +1 stealth political action. If Samuel has
less than 4 life during your untap phase, he gains 1 life from the blood
bank.

I got him out at a pre-release yesterday and he was well worth the 5 pool
cost. In the mid-game I hit my prey with a steady stream of bleeds with
him ("sigh, no I don't block your bleed of zero"), then when my predator's
Baali got to be too much to handle, I rushed them all to torpor (needed
rush cards of course, but I was lucky enough to have them in hand).

I got out Ossian at the Saturday pre-release, but he didn't work so well
for me. The Red List thing is a pretty big disadvantage and when someone
prevented his strike and stopped him from being able to gain life, he was
more or less doomed. Ossian's ability is nice, but probably not as good
as Samuel's regeneration.

Matt Morgan
 
Archived from groups: rec.games.trading-cards.jyhad (More info?)

On 21 Feb 2005 11:18:27 -0800, The_Baital <subvertion@gmail.com> wrote:

> where´s Samuel Haight´s Text??? can anyone PLEEEAAAAASSSSSEEEEEEEEE
> post him??????

Sure. Unique Animal with 4 life, 0 strength and 1 bleed. Samuel can take a
+1 stealth (D) action to burn a vampire in torpor to gain 2 life. He is
FREE and is not unique (dunno why? - must be a typo or something).

Anyway, his text is on the card.

Or amongst the spoiler threads - just look, you'll find it soon enough.

[/jackass]

--
Bye,

Daneel
 
Archived from groups: rec.games.trading-cards.jyhad (More info?)

Name wrote:
> Thought I'd post a few since I've leeched off others in the past:

Here's a few more:

Trophy: Progeny
Master: Trophy
If this card would be moved to a non-sterile vampire, that vampire's
controller takes control of it instead, and it becomes a non-unique
vampire of the same clan as that vampire with 2 capacity. He or she
may go through his or her library (shuffle afterward), ash heap or hand
to find a Discipline card for this new vampire. Move 2 blood from the
blood bank to this new vampire.

Dr. Marisa Fletcher, CDC
Event (Government type)
During your untap phase, add two counters to this card from the blood
bank. When a vampire with capacity less than X is blocked while
hunting, where X is the number of counters on this card, burn that
vampire and all the counters on this card.

>From a Sinking Ship
Master
Cost: 1 pool
Take control of a minion controlled by a Methuselah with fewer than 4
pool. Not usable to take control of a vampire with a capacity above 6.
Only one From a Sinking Ship can be played in a game.

FBI Special Affairs Division
Event (Government type)
When an ally is burned in combat with an acting vampire, put a counter
on this card, and that acting vampire takes 2 unpreventable damage
(after combat ends). Burn this card when it has 4 counters.

cmb
 
Archived from groups: rec.games.trading-cards.jyhad (More info?)

Matthew T. Morgan wrote:

> I got him out at a pre-release yesterday and he was well worth the 5
> pool cost. In the mid-game I hit my prey with a steady stream of bleeds
> with him ("sigh, no I don't block your bleed of zero"), then when my
> predator's Baali got to be too much to handle, I rushed them all to
> torpor (needed rush cards of course, but I was lucky enough to have them
> in hand).

In our prerelease my predator's Samuel died quickly and painfully to my
merged Petaniqua. He tried to bleed (I was at 2 pool IIRC), Petaniqua
blocked with 6 blood and a Serpentis master on her, played Skin of the
Adder, close range, Theft of Vitae, burn a blood for a press, then I
completely forgot Petaniqua the Malk's special ability (Sam would've
died to that) and proceeded to Theft the scoundrel again. Buh-bye.

Too bad Petaniqua didn't have The Book of Going Forth by Night. :)

--CV