KotoR II Officially Confirmed

Archived from groups: alt.games.whitewolf (More info?)

In the borning days of the third millennium, James Stein wrote:
>http://www.gamespot.com/xbox/rpg/kotor2/preview_6095371.html
>
>I can't wait.

I wonder if they will take into account the fact that the Sith wiped out the
Republic when I played it? 😉

--
Brian Merchant (remove "example." to email me)

Reading Slashdot is like attending a meeting of Mensa in the same hall
where they're giving away WWF Smackdown tickets in exchange for chickens.
 
Archived from groups: alt.games.whitewolf (More info?)

"Brian Merchant" <cheebieREMOVE2001@comcast.example.net> wrote in message
news:2scl90htt4buk2cup38hfaeb66q0dsun85@4ax.com...
> In the borning days of the third millennium, James Stein wrote:
> >http://www.gamespot.com/xbox/rpg/kotor2/preview_6095371.html
> >
> >I can't wait.
>
> I wonder if they will take into account the fact that the Sith wiped out
the
> Republic when I played it? 😉

Dude, this is the Fallout and Planescape: Torment crew, (in)famous for such
feats as a game with a literal million words of dialogue, conversation trees
that go in a dozen different directions at once and allow you to pick the
precise *shade* of good or evil you want to be, and endgame bosses that a
diplomacy-optimised character can defeat without a single round of combat by
talking them into committing suicide. What do *you* think? =P

- David Prokopetz.
 
Archived from groups: alt.games.whitewolf (More info?)

David Prokopetz wrote:

> "Brian Merchant" <cheebieREMOVE2001@comcast.example.net> wrote in message
> news:2scl90htt4buk2cup38hfaeb66q0dsun85@4ax.com...
> > In the borning days of the third millennium, James Stein wrote:
> > >http://www.gamespot.com/xbox/rpg/kotor2/preview_6095371.html
> > >
> > >I can't wait.
> >
> > I wonder if they will take into account the fact that the Sith wiped out
> the
> > Republic when I played it? 😉
>
> Dude, this is the Fallout and Planescape: Torment crew, (in)famous for such
> feats as a game with a literal million words of dialogue, conversation trees
> that go in a dozen different directions at once and allow you to pick the
> precise *shade* of good or evil you want to be, and endgame bosses that a
> diplomacy-optimised character can defeat without a single round of combat by
> talking them into committing suicide. What do *you* think? =P
>
> - David Prokopetz.
>
>

I'm still waiting/hoping/praying that NWN XPack 3 will be Planescape.
 
Archived from groups: alt.games.whitewolf (More info?)

James Stein wrote:

> David Prokopetz wrote:
>
>
>>"Brian Merchant" <cheebieREMOVE2001@comcast.example.net> wrote in message
>>news:2scl90htt4buk2cup38hfaeb66q0dsun85@4ax.com...
>>
>>>In the borning days of the third millennium, James Stein wrote:
>>>
>>>>http://www.gamespot.com/xbox/rpg/kotor2/preview_6095371.html
>>>>
>>>>I can't wait.
>>>
>>>I wonder if they will take into account the fact that the Sith wiped out
>>
>>the
>>
>>>Republic when I played it? 😉
>>
>>Dude, this is the Fallout and Planescape: Torment crew, (in)famous for such
>>feats as a game with a literal million words of dialogue, conversation trees
>>that go in a dozen different directions at once and allow you to pick the
>>precise *shade* of good or evil you want to be, and endgame bosses that a
>>diplomacy-optimised character can defeat without a single round of combat by
>>talking them into committing suicide. What do *you* think? =P
>>
>> - David Prokopetz.
>
> I'm still waiting/hoping/praying that NWN XPack 3 will be Planescape.

Will there BE an XPack 3? I hope so, but I have never even heard rumors.

Then again, given NWN's architecture and steady popularity, there is no
reason not to do another...
--
[The address listed is a spam trap. To reply, take off every zig.]

"I wasn't aware the Tokyo police employed uneducated, paranoid,
delusional foreign delinquents."
"In my case, they made an exception."
-- MegaTokyo
 
Archived from groups: alt.games.whitewolf (More info?)

In the borning days of the third millennium, David Prokopetz wrote:
>Dude, this is the Fallout and Planescape: Torment crew, (in)famous for such
>feats as a game with a literal million words of dialogue, conversation trees
>that go in a dozen different directions at once and allow you to pick the
>precise *shade* of good or evil you want to be, and endgame bosses that a
>diplomacy-optimised character can defeat without a single round of combat by
>talking them into committing suicide. What do *you* think? =P

Oh, I fully expect to be able to be an evil bastard in the game. I was just
wondering how they were going to handle the fact that there were two vastly
different outcomes to the game. From reading the blurbs, they just assumed
that neither side had a complete victory. Fair enough.

--
Brian Merchant (remove "example." to email me)

Reading Slashdot is like attending a meeting of Mensa in the same hall
where they're giving away WWF Smackdown tickets in exchange for chickens.
 
Archived from groups: alt.games.whitewolf (More info?)

James Stein wrote:
>
> I'm still waiting/hoping/praying that NWN XPack 3 will be Planescape.

I doubt there will be an XPack 3, but I have come across rumors of an
NWN 2.

--
Elizabeth D. Brooks | kali.magdalene@comcast.net | US2002021724
Listowner: Aberrants_Worldwide, Fading_Suns_Games, TrinityRPG
AeonAdventure | "Dobby likes us!" -- Smeagol
-- http://www.theonering.net/scrapbook/view/6856
 
Archived from groups: alt.games.whitewolf (More info?)

Richard Clayton wrote:

> James Stein wrote:
>
> > David Prokopetz wrote:
> >
> >
> >>"Brian Merchant" <cheebieREMOVE2001@comcast.example.net> wrote in message
> >>news:2scl90htt4buk2cup38hfaeb66q0dsun85@4ax.com...
> >>
> >>>In the borning days of the third millennium, James Stein wrote:
> >>>
> >>>>http://www.gamespot.com/xbox/rpg/kotor2/preview_6095371.html
> >>>>
> >>>>I can't wait.
> >>>
> >>>I wonder if they will take into account the fact that the Sith wiped out
> >>
> >>the
> >>
> >>>Republic when I played it? 😉
> >>
> >>Dude, this is the Fallout and Planescape: Torment crew, (in)famous for such
> >>feats as a game with a literal million words of dialogue, conversation trees
> >>that go in a dozen different directions at once and allow you to pick the
> >>precise *shade* of good or evil you want to be, and endgame bosses that a
> >>diplomacy-optimised character can defeat without a single round of combat by
> >>talking them into committing suicide. What do *you* think? =P
> >>
> >> - David Prokopetz.
> >
> > I'm still waiting/hoping/praying that NWN XPack 3 will be Planescape.
>
> Will there BE an XPack 3? I hope so, but I have never even heard rumors.

Nor have I; but I didn't hear about XPack 2 until it was already
released, so these days, I just sorta assume things will happen, and get
pleasantly surprised when they *do*.

> Then again, given NWN's architecture and steady popularity, there is no
> reason not to do another...

Either that or NWN2. Though really, my hopes for more XPacks simply rely
on the fact that on the Module Chooser page of NWN there's room for like
another 3 or 4 Xpacks.
 
Archived from groups: alt.games.whitewolf (More info?)

James Stein wrote:
>
> Richard Clayton wrote:
>
> > James Stein wrote:
> >
> > > David Prokopetz wrote:
> > >
> > >
> > >>"Brian Merchant" <cheebieREMOVE2001@comcast.example.net> wrote in message
> > >>news:2scl90htt4buk2cup38hfaeb66q0dsun85@4ax.com...
> > >>
> > >>>In the borning days of the third millennium, James Stein wrote:
> > >>>
> > >>>>http://www.gamespot.com/xbox/rpg/kotor2/preview_6095371.html
> > >>>>
> > >>>>I can't wait.
> > >>>
> > >>>I wonder if they will take into account the fact that the Sith wiped out
> > >>
> > >>the
> > >>
> > >>>Republic when I played it? 😉
> > >>
> > >>Dude, this is the Fallout and Planescape: Torment crew, (in)famous for such
> > >>feats as a game with a literal million words of dialogue, conversation trees
> > >>that go in a dozen different directions at once and allow you to pick the
> > >>precise *shade* of good or evil you want to be, and endgame bosses that a
> > >>diplomacy-optimised character can defeat without a single round of combat by
> > >>talking them into committing suicide. What do *you* think? =P
> > >>
> > >> - David Prokopetz.
> > >
> > > I'm still waiting/hoping/praying that NWN XPack 3 will be Planescape.
> >
> > Will there BE an XPack 3? I hope so, but I have never even heard rumors.
>
> Nor have I; but I didn't hear about XPack 2 until it was already
> released, so these days, I just sorta assume things will happen, and get
> pleasantly surprised when they *do*.

Both XPacks were announced at very nearly the same time, and were
released a few months apart. I have heard nothing about an XP3.

> > Then again, given NWN's architecture and steady popularity, there is no
> > reason not to do another...
>
> Either that or NWN2. Though really, my hopes for more XPacks simply rely
> on the fact that on the Module Chooser page of NWN there's room for like
> another 3 or 4 Xpacks.

They could, the question is whether they will. Really, an XPack would
need to add new features for builders and players more than a new
campaign. What features are needed?

--
Elizabeth D. Brooks | kali.magdalene@comcast.net | US2002021724
Listowner: Aberrants_Worldwide, Fading_Suns_Games, TrinityRPG
AeonAdventure | "Dobby likes us!" -- Smeagol
-- http://www.theonering.net/scrapbook/view/6856
 
Archived from groups: alt.games.whitewolf (More info?)

Brian Merchant wrote:
>
> In the borning days of the third millennium, David Prokopetz wrote:
> >Dude, this is the Fallout and Planescape: Torment crew, (in)famous for such
> >feats as a game with a literal million words of dialogue, conversation trees
> >that go in a dozen different directions at once and allow you to pick the
> >precise *shade* of good or evil you want to be, and endgame bosses that a
> >diplomacy-optimised character can defeat without a single round of combat by
> >talking them into committing suicide. What do *you* think? =P
>
> Oh, I fully expect to be able to be an evil bastard in the game. I was just
> wondering how they were going to handle the fact that there were two vastly
> different outcomes to the game. From reading the blurbs, they just assumed
> that neither side had a complete victory. Fair enough.

Not entirely correct.

At the beginning of the game, you answer a series of questions to
establish what happened at the end of KOTOR.

--
Elizabeth D. Brooks | kali.magdalene@comcast.net | US2002021724
Listowner: Aberrants_Worldwide, Fading_Suns_Games, TrinityRPG
AeonAdventure | "Dobby likes us!" -- Smeagol
-- http://www.theonering.net/scrapbook/view/6856
 
Archived from groups: alt.games.whitewolf (More info?)

In the borning days of the third millennium, Julie d'Aubigny wrote:
>Brian Merchant wrote:
>> Oh, I fully expect to be able to be an evil bastard in the game. I was just
>> wondering how they were going to handle the fact that there were two vastly
>> different outcomes to the game. From reading the blurbs, they just assumed
>> that neither side had a complete victory. Fair enough.
>
>Not entirely correct.
>
>At the beginning of the game, you answer a series of questions to
>establish what happened at the end of KOTOR.

Eveb cooler! I wonder if there are options in there I didn't take with the
first KOTOR?

--
Brian Merchant (remove "example." to email me)

Reading Slashdot is like attending a meeting of Mensa in the same hall
where they're giving away WWF Smackdown tickets in exchange for chickens.
 
Archived from groups: alt.games.whitewolf (More info?)

Julie d'Aubigny wrote:
> Brian Merchant wrote:
> >
> > In the borning days of the third millennium, David Prokopetz wrote:
> > >Dude, this is the Fallout and Planescape: Torment crew, (in)famous for
such
> > >feats as a game with a literal million words of dialogue, conversation
trees
> > >that go in a dozen different directions at once and allow you to pick
the
> > >precise *shade* of good or evil you want to be, and endgame bosses that
a
> > >diplomacy-optimised character can defeat without a single round of
combat by
> > >talking them into committing suicide. What do *you* think? =P
> >
> > Oh, I fully expect to be able to be an evil bastard in the game. I was
just
> > wondering how they were going to handle the fact that there were two
vastly
> > different outcomes to the game. From reading the blurbs, they just
assumed
> > that neither side had a complete victory. Fair enough.
>
> Not entirely correct.
>
> At the beginning of the game, you answer a series of questions to
> establish what happened at the end of KOTOR.

Wait, the game isn't going to just check the HDD for a save and base things
off that?

--
J. H. Frank
 
Archived from groups: alt.games.whitewolf (More info?)

Julie d'Aubigny wrote:

> James Stein wrote:
> >
> > Richard Clayton wrote:
> >
> > > James Stein wrote:
> > >
> > > > David Prokopetz wrote:
> > > >
> > > >
> > > >>"Brian Merchant" <cheebieREMOVE2001@comcast.example.net> wrote in message
> > > >>news:2scl90htt4buk2cup38hfaeb66q0dsun85@4ax.com...
> > > >>
> > > >>>In the borning days of the third millennium, James Stein wrote:
> > > >>>
> > > >>>>http://www.gamespot.com/xbox/rpg/kotor2/preview_6095371.html
> > > >>>>
> > > >>>>I can't wait.
> > > >>>
> > > >>>I wonder if they will take into account the fact that the Sith wiped out
> > > >>
> > > >>the
> > > >>
> > > >>>Republic when I played it? 😉
> > > >>
> > > >>Dude, this is the Fallout and Planescape: Torment crew, (in)famous for such
> > > >>feats as a game with a literal million words of dialogue, conversation trees
> > > >>that go in a dozen different directions at once and allow you to pick the
> > > >>precise *shade* of good or evil you want to be, and endgame bosses that a
> > > >>diplomacy-optimised character can defeat without a single round of combat by
> > > >>talking them into committing suicide. What do *you* think? =P
> > > >>
> > > >> - David Prokopetz.
> > > >
> > > > I'm still waiting/hoping/praying that NWN XPack 3 will be Planescape.
> > >
> > > Will there BE an XPack 3? I hope so, but I have never even heard rumors.
> >
> > Nor have I; but I didn't hear about XPack 2 until it was already
> > released, so these days, I just sorta assume things will happen, and get
> > pleasantly surprised when they *do*.
>
> Both XPacks were announced at very nearly the same time, and were
> released a few months apart. I have heard nothing about an XP3.

You might've misunderstood what I was saying; I'm not saying that I
failed to hear about XPack 2 because it wasn't announced well - I failed
to hear about it because *I* fail to hear about new games in general.
The only stuff I'm ever aware of is what Penny Arcade chooses to tell
me.

>
> > > Then again, given NWN's architecture and steady popularity, there is no
> > > reason not to do another...
> >
> > Either that or NWN2. Though really, my hopes for more XPacks simply rely
> > on the fact that on the Module Chooser page of NWN there's room for like
> > another 3 or 4 Xpacks.
>
> They could, the question is whether they will. Really, an XPack would
> need to add new features for builders and players more than a new
> campaign. What features are needed?

I'm happy with just new campaigns. Though, it wouldn't hurt if they
added a few more prestige classes and some subrace support. You know, so
that when you choose "Elf" and type in "Drow" you actually get some
Drowish ability and surface elves don't call you "brother" and Drow
don't call you "surfacer." Also, being able to play tieflings, assimar,
etc... would be cool.
 
Archived from groups: alt.games.whitewolf (More info?)

J. H. Frank wrote:

> Julie d'Aubigny wrote:
> > Brian Merchant wrote:
> > >
> > > In the borning days of the third millennium, David Prokopetz wrote:
> > > >Dude, this is the Fallout and Planescape: Torment crew, (in)famous for
> such
> > > >feats as a game with a literal million words of dialogue, conversation
> trees
> > > >that go in a dozen different directions at once and allow you to pick
> the
> > > >precise *shade* of good or evil you want to be, and endgame bosses that
> a
> > > >diplomacy-optimised character can defeat without a single round of
> combat by
> > > >talking them into committing suicide. What do *you* think? =P
> > >
> > > Oh, I fully expect to be able to be an evil bastard in the game. I was
> just
> > > wondering how they were going to handle the fact that there were two
> vastly
> > > different outcomes to the game. From reading the blurbs, they just
> assumed
> > > that neither side had a complete victory. Fair enough.
> >
> > Not entirely correct.
> >
> > At the beginning of the game, you answer a series of questions to
> > establish what happened at the end of KOTOR.
>
> Wait, the game isn't going to just check the HDD for a save and base things
> off that?

It's a sequel, not an xpack.

Besides, have you ever saved the game *after* it ended?
 
Archived from groups: alt.games.whitewolf (More info?)

James Stein wrote:

> Julie d'Aubigny wrote:
>
>
>>James Stein wrote:
>>
>>>Richard Clayton wrote:
>>>
>>>
>>>>James Stein wrote:
>>>>
>>>>
>>>>>David Prokopetz wrote:
>>>>>
>>>>>
>>>>>
>>>>>>"Brian Merchant" <cheebieREMOVE2001@comcast.example.net> wrote in message
>>>>>>news:2scl90htt4buk2cup38hfaeb66q0dsun85@4ax.com...
>>>>>>
>>>>>>
>>>>>>>In the borning days of the third millennium, James Stein wrote:
>>>>>>>
>>>>>>>
>>>>>>>>http://www.gamespot.com/xbox/rpg/kotor2/preview_6095371.html
>>>>>>>>
>>>>>>>>I can't wait.
>>>>>>>
>>>>>>>I wonder if they will take into account the fact that the Sith wiped out
>>>>>>
>>>>>>the
>>>>>>
>>>>>>
>>>>>>>Republic when I played it? 😉
>>>>>>
>>>>>>Dude, this is the Fallout and Planescape: Torment crew, (in)famous for such
>>>>>>feats as a game with a literal million words of dialogue, conversation trees
>>>>>>that go in a dozen different directions at once and allow you to pick the
>>>>>>precise *shade* of good or evil you want to be, and endgame bosses that a
>>>>>>diplomacy-optimised character can defeat without a single round of combat by
>>>>>>talking them into committing suicide. What do *you* think? =P
>>>>>>
>>>>>>- David Prokopetz.
>>>>>
>>>>>I'm still waiting/hoping/praying that NWN XPack 3 will be Planescape.
>>>>
>>>> Will there BE an XPack 3? I hope so, but I have never even heard rumors.
>>>
>>>Nor have I; but I didn't hear about XPack 2 until it was already
>>>released, so these days, I just sorta assume things will happen, and get
>>>pleasantly surprised when they *do*.
>>
>>Both XPacks were announced at very nearly the same time, and were
>>released a few months apart. I have heard nothing about an XP3.
>
>
> You might've misunderstood what I was saying; I'm not saying that I
> failed to hear about XPack 2 because it wasn't announced well - I failed
> to hear about it because *I* fail to hear about new games in general.
> The only stuff I'm ever aware of is what Penny Arcade chooses to tell
> me.
>
>>>> Then again, given NWN's architecture and steady popularity, there is no
>>>>reason not to do another...
>>>
>>>Either that or NWN2. Though really, my hopes for more XPacks simply rely
>>>on the fact that on the Module Chooser page of NWN there's room for like
>>>another 3 or 4 Xpacks.
>>
>>They could, the question is whether they will. Really, an XPack would
>>need to add new features for builders and players more than a new
>>campaign. What features are needed?
>
> I'm happy with just new campaigns. Though, it wouldn't hurt if they
> added a few more prestige classes and some subrace support. You know, so
> that when you choose "Elf" and type in "Drow" you actually get some
> Drowish ability and surface elves don't call you "brother" and Drow
> don't call you "surfacer." Also, being able to play tieflings, assimar,
> etc... would be cool.

Hmmm. Alternate races, particularly those with a character level
modifier, could be neat. Perhaps in NWN2?

I would not count on seeing anything Planescape-related, though. I am
pretty sure it is an officially discontinued setting.
--
[The address listed is a spam trap. To reply, take off every zig.]

"I wasn't aware the Tokyo police employed uneducated, paranoid,
delusional foreign delinquents."
"In my case, they made an exception."
-- MegaTokyo
 
Archived from groups: alt.games.whitewolf (More info?)

Richard Clayton wrote:

> >
> > I'm happy with just new campaigns. Though, it wouldn't hurt if they
> > added a few more prestige classes and some subrace support. You know, so
> > that when you choose "Elf" and type in "Drow" you actually get some
> > Drowish ability and surface elves don't call you "brother" and Drow
> > don't call you "surfacer." Also, being able to play tieflings, assimar,
> > etc... would be cool.
>
> Hmmm. Alternate races, particularly those with a character level
> modifier, could be neat. Perhaps in NWN2?

I am an especially big fan of racial templates, in that context. I
dislike, "my first level sorceror is level 8 because he's an ogre."

> I would not count on seeing anything Planescape-related, though. I am
> pretty sure it is an officially discontinued setting.

Yes, it is discontinued. But the Manual of Planes still has quite a bit
of Planescape-esque stuff in it, and besides, I think Bioware can use
Planescape even if WoTC no longer officially backs it.
 
Archived from groups: alt.games.whitewolf (More info?)

James Stein wrote:
> Richard Clayton wrote:
>
>>> I'm happy with just new campaigns. Though, it wouldn't hurt if they
>>> added a few more prestige classes and some subrace support. You know,
>>> so that when you choose "Elf" and type in "Drow" you actually get some
>>> Drowish ability and surface elves don't call you "brother" and Drow
>>> don't call you "surfacer." Also, being able to play tieflings, assimar,
>>> etc... would be cool.
>>
>> Hmmm. Alternate races, particularly those with a character level
>> modifier, could be neat. Perhaps in NWN2?
>
> I am an especially big fan of racial templates, in that context. I
> dislike, "my first level sorceror is level 8 because he's an ogre."

What would be cool is support for Savage Species-style racial classes . . . but
with the 3.5 edition attitude to them which removes the "you must progress
through every level of this class before you can do anything else!" In the
Savage Progressions article on the Wizards website, for example, Sean K.
Reynolds has broken down several templates and races with Level Adjustments into
levels, but you don't have to take them all in order or even take them all,
ever.

--
Christopher Adams
What part of "Ph'nglui mglw'nath Cthulhu R'lyeh wgah'nagl fhtagn" don't you
understand?

You're not a bad person. You're a terrific person. You're my favorite person.
But every once in a while you just can be a real wise and beautiful woman.
- Bill
 
Archived from groups: alt.games.whitewolf (More info?)

Brian Merchant wrote:
>
> In the borning days of the third millennium, Julie d'Aubigny wrote:
> >Brian Merchant wrote:
> >> Oh, I fully expect to be able to be an evil bastard in the game. I was just
> >> wondering how they were going to handle the fact that there were two vastly
> >> different outcomes to the game. From reading the blurbs, they just assumed
> >> that neither side had a complete victory. Fair enough.
> >
> >Not entirely correct.
> >
> >At the beginning of the game, you answer a series of questions to
> >establish what happened at the end of KOTOR.
>
> Eveb cooler! I wonder if there are options in there I didn't take with the
> first KOTOR?

I have no idea. :)

--
Elizabeth D. Brooks | kali.magdalene@comcast.net | US2002021724
Listowner: Aberrants_Worldwide, Fading_Suns_Games, TrinityRPG
AeonAdventure | "Dobby likes us!" -- Smeagol
-- http://www.theonering.net/scrapbook/view/6856
 
Archived from groups: alt.games.whitewolf (More info?)

James Stein wrote:
>
> > Both XPacks were announced at very nearly the same time, and were
> > released a few months apart. I have heard nothing about an XP3.
>
> You might've misunderstood what I was saying; I'm not saying that I
> failed to hear about XPack 2 because it wasn't announced well - I failed
> to hear about it because *I* fail to hear about new games in general.
> The only stuff I'm ever aware of is what Penny Arcade chooses to tell
> me.

You might've misunderstood my response - I understood exactly what you
were saying. I was pointing out that I keep a close track on game
releases that I might be interested in, and right now all indications
are: XPack no, NWN 2 maybe.

In other words, I'm trying to murder your dreams. 😉

> > They could, the question is whether they will. Really, an XPack would
> > need to add new features for builders and players more than a new
> > campaign. What features are needed?
>
> I'm happy with just new campaigns. Though, it wouldn't hurt if they
> added a few more prestige classes and some subrace support. You know, so
> that when you choose "Elf" and type in "Drow" you actually get some
> Drowish ability and surface elves don't call you "brother" and Drow
> don't call you "surfacer." Also, being able to play tieflings, assimar,
> etc... would be cool.

I would like to see subraces, tieflings, aasimar, as well as new
prestige classes. Those would be enough for me, I think, for a new
expansion, along with a campaign to showcase them.

I wouldn't be surprised if the CEP incorporated some of this stuff as it
is, though. Fans have made a hojillion prestige classes and a few races.

--
Elizabeth D. Brooks | kali.magdalene@comcast.net | US2002021724
Listowner: Aberrants_Worldwide, Fading_Suns_Games, TrinityRPG
AeonAdventure | "Dobby likes us!" -- Smeagol
-- http://www.theonering.net/scrapbook/view/6856
 
Archived from groups: alt.games.whitewolf (More info?)

"J. H. Frank" wrote:
>
> Julie d'Aubigny wrote:
> > Brian Merchant wrote:
> > >
> > > In the borning days of the third millennium, David Prokopetz wrote:
> > > >Dude, this is the Fallout and Planescape: Torment crew, (in)famous for
> such
> > > >feats as a game with a literal million words of dialogue, conversation
> trees
> > > >that go in a dozen different directions at once and allow you to pick
> the
> > > >precise *shade* of good or evil you want to be, and endgame bosses that
> a
> > > >diplomacy-optimised character can defeat without a single round of
> combat by
> > > >talking them into committing suicide. What do *you* think? =P
> > >
> > > Oh, I fully expect to be able to be an evil bastard in the game. I was
> just
> > > wondering how they were going to handle the fact that there were two
> vastly
> > > different outcomes to the game. From reading the blurbs, they just
> assumed
> > > that neither side had a complete victory. Fair enough.
> >
> > Not entirely correct.
> >
> > At the beginning of the game, you answer a series of questions to
> > establish what happened at the end of KOTOR.
>
> Wait, the game isn't going to just check the HDD for a save and base things
> off that?

Not that I've heard.

There are probably several good reasons to not do it that way.

--
Elizabeth D. Brooks | kali.magdalene@comcast.net | US2002021724
Listowner: Aberrants_Worldwide, Fading_Suns_Games, TrinityRPG
AeonAdventure | "Dobby likes us!" -- Smeagol
-- http://www.theonering.net/scrapbook/view/6856
 
Archived from groups: alt.games.whitewolf (More info?)

"Julie d'Aubigny"
> "J. H. Frank" wrote:

> > Wait, the game isn't going to just check the HDD for a save and base
things
> > off that?

> Not that I've heard.

> There are probably several good reasons to not do it that way.

Such as multiple saved games. Different players (like at my house). People
who never played KotOR on that specific unit. Blah blah blah.
 
Archived from groups: alt.games.whitewolf (More info?)

Christopher Adams wrote:

>
> > I am an especially big fan of racial templates, in that context. I
> > dislike, "my first level sorceror is level 8 because he's an ogre."
>
> What would be cool is support for Savage Species-style racial classes

That's what I refer to with "racial templates."
 
Archived from groups: alt.games.whitewolf (More info?)

"James Stein" <JamesSpamtein@si.rr.com> wrote in message
news:ffVmc.98427$WA4.51428@twister.nyc.rr.com...
> Christopher Adams wrote:
>
> >
> > > I am an especially big fan of racial templates, in that context. I
> > > dislike, "my first level sorceror is level 8 because he's an ogre."
> >
> > What would be cool is support for Savage Species-style racial classes
>
> That's what I refer to with "racial templates."

Well, that doesn't solve the "problem" that your first-level sorcerer is
level 8 because he's an ogre - it just makes the issue explicit by starting
you off as an immature ogre, and mandating that by the time you get to be an
adult member of your species, you've put seven levels worth of experience
into the "ogre" character class (i.e., you're now explicitly a multiclass
Ogre 7/Sorcerer 1, instead of a Sorcerer 1 with a level adjustment of +7 and
a bunch of racial Hit Dice).

- Sir Bob.