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Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)
In article <cu2krb$s9p$1@joe.rice.edu>, Rick Russell <rickr@is.rice.edu> wrote:
>
>As a veteran of Infocom's _Deadline_, I liked it.
And then there was Infocom's _Witness_. When I played it, it went like
this (from memory, so I may be blurring some bits):
- See someone get shot.
- Look in the cabinet behind the victim and find a small gun.
- Leave the room and show the gun to the first person I see.
- The person I show the gun to confesses to the crime and the game ends.
Total playing time: 3 minutes.
I've always kind of wondered if I was missing something there.
--
Kyle Haight
In article <cu2krb$s9p$1@joe.rice.edu>, Rick Russell <rickr@is.rice.edu> wrote:
>
>As a veteran of Infocom's _Deadline_, I liked it.
And then there was Infocom's _Witness_. When I played it, it went like
this (from memory, so I may be blurring some bits):
- See someone get shot.
- Look in the cabinet behind the victim and find a small gun.
- Leave the room and show the gun to the first person I see.
- The person I show the gun to confesses to the crime and the game ends.
Total playing time: 3 minutes.
I've always kind of wondered if I was missing something there.
--
Kyle Haight