Kuko Shakau Sorceress

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hello, I have just find a kuko shakaku from andariel and I started
thinking to make a sorceres with enchant... Acording to my
calculations, with warmth, enchant and FM maxed out I would do 328-429
fire damage in enchant... that doesn't seem much ¿is it? Is that
sorceress build possible and powerfull??

Thanks
 
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FmC wrote:
> hello, I have just find a kuko shakaku from andariel and I started
> thinking to make a sorceres with enchant... Acording to my
> calculations, with warmth, enchant and FM maxed out I would do 328-429
> fire damage in enchant... that doesn't seem much ¿is it? Is that
> sorceress build possible and powerfull??
>
Kuko is an excellent place to start. The Demon Machine will be the next
item to look for, with a faster rate of fire and penetration for
multiple hits and explosions. I've taken this build past level 70.
Since you're an Amazon with Teleport, Crushing Blow equipment is also
helpful for boosting your attacks. (Try a Baranar's and Tiamat's on
switch for when you get overrun, but that's what Teleport is for.)

Something is wrong with your formula. Warmth, Enchant and FM maxed is
upwards of 2000 damage on impact (which adds to the Exploding Arrow
blast as well). With multiple explosions, it's an efficient way to
clear out mobs of monsters.
--
Zamboni
 
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Thanks, actually I do have a demon machine, but I thought Kuko would be
better considering the fire damage it has and the explosion is lvl 7,
but on the othre hand, demon machine is much faster.
I also have a buriza and a skystrike that may be usefull for fire
inmune.
 
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FmC wrote:
> hello, I have just find a kuko shakaku from andariel and I started
> thinking to make a sorceres with enchant... Acording to my
> calculations, with warmth, enchant and FM maxed out I would do 328-429
> fire damage in enchant... that doesn't seem much ¿is it? Is that
> sorceress build possible and powerfull??

As Zamboni said, those numbers are off. Don't forget about +skills. +13
to enchant should be attainable with 6 from staff, 6 from helm and
ammy, and 1 from armour. And it is pre-buffable.

It isn't the most powerful build but in parties you will be well liked.
If you want to just stay with bows for Fire Immunes, then your choices
are good, with a generous amount of points in Cold/Lightning Mastery.
You could go with FOrb otherwise.

There is an Enchantress guide over at the amazon basin which is very
good.
 
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At high levels, the Enchant damage will far outweigh the built-in
damage on the Kuko or from the Exploding Arrow itself. The Kuko's
biggest (only?) issue is that it only strikes the first target, while
the Demon Machine has a good chance of piercing all the way to the back
of the crowd. With multiple hits and multiple explosions, the enchant
damage is applied multiple times with each shot. The faster rate of
fire is just a bonus.

Your damage to fire-immunes will likely be pitiful, since you lack any
of the damage or accuracy boosts that the Amazon has. Frozen Orb will
likely be more effective than any of the other bows. It's easy to get
used to Exploding Arrows always hitting, but switching weapons means
your hit percentage will probably drop like a rock, and their base
damage won't be enough to scratch Hell-level monsters.
--
Zamboni
 
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I think you'll find that Kuko has 50% piercing. Still not as good as
Demon Machine though (66%). Kuko with Razortail (33%) is probably
sufficient although obviously not as good. I think the speed is the
best part.

Not sure why the to-hit % would drop so far. With a high level enchant,
her AR would still be quite high. Getting used to not having any
explosions may be the bigger downfall. I agree that the damage won't be
too high but some people like a challenge.