Yeah I found that info a few mins ago and was just about to correct my post, the demo does use vertex shading as you say unless you have a dx7 HW T&L card in which case a substitute is used, if you have no HW T&L it uses vertex shaders in software, how many games will use a substitute method for DX7 HW T&L cards though, we'll see anyway, when's the game comming out BTW?
EDIT: just thought I'd include this:
"NOTE: The scene is not from Remedy's game Max Payne, and should not be used to evaluate how Max Payne will look or play."
As I've said there's no way Max Payne will be released and get 30fps at 640x480 on a Radeon DDR, not if they want to sell games, I'm betting the game will run closer to the speed of the low detail 3Dmark2001 test then the high detail test (much closer), after all look at 3Dmark2000, there still aren't any games that run as badly as the high detail helicopter test does on my PC (not that its really that bad but I haven't seen any game my PC couldn't handle at full detail and 1024x768x32 resolution allot faster then that test), the madonion people make there test specifically to be very challenging to the PC's hardware, games developers make them to look and play good not to be challenging to hardware so IMO Max Payne will not be anywhere near as slow as the high detail lobby test.<P ID="edit"><FONT SIZE=-1><EM>Edited by Teasy on 04/22/01 01:10 AM.</EM></FONT></P>