G
Guest
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Archived from groups: rec.games.roguelike.angband (More info?)
Hello,
I'm taking my first steps into tinkering around with the angband code
(Starting with Steamband, firstly because I have rudimentary knowledge
in C programming...and I really like the way the game is set up, very
cool ideas, etc). I'm just poking through the Edit files first and just
toying around with the effects there. When I get brave enough, I'm
going to try and tackle the source code itself...
My question is, how are beggining HP (And WP in the case of steam) and
SP handled in band and its variants? In the /edit files I see that
there's a number that controls HP growth, but none for SP (I notice in
"I:" row in the p-class.txt file Steam has numbers in those columns
that the file say are unusued).
Thanks for any input, help, etc...
P.S.: Steam is an amazing variant, spellcasting has never been so
volatile or so much fun.
Hello,
I'm taking my first steps into tinkering around with the angband code
(Starting with Steamband, firstly because I have rudimentary knowledge
in C programming...and I really like the way the game is set up, very
cool ideas, etc). I'm just poking through the Edit files first and just
toying around with the effects there. When I get brave enough, I'm
going to try and tackle the source code itself...
My question is, how are beggining HP (And WP in the case of steam) and
SP handled in band and its variants? In the /edit files I see that
there's a number that controls HP growth, but none for SP (I notice in
"I:" row in the p-class.txt file Steam has numbers in those columns
that the file say are unusued).
Thanks for any input, help, etc...
P.S.: Steam is an amazing variant, spellcasting has never been so
volatile or so much fun.