Level spread for a group

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Hi there,

Does anyone know what the extreme (high / low) level spread for a group is
so all members get xp?

Thanks!

Rom
 
Archived from groups: alt.games.warcraft (More info?)

That's one of the things I strongly disagree with WoW. Like yesterday,
I was in a pickup group with 2 other players around my level (14-18 or
so) in Ragefire instance. We were doing ok though we could have used a
healer.
Suddenly, leader says 'a guild will come and help' and I was like
'cool' thinking someone around our level. My surprise was huge when I
saw the guy, a lvl 48 warrior. He came, killed everything in the
instance in a few minutes, with us following and getting 1) loot and 2)
exp. Now, I was wondering, how could I get experience if all I did was
follow the guy? At the time I followed because I wanted to get my last
book for a quest, and didn't want to go through the meeting stone
process all over again, but it really cheapened the experience and the
thrill of being in a dangerous place.
There should be a range of about 6 levels from lowest to highest member
in a group, just like all other games out there have.
You can say 'you dont have to join or you could have left if you
wanted' well yes, and you can be sure I will next time something like
that happens, but it makes me wonder... will the next healer I recruit
for my group at lvl 30 be one of those that never really played? just
followed a lvl 60 dude gaining free exp and not ever casting a spell?
It really downgraded my impression of WoW
 
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wolfing wrote:
> That's one of the things I strongly disagree with WoW. Like
yesterday,
> I was in a pickup group with 2 other players around my level (14-18
or
> so) in Ragefire instance. We were doing ok though we could have used
a
> healer.
> Suddenly, leader says 'a guild will come and help' and I was like
> 'cool' thinking someone around our level. My surprise was huge when
I
> saw the guy, a lvl 48 warrior. He came, killed everything in the
> instance in a few minutes, with us following and getting 1) loot and
2)
> exp. Now, I was wondering, how could I get experience if all I did
was
> follow the guy? At the time I followed because I wanted to get my
last
> book for a quest, and didn't want to go through the meeting stone
> process all over again, but it really cheapened the experience and
the
> thrill of being in a dangerous place.
> There should be a range of about 6 levels from lowest to highest
member
> in a group, just like all other games out there have.
> You can say 'you dont have to join or you could have left if you
> wanted' well yes, and you can be sure I will next time something
like
> that happens, but it makes me wonder... will the next healer I
recruit
> for my group at lvl 30 be one of those that never really played? just
> followed a lvl 60 dude gaining free exp and not ever casting a spell?
> It really downgraded my impression of WoW

Why should others be punished because of your opinion? If you don't
want to group with players too high level, then leave the group and
start your own group and invite who you want.
 
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"wolfing" <wolfing1@yahoo.com> wrote in message
news:1115135899.597905.104520@z14g2000cwz.googlegroups.com...
> That's one of the things I strongly disagree with WoW. Like yesterday,
> I was in a pickup group with 2 other players around my level (14-18 or
> so) in Ragefire instance. We were doing ok though we could have used a
> healer.
> Suddenly, leader says 'a guild will come and help' and I was like
> 'cool' thinking someone around our level. My surprise was huge when I
> saw the guy, a lvl 48 warrior. He came, killed everything in the
> instance in a few minutes, with us following and getting 1) loot and 2)
> exp. Now, I was wondering, how could I get experience if all I did was
> follow the guy? At the time I followed because I wanted to get my last
> book for a quest, and didn't want to go through the meeting stone
> process all over again, but it really cheapened the experience and the
> thrill of being in a dangerous place.
> There should be a range of about 6 levels from lowest to highest member
> in a group, just like all other games out there have.
> You can say 'you dont have to join or you could have left if you
> wanted' well yes, and you can be sure I will next time something like
> that happens, but it makes me wonder... will the next healer I recruit
> for my group at lvl 30 be one of those that never really played? just
> followed a lvl 60 dude gaining free exp and not ever casting a spell?
> It really downgraded my impression of WoW

I agree. Powerleveling is a bad thing. I consider it as bad as buying gold
on ebay.
 
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* "Rom Gin" <romulator@adelphia.net> wrote:
|
| Hi there,
|
| Does anyone know what the extreme (high / low) level spread for a group is
| so all members get xp?

If the mobs are high enough level, everyone (except level 60s) get xp, yes?

--
Lars Haugseth
 
Archived from groups: alt.games.warcraft (More info?)

>>
Why should others be punished because of your opinion? If you don't
want to group with players too high level, then leave the group and
start your own group and invite who you want.
>>

Didn't you read my post? That's exactly what I said you could respond,
and I said it does affect other people's gameplay if I rely on someone
only to find out he/she never did anything other than following a big
guy around and getting free exp. That affects me.
Another way it affects me is that, an instanced is designed so a group
of people of a certain level range has an exciting time in there. If I
start leaving groups because someone brings his lvl 60 friend to help,
I'll be in many people's black list.
I believe in risk vs. reward. These guys are getting the best rewards
(both exp and the best loot in the game) with 0 risk. There definitely
should be a level range in groups, period.
 
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"Adam Russell" <adamrussell@REMOVE_THISsbcglobal.net> wrote in message
news:cc695$4277af78$437b566d$25776@allthenewsgroups.com...
>
> I agree. Powerleveling is a bad thing. I consider it as bad as buying
> gold on ebay.

Like most things, powerleveling itself isn't good or bad; it's how it's used
that can be considered good or bad. Having a higher level come and help with
an excessive quest isn't a bad thing; not providing some sort of assistance
and just blindly following is. Join in, fight with the higher level person,
earn some of that experience. And DON'T rely on it; once in a while is fine,
more often than that is a crutch.

--
<><><><><><><><><><><><>
Apollorah, 33rd level Human Paladin, Ner'zhul
Chevalier, 10th level Dwarf Paladin, Ner'zhul
Subtlety, 15 level Human Rogue, Draenor
Etherol, 15 level Human Mage, Draenor
Licentious, 14th level Undead Mage, Draenor
Satyr, 21st level Tauren Druid, Dethecus
 
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"wolfing" <wolfing1@yahoo.com> wrote in message
news:1115219180.797257.303540@g14g2000cwa.googlegroups.com...
> >>
> Why should others be punished because of your opinion? If you don't
> want to group with players too high level, then leave the group and
> start your own group and invite who you want.
> >>
>
> Didn't you read my post? That's exactly what I said you could respond,
> and I said it does affect other people's gameplay if I rely on someone
> only to find out he/she never did anything other than following a big
> guy around and getting free exp. That affects me.

Only if you are duoing really. If you have a full group in most cases one
dud won't stop the fun. If one dud player is stopping the fun and isn't
learning what to do reforming the group is easy enough. The other players in
the group will want to reform and the dud player gets blacklisted. Finding
powerleved duds in your group is rare really. I think most just want to solo
higher areas.

> Another way it affects me is that, an instanced is designed so a group
> of people of a certain level range has an exciting time in there. If I
> start leaving groups because someone brings his lvl 60 friend to help,
> I'll be in many people's black list.

I don't see why you would be in **many** peoples blacklists. In fact it
helps make sure you are in the right peoples' blacklists. Why party with
people who's playstyle is not your own ? If someone in the group asks about
someone else joining just ask what level. It is very easy to state you don't
want a high level in your group stealing the experience, character earned
points and RL fun, taken from you.
If you want to get on a lot friends lists simply start leading groups. Most
like to join groups. Few like to start and lead them. The /who and /tell
gets most groups going by you doing it you can pick the level range you
like.

> I believe in risk vs. reward. These guys are getting the best rewards
> (both exp and the best loot in the game) with 0 risk.

I disagree. The best reward is the fun. Those getting powerleveled if they
find it fun so what..
As far as coin loot or items go the person getting power leveled can't get
anything more than what can be had in the mail or the auction house. A BoP
blue 40 levels above you isn't very useful and worth only what the vendor
will pay.

> There definitely should be a level range in groups, period.

I have played a few different MMORGs and find the fewer game enforcements
there are the more fun it is to more people. Good games with lots of
enforced "visions" lose a lot of players. The more rules there are about
level ranges and powerlevel the more appealing it becomes for some to profit
from it. Those that find a way to power level start businesses charging a
fee for power leveling. Someone always finds a way to power level.

I think WoW has done it the right way allowing anyone to group with anyone
and limiting item use on level.

Any one can choose thier own style of play that they like.
There definitely should be choice and freedom for all, period.
 
Archived from groups: alt.games.warcraft (More info?)

but how's that any different to, say, buy a video of someone playing
the game and watching it on TV? I mean, these guys are not doing
anything, just click on the lvl 60 dude and autofollow. If they had a
macro to automatically loot what the lvl 60 guy kills, they would use
it.
So the question is more like, why not allow people to start at lvl 60
with all the uber lewt they want? why play the game at all?
Do you really think you could become a good swordsman by following
Conan around without ever swinging a sword? That's how I see it,
people getting exp by not doing anything at all. I think WoW will pay
the price for these decisions soon enough, when these people get bored
because, well, they never really worked their way to 60.
But I guess only time will tell
 
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"wolfing" <wolfing1@yahoo.com> wrote in message
news:1115228665.273427.185050@o13g2000cwo.googlegroups.com...
> but how's that any different to, say, buy a video of someone playing
> the game and watching it on TV? I mean, these guys are not doing
> anything, just click on the lvl 60 dude and autofollow. If they had a
> macro to automatically loot what the lvl 60 guy kills, they would use
> it.
> So the question is more like, why not allow people to start at lvl 60
> with all the uber lewt they want? why play the game at all?

No idea personally but I am sure some would have fun with it. If they like
hey its their dime.
I think if there was and auto levle 60 button most would try it for a bit
and then get back to leveling up thier own toons.

> Do you really think you could become a good swordsman by following
> Conan around without ever swinging a sword?

No player can be good without experiencing the game.
Any game I have played lousy players at high levels get noticed.

> That's how I see it,
> people getting exp by not doing anything at all. I think WoW will pay
> the price for these decisions soon enough, when these people get bored
> because, well, they never really worked their way to 60.
> But I guess only time will tell

Its obvious your playstyle would get bored and not played. Who knows what
others think is fun and will pay for. Maybe its not a noob being
powerleveled but someone that has played several characters of several races
to mid levels and a has few level 60's on a few servers. Maybe he just found
out some of his real life friends are playing on server abc and decided to
join them.

Rules are needed for exploitation and game balance. When rules are used to
limit a style of play it makes it no fun for others. If one style of play
doesn't harm or influence another style well... live and let live eh. The
more the merrier and all that sort of thing