Everyone in the comments also seems to be operating under the assumption that every game has to take a ton of graphical horsepower to render. Some of the best VR experiences I've had are ones that have a simplistic art style with a focus on gameplay (SUPERHOT, House of the Dying Sun, the Vive demos, etc...). Personally I don't really even have that much of an issue with the screendoor effect on my Oculus, my biggest wish is better horizontal FOV. When I'm playing and actually enjoying what I'm doing, it's only the FOV that continuously bothers me.