Lich's Tomb + Worship

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Archived from groups: rec.games.trading-cards.magic.rules (More info?)

I control Worship, Lich's Tomb some creatures and some lands; my life
total is -3.
What happens if a source deals damage to me?

Lich's Tomb (4)
Artifact
You don't lose the game for having 0 or less life.
Whenever you lose life, sacrifice a permanent for each 1 life you
lost. (Damage causes loss of life.)

Worship (3)(W)
If you control a creature, damage that would reduce your life total to
less than 1 reduces it to 1 instead.

--
Andrea Murru
 
Archived from groups: rec.games.trading-cards.magic.rules (More info?)

Ha!
There was a big debate over this a while ago, though not with Lich's Tomb.

Basically, the "official" take is that in order to "reduce your life total
to less than 1", it must be above one. Thus, reducing from -3 to -5 does
not reduce it to less than 1, because you were never above one. I'm still
not sure I buy the logic, as I think reducing from -3 to -5 reduces you to a
number that's less than 1, but I'm willing to go with the ruling.

That being said, I think you have to sacrifice a permanent for every point
of damage you take if your life is already below 1 with Worship out.

However, it's a good question how many permanents you have to sacrifice if,
say, your life total was 2, and you took four damage.

I can make a guess, but I've got nothing to back it up, so I'll wait for the
experts.
Peter


"Acherontia atropos" <andrea.mr@nospam.tin.it> wrote in message
news:3m89a0t7skk35jevq3v2n6pj8fqnjjgu69@4ax.com...
> I control Worship, Lich's Tomb some creatures and some lands; my life
> total is -3.
> What happens if a source deals damage to me?
>
> Lich's Tomb (4)
> Artifact
> You don't lose the game for having 0 or less life.
> Whenever you lose life, sacrifice a permanent for each 1 life you
> lost. (Damage causes loss of life.)
>
> Worship (3)(W)
> If you control a creature, damage that would reduce your life total to
> less than 1 reduces it to 1 instead.
>
> --
> Andrea Murru
>
 
Archived from groups: rec.games.trading-cards.magic.rules (More info?)

Acherontia atropos <andrea.mr@nospam.tin.it> wrote:
>I control Worship, Lich's Tomb some creatures and some lands; my life
>total is -3.
>What happens if a source deals damage to me?

Worship does nothing, because this damage won't reduce your life total FROM
1 or more TO less than 1; Lich's Tomb makes you sacrifice permanents equal to
the life you lose from the damage.

>Lich's Tomb (4) Artifact
>You don't lose the game for having 0 or less life.
>Whenever you lose life, sacrifice a permanent for each 1 life you
>lost. (Damage causes loss of life.)
>
>Worship (3)(W)
>If you control a creature, damage that would reduce your life total to
>less than 1 reduces it to 1 instead.

_If_ your life total were 1 or more, Worship's effect could change how much
life you lost (though not how much damage got dealt to you)... but you're
starting at -3, so Worship does nothing to help you at all ever.

Dave
--
\/David DeLaney posting from dbd@vic.com "It's not the pot that grows the flower
It's not the clock that slows the hour The definition's plain for anyone to see
Love is all it takes to make a family" - R&P. VISUALIZE HAPPYNET VRbeable<BLINK>
http://www.vic.com/~dbd/ - net.legends FAQ & Magic / I WUV you in all CAPS! --K.
 
Archived from groups: rec.games.trading-cards.magic.rules (More info?)

On Fri, 14 May 2004 13:23:55 GMT, Risser Family <news@nospam.com> wrote:
>That being said, I think you have to sacrifice a permanent for every point
>of damage you take if your life is already below 1 with Worship out.

Right, for Lich's Tomb.

>However, it's a good question how many permanents you have to sacrifice if,
>say, your life total was 2, and you took four damage.

1; you will _end up_ losing 1 life - your life total will go from 2 to 1
because of the Worship effect. Lich's Tomb then says "you just lost 1 life
from having that damage dealt to you, I don't care how much the damage was;
sacrifice one permanent".

Dave
--
\/David DeLaney posting from dbd@vic.com "It's not the pot that grows the flower
It's not the clock that slows the hour The definition's plain for anyone to see
Love is all it takes to make a family" - R&P. VISUALIZE HAPPYNET VRbeable<BLINK>
http://www.vic.com/~dbd/ - net.legends FAQ & Magic / I WUV you in all CAPS! --K.
 
Archived from groups: rec.games.trading-cards.magic.rules (More info?)

David DeLaney wrote:

> Acherontia atropos <andrea.mr@nospam.tin.it> wrote:
>
>>I control Worship, Lich's Tomb some creatures and some lands; my life
>>total is -3.
>>What happens if a source deals damage to me?
>
>
> Worship does nothing, because this damage won't reduce your life total FROM
> 1 or more TO less than 1; Lich's Tomb makes you sacrifice permanents equal to
> the life you lose from the damage.
>

where is it written that Worship checks what was the situation with the
life count before the damage that "would be done"? (I didn' check the
errata...) if I can see right, it checks only TO what life total would
that damage reduce, not FROM... so my guess is that, in this paticular
situation, that damage would reduce life total to -5<1 which triggers
Worship...

>
>>Lich's Tomb (4) Artifact
>>You don't lose the game for having 0 or less life.
>>Whenever you lose life, sacrifice a permanent for each 1 life you
>>lost. (Damage causes loss of life.)
>>
>>Worship (3)(W)
>>If you control a creature, damage that would reduce your life total to
>>less than 1 reduces it to 1 instead.
>

--
Human at sight, monster at heart!
 
Archived from groups: rec.games.trading-cards.magic.rules (More info?)

chmich <chmichKITA@SPAMUvip.hr> wrote:

> where is it written that Worship checks what was the situation with the
> life count before the damage that "would be done"? (I didn' check the
> errata...)

http://www.wizards.com/default.asp?x=mtgcom/daily/rh102 , for example.

> if I can see right, it checks only TO what life total would
> that damage reduce, not FROM... so my guess is that, in this paticular
> situation, that damage would reduce life total to -5<1 which triggers
> Worship...

The life total was already less than one; the recent damage is not
responsible for that fact and will therefore not be noticed by Worship.
--
Daniel W. Johnson
panoptes@iquest.net
http://members.iquest.net/~panoptes/
039 53 36 N / 086 11 55 W
 
Archived from groups: rec.games.trading-cards.magic.rules (More info?)

chmich <chmichKITA@SPAMUvip.hr> wrote:
>David DeLaney wrote:
>> Worship does nothing, because this damage won't reduce your life total FROM
>> 1 or more TO less than 1; Lich's Tomb makes you sacrifice permanents equal to
>> the life you lose from the damage.
>
>where is it written that Worship checks what was the situation with the
>life count before the damage that "would be done"? (I didn' check the
>errata...) if I can see right, it checks only TO what life total would
>that damage reduce, not FROM...

You do not see right, unfortunately. To reduce a life total to below 1,
it has to not already -be- below 1; otherwise it's just changing it around
while already below 1.

>so my guess is that, in this paticular
>situation, that damage would reduce life total to -5<1 which triggers
>Worship...

Incorrect, alas. Worship doesn't do anything at all to affect life totals
that are already at 1 or below; it can never RAISE your life total. (And it's
not a triggered ability either.) Same goes for Ali from Cairo and Sustaining
Spirit, the two cards Worship is modelled after.

Dave
--
\/David DeLaney posting from dbd@vic.com "It's not the pot that grows the flower
It's not the clock that slows the hour The definition's plain for anyone to see
Love is all it takes to make a family" - R&P. VISUALIZE HAPPYNET VRbeable<BLINK>
http://www.vic.com/~dbd/ - net.legends FAQ & Magic / I WUV you in all CAPS! --K.
 
Archived from groups: rec.games.trading-cards.magic.rules (More info?)

chmich sez:

<<
>where is it written that Worship checks what was the situation with the
>life count before the damage that "would be done"? (I didn' check the
>errata...) if I can see right, it checks only TO what life total would
>that damage reduce, not FROM... so my guess is that, in this paticular
>situation, that damage would reduce life total to -5<1 which triggers
Worship...
>
>>

Well...first, Worship doesn't trigger. It's a replacement.

Second, the keyword is not "to", but "reduce". Not the first one, but the
second. Worship only replaces the damage IF IT WOULD REDUCE YOUR LIFE. If it
wanted your life total to go to 1 if your life would go to less than 1 due to
damage, it would be worded "your life total BECOMES 1 instead." Because it
says "your life total is REDUCED to 1 instead", it doesn't go to 1, because you
can't reduce something by increasing it.


----
"I remember back in the day we'd stay up all night...during the summer playing
DnD. Just us, a 12 pack of mtn. dew, a pizza, and alot of sacrificing newborns
on the altar to the lord Satan. good times, good times."
--From Fark.com
 
Archived from groups: rec.games.trading-cards.magic.rules (More info?)

Andy Jakcsy wrote:
> chmich sez:
>
> <<
>
>>where is it written that Worship checks what was the situation with the
>>life count before the damage that "would be done"? (I didn' check the
>>errata...) if I can see right, it checks only TO what life total would
>>that damage reduce, not FROM... so my guess is that, in this paticular
>>situation, that damage would reduce life total to -5<1 which triggers
>
> Worship...
>
>
> Well...first, Worship doesn't trigger. It's a replacement.
>
> Second, the keyword is not "to", but "reduce". Not the first one, but the
> second. Worship only replaces the damage IF IT WOULD REDUCE YOUR LIFE. If it
> wanted your life total to go to 1 if your life would go to less than 1 due to
> damage, it would be worded "your life total BECOMES 1 instead." Because it
> says "your life total is REDUCED to 1 instead", it doesn't go to 1, because you
> can't reduce something by increasing it.
>

mea culpa... I was reading it as "become" and not "reduce to"... to
myself: "read twice before you make youself stupid..."

--
Human at sight, monster at heart!
 
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chmich wrote:

> David DeLaney wrote:
>
>> Acherontia atropos <andrea.mr@nospam.tin.it> wrote:
>>
>>> I control Worship, Lich's Tomb some creatures and some lands; my life
>>> total is -3.
>>> What happens if a source deals damage to me?
>>
>> Worship does nothing, because this damage won't reduce your life total
>> FROM
>> 1 or more TO less than 1; Lich's Tomb makes you sacrifice permanents
>> equal to
>> the life you lose from the damage.
>>
>
> where is it written that Worship checks what was the situation with the
> life count before the damage that "would be done"?

On the card itself.
Sort of.
Worship can reduce you to 1.
It cannot _increase_ you to 1.

>>> Worship (3)(W)
>>> If you control a creature, damage that would reduce your life total to
>>> less than 1 reduces it to 1 instead.

Though here's the part I find odd.

You're at -3 life.
You take damage that _will_ reduce your life to less than 1.
Say you take 2 damage.
That _will_ reduce you to -5 which _is_ less than 1.
Worship should kick in and replace the damage with "reduce it to 1".
That effect can't happen so nothing should happen.
IOW, you don't increase to 1, but you don't take further damage either.
But the rulings seem to say otherwise. ;(
 
Archived from groups: rec.games.trading-cards.magic.rules (More info?)

David DeLaney wrote:

> chmich <chmichKITA@SPAMUvip.hr> wrote:
>
>>David DeLaney wrote:
>>
>>>Worship does nothing, because this damage won't reduce your life total FROM
>>>1 or more TO less than 1; Lich's Tomb makes you sacrifice permanents equal to
>>>the life you lose from the damage.
>>
>>where is it written that Worship checks what was the situation with the
>>life count before the damage that "would be done"? (I didn' check the
>>errata...) if I can see right, it checks only TO what life total would
>>that damage reduce, not FROM...
>
>
> You do not see right, unfortunately.

Sure he does. 😉

> To reduce a life total to below 1,
> it has to not already -be- below 1; otherwise it's just changing it around
> while already below 1.

I'd say the card needs rewording, unless there is a rule that states this.

As written, Worship can semantically mean either "reduces life to a
value that is less than 1" OR "reduces life from 1 or above to a
value that is less than 1".
Actually the former matches it more closely in wording, although the
latter seems to be the intent.
 
Archived from groups: rec.games.trading-cards.magic.rules (More info?)

On Sat, 15 May 2004 02:30:09 -0400, Sorcier <sNoErMcOier@cavtel.net>
wrote:

>>>> Worship (3)(W)
>>>> If you control a creature, damage that would reduce your life total to
>>>> less than 1 reduces it to 1 instead.
>
>Though here's the part I find odd.
>
>You're at -3 life.
>You take damage that _will_ reduce your life to less than 1.
>Say you take 2 damage.
>That _will_ reduce you to -5 which _is_ less than 1.
>Worship should kick in and replace the damage with "reduce it to 1".
>That effect can't happen so nothing should happen.
>IOW, you don't increase to 1, but you don't take further damage either.
>But the rulings seem to say otherwise. ;(

I agree completely.

Lets say that there is a effect in play that reads: "If you would draw
a card discard a card from your hand instead".
The effect would clearly be, that every time you would draw a card you
don't, and instead you discard - even if your hand was empty at the
time. I mean, would the ruling really be that because you can't do the
"instead" part, then the replacement wouldn't happen?

"Unless you have no cards in your hand; if you would draw a card
discard a card from your hand instead" _is_ a different effect than
the first one, right?


Using that reasoning, we have an effect that triggers on "damage that
would reduce your life total to less than 1" and then has the effect
of "reduces it to 1 instead".
IMHO, reduction from -3 to -5 clearly triggers the effect and the
entire argument should then be wether "reduces it to 1 instead" can
bring you from -3 to 1 or if it should Do Nothing.

--
Regards
Simon Nejmann
 
Archived from groups: rec.games.trading-cards.magic.rules (More info?)

Simon Nejmann wrote:

>
> Using that reasoning, we have an effect that triggers on "damage that
> would reduce your life total to less than 1" and then has the effect
> of "reduces it to 1 instead".
> IMHO, reduction from -3 to -5 clearly triggers the effect

Because it "reduces your life" to a value that is "less than 1".
That's the way you and I are reading it.

But the rules gnomes seem to want to read it as "reduces your life from
'not less than 1' to 'less than 1'".

> and the
> entire argument should then be wether "reduces it to 1 instead" can
> bring you from -3 to 1 or if it should Do Nothing.

I think that part is settled. 😉
 
Archived from groups: rec.games.trading-cards.magic.rules (More info?)

Simon Nejmann <snejmann@worldonline.REMOVETHIS.dk> wrote:
>>IOW, you don't increase to 1, but you don't take further damage either.

You -do- take further damage.

>Using that reasoning, we have an effect that triggers on "damage that
>would reduce your life total to less than 1" and then has the effect
>of "reduces it to 1 instead".

This, again, is NOT a triggered ability; triggered abilities are something
completely different. This is a replacement effect.

>IMHO, reduction from -3 to -5 clearly triggers the effect

It can't be triggered by -anything- at all, ever. The effect can -replace-
certain things.

If damage will take you from -3 to -5 life, then _that damage_ isn't what
is reducing or what reduced your life total to less than 1; your life total
was less than 1 to start with, and -that damage- didn't have anything to do
with getting it there. Therefore this replacement effect can't do anything
related to -that damage-. It could have done something if it were in effect
when damage reduced your life total _to_ -3 _from_ above 1 in the first place
- but -3 to -5 means that that damage wasn't what took you below 1, so this
replacement effect doesn't apply.

Worship can never RAISE your life total; Worship doesn't affect your life
total at all if your life total is 0 or less, under any circumstances.

Dave
--
\/David DeLaney posting from dbd@vic.com "It's not the pot that grows the flower
It's not the clock that slows the hour The definition's plain for anyone to see
Love is all it takes to make a family" - R&P. VISUALIZE HAPPYNET VRbeable<BLINK>
http://www.vic.com/~dbd/ - net.legends FAQ & Magic / I WUV you in all CAPS! --K.
 
Archived from groups: rec.games.trading-cards.magic.rules (More info?)

Sorcier <sNoErMcOier@cavtel.net> wrote:
>> Using that reasoning, we have an effect that triggers on "damage that
>> would reduce your life total to less than 1" and then has the effect
>> of "reduces it to 1 instead".
>> IMHO, reduction from -3 to -5 clearly triggers the effect
>
>Because it "reduces your life" to a value that is "less than 1".

No, "it" doesn't. The value was less than 1 already; "it", the change from
-3 to -5, had nothing to do with getting it to be less than 1 to start with.

If 2 damage is dealt to you when you're at -3 already, _that damage_ doesn't
reduce your life total to less than 1. Some previous damage might have done
so, or you might have gotten to -3 by life loss. But _this_ damage isn't
doing it... so Worship doesn't apply. Thus, Worship/Ali/Spirit are "off"
for any player whose life total is already 0 or less.

>But the rules gnomes seem to want to read it as "reduces your life from
>'not less than 1' to 'less than 1'".

Correct; that's the interpretation.

Dave
--
\/David DeLaney posting from dbd@vic.com "It's not the pot that grows the flower
It's not the clock that slows the hour The definition's plain for anyone to see
Love is all it takes to make a family" - R&P. VISUALIZE HAPPYNET VRbeable<BLINK>
http://www.vic.com/~dbd/ - net.legends FAQ & Magic / I WUV you in all CAPS! --K.
 
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Sorcier <sNoErMcOier@cavtel.net> wrote:
>> To reduce a life total to below 1,
>> it has to not already -be- below 1; otherwise it's just changing it around
>> while already below 1.
>
>I'd say the card needs rewording, unless there is a rule that states this.

It's got two interpretations; the one you are trying to use is the one Magic
doesn't.

>As written, Worship can semantically mean either "reduces life to a
>value that is less than 1" OR "reduces life from 1 or above to a
>value that is less than 1".

And Magic only uses the latter, because _that damage_ - damage dealt when
you're already at 0 or less - isn't what reduced your life total to less
than 1. Something earlier on did, and Worship can't do anything retroactively.

Dave
--
\/David DeLaney posting from dbd@vic.com "It's not the pot that grows the flower
It's not the clock that slows the hour The definition's plain for anyone to see
Love is all it takes to make a family" - R&P. VISUALIZE HAPPYNET VRbeable<BLINK>
http://www.vic.com/~dbd/ - net.legends FAQ & Magic / I WUV you in all CAPS! --K.
 
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Sorcier sez:

<<
>As written, Worship can semantically mean either "reduces life to a
>value that is less than 1"
>
>>

But, like I said already, that FIRST "reduce" is not the key. It's the SECOND
"reduce". And even semantically, you can't REDUCE something by INCREASING
it...


----
"I remember back in the day we'd stay up all night...during the summer playing
DnD. Just us, a 12 pack of mtn. dew, a pizza, and alot of sacrificing newborns
on the altar to the lord Satan. good times, good times."
--From Fark.com
 
Archived from groups: rec.games.trading-cards.magic.rules (More info?)

On 15 May 2004 18:28:14 GMT, djaxmann@aol.computer (Andy Jakcsy)
wrote:

>Sorcier sez:

>>As written, Worship can semantically mean either "reduces life to a
>>value that is less than 1"

>But, like I said already, that FIRST "reduce" is not the key. It's the SECOND
>"reduce". And even semantically, you can't REDUCE something by INCREASING
>it...

In other words you say that since the replacing effect cannot be done,
then the replacement won't be done at all? If yes, then you are wrong.
If no, then I misundestood you and you can ignore the rest of this
post.

From the comp rules:
419.5. If an event is prevented or replaced, it never happens. A
modified event occurs instead, which may in turn trigger abilities.
Note that the modified event may contain instructions that can't be
carried out, in which case the player simply ignores the impossible
instruction.

Think of this replacement effect:
"Skip your next draw step and instead discard a card from your hand".
It does not matter if you have cards in your hand, you will skip your
next draw step no matter what.

Or this one:
"The next time [permanent] would be destroyed this turn, instead
remove all damage from it, tap it, and (if it's in combat) remove it
from combat."
In this case the destruction will get replaced even if the creature
has taken no damage, is already tapped and isn't in combat.

--
Regards
Simon Nejmann
 
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David DeLaney wrote:

> Sorcier <sNoErMcOier@cavtel.net> wrote:
>
>>As written, Worship can semantically mean either "reduces life to a
>>value that is less than 1" OR "reduces life from 1 or above to a
>>value that is less than 1".
>
>
> And Magic only uses the latter, because _that damage_ - damage dealt when
> you're already at 0 or less - isn't what reduced your life total to less
> than 1.

No, that damage reduced your life to less than 1, but is not the
_only_ thing that reduced your life to less than 1.

If you are at 1 and take 1, you have 0.
You have been reduced to less than 1.
If you then take another 1, you have -1.
You have _again_ been reduced to less than 1.
This is basic English and basic math.

The card needs something more to make it definitively either version.
To differentiate the versions above, I had to _add_ wording to the
card's wording. That shouldn't be necessary unless the added
wording comes clearly from the rules.
(For example, a card today can be printed with just Trample on it.
Without the rule definition for Trample we have no idea what
that means.)

> Something earlier on did, and Worship can't do anything retroactively.

It doesn't need to.
 
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David DeLaney wrote:

> Sorcier <sNoErMcOier@cavtel.net> wrote:
>
>>>Using that reasoning, we have an effect that triggers on "damage that
>>>would reduce your life total to less than 1" and then has the effect
>>>of "reduces it to 1 instead".
>>>IMHO, reduction from -3 to -5 clearly triggers the effect
>>
>>Because it "reduces your life" to a value that is "less than 1".
>
>
> No, "it" doesn't. The value was less than 1 already; "it", the change from
> -3 to -5, had nothing to do with getting it to be less than 1 to start with.

Are you saying that the life total has not been _reduced_, that it
has not been reduced _to_ anything, or that the resulting total is
not _less_ than 1?


>>But the rules gnomes seem to want to read it as "reduces your life from
>>'not less than 1' to 'less than 1'".
>
> Correct; that's the interpretation.

Agreed, that's not in contention. 😉
 
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Sorcier wrote:
>
> Seriously, cite the reason why one interpretation of the card became
> the official one while the other didn't, when both interpretations
> are legitimate uses of the language involved.

Heh, I may have found it.
At least this is an "out". 😉

I searched the rules for "reduce" but that didn't help.

So I searched for "life" and viola:

"104.2. If a creature’s power or toughness, a mana cost, a player’s life
total, or an amount of damage would be less than 0, it’s treated as 0
for all purposes except changing that total. If anything needs to use a
number that can’t be determined, it uses 0 instead."

One -could- argue that losing life while at, say, -3 changes
your total, but, when Worship "checks" if your life will be reduced it
isn't _changing_ that total, it's asking about it.

What was your life before this damage? 0.
What would it be after this damage? 0.
Would that _reduce_ your life to less than 1? No, it does not reduce
my life.

Problem solved.
With a rules basis.
Damned arcane, but at least I can show this 'proof' to doubters.
Moving on... 😉
 
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Having to grab this post from Google because for some reason VIC hasn't picked
up any posts in _any_ group since 4AM, which is Not Right.

David DeLaney wrote:
> Worship -can't prevent damage-, at all, ever.

:In English, it certaintly can.
:In Magic jargon it can not.

And Magic jargon is what we're using here. It doesn't do anything at all to
the damage. It -looks at- what the damage does -to your life total-: "damage
that would reduce your life total to less than 1"... and changes what it does
to your life total. It affects how damage works; it doesn't prevent damage,
and can't be stopped by, say, Flaring Pain, and stops a Kickered Urza's Rage
from killing you.

:I tried to sidestep Magic jargon by using "avoid" rather than "prevent".

If you're talking about Magic, you need to phrase things in Magic jargon;
finding that your question doesn't work right unless you phrase it some
other way than Magic tells you to is a Danger Sign that your question is
perhaps about The Wrong Things, in general.

:If you would take 3 damage while at 2 life Worship will stop that
:from happening and instead "reduce" your life to 1.

No. _You will still be dealt 3 damage_. Something that later deals to you
damage equal to the amount dealt to you this turn will count the 3; Simulacrum
will count it for the life you gain and the damage Simulacrum deals; etc.
Worship says "That would have taken your life total from 2 to -1; instead,
it takes your life total from 2 to 1". You're still dealt the 3 damage; it
causes you, in this case, to lose 1 life instead of 3.

Worship can only cause you to _lose a different amount of life_. It can't
cause you to _gain_ life, ever.

:What verb would you like for the 2 (or 3 depending on how you phrase
:it) damage you didn't take?

YOU TOOK ALL THREE DAMAGE.

It changed your -life total- by 1, instead of changing it by 3.

This is why we _don't say_ Worship prevents damage, because its effect only
affects your life total and leaves the damage alone. The effect _looks at_
whether _that damage_ changed your life total - "reduced" it - to less than
1; if that damage was NOT responsible for that change, it doesn't fiddle
with your life total.

Worship _does not say_ "Damage that would reduce your life total that would
leave it at less than 1 changes it to 1 instead". It says "Damage that would
reduce your life total _to_ less than 1 reduces it to 1 instead". It
specifically _says_ it doesn't care about anything that doesn't reduce the
life total to a number less than 1, _from a number greater than 0_, because
it would have to be WORDED DIFFERENTLY to get the effect you're arguing for.

Note that this is _not at all_ a new question, either; it's been one of the
main FAQs for Worship ever since it appeared. We -know- how this works. And
we know how it works because it's worked for cards worded like this since
_Arabian Nights_.

> Worship -can't affect a life total that's already 0 or less-, at all, ever.

:Correct, not by the rulings.
:But have you found a _rule_ yet?

419.1a: "Most replacement effects use the word 'instead' to indicate what
events will be replaced with other events". Worship uses the instead to
indicate that it affects what happens to your life total, only; it has nothing
to do with preventing damage, so doesn't use "prevent" [419.1d].

SINCE it's not preventing damage, you then have to wonder why it asks about
damage at all: why is it not just worded "If your life total would become a
number less than 1, it becomes 1 instead"? Well, obviously-A it doesn't want
to have this happen when you lose or pay life. And obviously-B it says if
_the damage_ would reduce your life total to less than 1; if it _meant_
"If you are dealt damage, and your life total would become less than 1,
it instead becomes 1", it would SAY that. So it's _not_ just using the
presence of damage in the mix to see whether it applies, and it's _not_
just using whether your life total ends up below 1. What else is there,
you ask? The wording _says_ "damage that would reduce..." - ...so it must be
that _that particular damage_ has to be responsible for the life total
ending up at less than 1.

> I'm not sure how many more times I'm going to have to type this to get you
> to realize that repeating what -you're- saying, between the two of you, won't
> make it any more right,

:Or any less right.

It can't _be_ less right. Period.

> but every time you repeat it, I _have to reply and
> tell the onlookers that no, that's not correct_.

:Can you explain _why_ in such a way that it can be applied generically?

I've given about six different ways: all of them apply to all three cards
that do this. What's getting replaced? The life total change, with a
different life total change. What's looked at to see if this gets done?
Whether there's damage involved; whether the life total -ends up- less than
1; and, since it's NOT worded so as to NOT disconnect the life total change
from the damage, which it easily could be, whether THAT DAMAGE was responsible
for the life total ending up at less than 1.

I've said _that_ part before about four times now, by the way. If some _other_
damage has already taken the life total below 1, Worship would have dealt
with that at the time if it were there; if life loss or life payment took
the life total below 1, Worship won't do anything. WORSHIP DOES NOT LOOK
BACK INTO THE PAST AND UNDO THINGS THAT WERE ALREADY DONE; it cannot say
"damage originally took you below 1, so _this_ damage that's moving you
around while already below 1 is something I have to retroactively affect
the older damage with".

It _can't raise your life total_. It can't cause it to increase. It can
case it to become 1 instead of becoming something less than 1 IF IT STARTED
OFF MORE THAN 1.

:Seriously, cite the reason why one interpretation of the card became
:the official one while the other didn't,

I'VE ALREADY CITED THE REASONS SEVERAL TIMES.

_YOU ARE IGNORING THEM EACH TIME YOU ANSWER_.

Please stop doing so; go back and READ what I have WRITTEN, _think_ about it,
APPLY the principles involved, and let go of your conviction that you must
be right and Worship must be able to replace ANY change of life total that
ends up with the life total being less than 1.

The card _says_ it doesn't do that; it _says_ the damage being dealt RIGHT
NOW has to be what causes the life total to be less than 1. Just like with
Blood Lust; that card's effect can't make the toughness be 1 _unless its
own -4 takes it from 1 or more to 0 or less_. It won't change something
that's already below 1.

:There may well be such a reason, and it's far more productive to
😛roduce such that just repeat "It isn't so!"

Given you the reasons several times already; as far as I can tell you're
NOT READING WHAT I WROTE.

:As is, I have nothing other than "so and so at the company says so" to
:argue a new player away from the "incorrect" interpretation.

You've got the Rulings files for all the cards involved:

Ali from Cairo

Does not prevent damage, it prevents the damage from turning into loss of
life. So the full damage is dealt, but the full loss of life is not applied.
[D'Angelo 2000/02/25]
Does not affect damage if you are already at zero or negative life. You still
take it all. [WotC Rules Team 1996/06/27]

Blood Lust

The +4/-4 is applied when the spell resolves and will not lower the toughness
below 1. So, if a 1/1 creature has Blood Lust cast on it, it becomes a 5/1
creature. Later spells to modify toughness modify from this base, so a Giant
Growth would make it an 8/4 creature. [WotC Rules Team 1995/02/09]
The amount that Blood Lust lowers toughness is calculated as a continuous
effect, so it gets recalculated when necessary to reduce as much as it can (up
to -4) without reducing below 1. [Jordan 2003/08/21]

Sustaining Spirit

Does not prevent the damage. The damage was still dealt. It just changes the
effect of the unprevented damage. [D'Angelo 1999/08/01]
Does not affect damage if you are already at zero or negative life. You still
take it all. [Duelist Magazine #12, Page 32]

Worship

If this effect is applied when you lose life due to unprevented damage. All
the damage got dealt (for purposes of triggers), but the player's life total
is not reduced by the full amount of the damage. [WotC Rules Team 1998/10/18]
It reduces your life total to 1, not the damage to 1. [D'Angelo 1999/01/23]
It does not do anything to prevent or modify loss of life from anything other
than unprevented damage. A spell or ability that causes loss of life directly
is applied as normal. [D'Angelo 2003/09/08]

(Oddly enough, the Rulings file doesn't have the direct statement of the ruling
for Worship ... but note that you can infer it pretty directly from "is not
reduced by the full amount of the damage".)

All of these agree: what's doing the reduction to less than 1 has to be
-that thing happening right then-, not something else earlier on. Thus for
Worship/Ali/SS, it hsa to be -that damage- that would reduce you from 1 or
more to less than 1; for Blood Lust, it has to be _Blood Lust's -4_ that
would reduce the toughness to less than 1, not a previous toughness-reducing
effect. None of them clean up after anything else's mess.

Dave
--
\/David DeLaney posting from dbd@vic.com "It's not the pot that grows the flower
It's not the clock that slows the hour The definition's plain for anyone to see
Love is all it takes to make a family" - R&P. VISUALIZE HAPPYNET VRbeable<BLINK>
http://www.vic.com/~dbd/ - net.legends FAQ & Magic / I WUV you in all CAPS! --K.
 
Archived from groups: rec.games.trading-cards.magic.rules (More info?)

Again replying pulling from Google, because for some reason no posts are
showing up on VIC.

>>As written, Worship can semantically mean either "reduces life to a
>>value that is less than 1" OR "reduces life from 1 or above to a
>>value that is less than 1".
>
> And Magic only uses the latter, because _that damage_ - damage dealt when
> you're already at 0 or less - isn't what reduced your life total to less
> than 1.

:No, that damage reduced your life to less than 1, but is not the
:_only_ thing that reduced your life to less than 1.

Yes. "That damage" has to be what reduced your life total to less than 1;
not any other damage, or any life loss. If Worship didn't tie _that damage_
making the change from >0 to <1 to the effect, it would be worded "If your
life total would become less than 1 from damage dealt to you, it becomes
1 instead", and would not specify that the damage had to -reduce- your life
total to less than 1. It's not just looking for "does the life total end up
0 or less?" because then it would say "_becomes_ less than 1". Which it
does not say.

:The card needs something more to make it definitively either version.

It's got it: "damage that would reduce your life total to less than 1".
This is distinct from the wordings that would be used if the effect didn't
-care- whether THAT PARTICULAR DAMAGE made it less than 1.

And again, I have to reply to clear things up each time you try to muddy the
water here, for the sake of those reading; please keep that in mind.

🙁For example, a card today can be printed with just Trample on it.
:Without the rule definition for Trample we have no idea what
:that means.)

And that's a _bad_ thing, by the way, because there are at least two totally
different versions (maybe three) in players' minds of how it works... but
the entire explanation is _too large to fit on the cards_. Not the case for
Worship etc; the competing explanation's wording is nicely distinct, and
would fit in the same space, and is not being used.

> Something earlier on did, and Worship can't do anything retroactively.

:It doesn't need to.

To affect your life total if _earlier damage_ reduced it to less than 1, it
would have to work retroactively, given its wording. It can't do that, and
doesn't. If it were there when the earlier damage reduced you to less than
1, it would have stopped -that-; if life loss or life payment takes you below
1 (life payment can, of course, only get you down to 0, but that's still
less than 1) it won't stop that, either at the time or in the future. It
will _not_ adjust a life total that is already less than 1.

Dave
--
\/David DeLaney posting from dbd@vic.com "It's not the pot that grows the flower
It's not the clock that slows the hour The definition's plain for anyone to see
Love is all it takes to make a family" - R&P. VISUALIZE HAPPYNET VRbeable<BLINK>
http://www.vic.com/~dbd/ - net.legends FAQ & Magic / I WUV you in all CAPS! --K.
 
Archived from groups: rec.games.trading-cards.magic.rules (More info?)

David DeLaney wrote:
>>Because it "reduces your life" to a value that is "less than 1".
>
> No, "it" doesn't. The value was less than 1 already; "it", the change from
> -3 to -5, had nothing to do with getting it to be less than 1 to start with.

:Are you saying that the life total has not been _reduced_, that it
:has not been reduced _to_ anything, or that the resulting total is
:not _less_ than 1?

No, no, and no. I am not saying ANY of those. I am saying that _that damage_
had nothing to do with the original reduction to less than 1. The life total
was already less than 1. Yes, it's being reduced; yes, that damage is trying
to reduce it; yes, the life total ENDS UP less than 1. BUT THAT'S NOT ALL THAT
WORSHIP IS SAYING IT LOOKS FOR; if that was all, it would read "If your life
total would become less than 1 because of damage dealt to you, it instead
becomes 1". It does not; it reads "If damage would reduce your life total to
less than 1". Meaning _that damage_. Not earlier damage; not earlier life
loss; not starting the game at 0 or less life because of multiple Vanguard
cards; etc.

I am saying that you're consistently focusing on ONLY the life total change,
and ignoring that the card would be worded differently if it dissociated
the life total becoming less than 1 from that damage being dealt right then.

Dave
--
\/David DeLaney posting from dbd@vic.com "It's not the pot that grows the flower
It's not the clock that slows the hour The definition's plain for anyone to see
Love is all it takes to make a family" - R&P. VISUALIZE HAPPYNET VRbeable<BLINK>
http://www.vic.com/~dbd/ - net.legends FAQ & Magic / I WUV you in all CAPS! --K.
 
Archived from groups: rec.games.trading-cards.magic.rules (More info?)

Daring to dip a toe in the muddy waters here...

David DeLaney (dbd@gatekeeper.vic.com) wrote:
: :Are you saying that the life total has not been _reduced_, that it
: :has not been reduced _to_ anything, or that the resulting total is
: :not _less_ than 1?

: No, no, and no. I am not saying ANY of those. I am saying that _that damage_
: had nothing to do with the original reduction to less than 1. The life total
: was already less than 1. Yes, it's being reduced; yes, that damage is trying
: to reduce it; yes, the life total ENDS UP less than 1. BUT THAT'S NOT ALL THAT
: WORSHIP IS SAYING IT LOOKS FOR; if that was all, it would read "If your life
: total would become less than 1 because of damage dealt to you, it instead
: becomes 1". It does not; it reads "If damage would reduce your life total to
: less than 1".

From reading all these many posts, I think I might have a handle on where
the confusion arises: "If damage would reduce your life total to less than
1" clearly specifices an end point, but the *start* point (at or above 1)
is assumed rather than stated...and by sounds of things the rule/ruling
that backs this up is buried pretty deep.

Dare I suggest a minor card rewording: "If damage would reduce your life
total *from 1 or more* to less than one", to both have the card work as
intended and clear up the (understandable) misinterpretations....? It
might not help people playing with the card in their hand, but at least a
glance at Oracle would be able to quickly answer this if it ever comes up
again...and maybe save some headaches. :)


Keith