Archived from groups: rec.games.trading-cards.magic.rules (
More info?)
On Thu, 2 Dec 2004 09:55:24 +0200, "Rudolphs" <rudolphcp@telkomsa.net>
wrote:
> Is it true that you can't equip Lightning Greaves to multiple creatures
>just summoned to "give them all haste"
>since haste is an ability that must last until end of turn?
Umm, no...? Not entirely sure what you are asking, but I hope this
privides an answer for you:
A creature only needs haste the moment it is checked for - eg. if you
try to play an activated ability with a tap symbol in the cost, then
as a part of announcing the ability you need to pay the cost. Now if
this creature has summoning sickness, then you can't pay the tap cost
and the game rewinds the illegally played ability. Except if your
creature has haste (right at that point in time), then you can pay and
all goes well.
It won't matter if the creature loses haste as soon as the ability has
been played (been placed on the stack), because it did have haste when
it needed to tap.
So you can play 3 creatures (without haste), and then equip them with
the Greaves one at a time and play their tap abilities.
On the other hand, you can't play 3 creatures (without haste), and
then attack with all 3 of them the same turn if your only source of
haste is a single pair of Lightning Greaves. They all need haste
during the beginning of the declare attackers step, but you can't move
the Greaves at that time (or play anything else for that matter), so
at most one of them can have haste at that time.
--
Regards
Simon Nejmann