Linux client error

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Archived from groups: alt.games.neverwinter-nights (More info?)

Just downloaded the Linux client binaries and the 1.2 GB package of resource
files from Bioware (version 1.29, not upgraded yet) and unpacked them
into /usr/games/nwn. When I run the nwn script, I get this error:

Fatal signal: Segmentation Fault (SDL Parachute Deployed)

It doesn't give any useful information as far as I can tell.

Would I be better off deleting the downloaded resource files and copying the
necesary files from my Windows install once I have NTFS support working, or
is there something that can be done the way I have things right now?
 
Archived from groups: alt.games.neverwinter-nights (More info?)

Paul Fedorenko wrote:

> Just downloaded the Linux client binaries and the 1.2 GB package of
> resource files from Bioware (version 1.29, not upgraded yet) and unpacked
> them
> into /usr/games/nwn. When I run the nwn script, I get this error:
>
> Fatal signal: Segmentation Fault (SDL Parachute Deployed)
>
> It doesn't give any useful information as far as I can tell.
>
> Would I be better off deleting the downloaded resource files and copying
> the necesary files from my Windows install once I have NTFS support
> working, or is there something that can be done the way I have things
> right now?
I usually have a problem when I install linux games into the /usr/games
folder.

when I install the games into my home directory in a games folder
i.e /home/username/games/nwn
it cures quite a lot of problems, as /usr/games does not always have full
permissions access for local users.

BL
 
Archived from groups: alt.games.neverwinter-nights (More info?)

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Paul Fedorenko wrote:
| Just downloaded the Linux client binaries and the 1.2 GB package of resource
| files from Bioware (version 1.29, not upgraded yet) and unpacked them
| into /usr/games/nwn. When I run the nwn script, I get this error:
|
| Fatal signal: Segmentation Fault (SDL Parachute Deployed)
|
| It doesn't give any useful information as far as I can tell.

I've never got that*, but I do recall that a lot of people did back when the linux
client was first released - in other words, it's a problem that has already been
solved. I would strongly advise doing a search on the Bioware boards, because it's
been discussed there; possibly by a dev or two.

* I think. I vaguely remember mucking around with symlinks and opengl though, so ymmmv.

- --
Leo Fellmann
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Archived from groups: alt.games.neverwinter-nights (More info?)

Hello, your problem is that the SDL libraries are not well installed. in
fact if you run glxgears, it should also give you an error (in my case it
crashes X window)

Do the following :

What card do you have ? In case of Nvidia, do you have the latest nv
drivers ?

in the /etc/X11/XF86Config

do you have : Load "glx"
and commented /usr/X11R6/lib/modules/extensions/libglx.so

Try also to run the following script. it corrects conflicts with different
drivers beeing loaded

http://mail.lokigames.com/~heimdall/nvidia/nv_check.sh
ftp://www.p-two.net/pub/nv_check.sh

Hope it helps

Alex


Brian Leyland wrote:

> Paul Fedorenko wrote:
>
>> Just downloaded the Linux client binaries and the 1.2 GB package of
>> resource files from Bioware (version 1.29, not upgraded yet) and unpacked
>> them
>> into /usr/games/nwn. When I run the nwn script, I get this error:
>>
>> Fatal signal: Segmentation Fault (SDL Parachute Deployed)
>>
>> It doesn't give any useful information as far as I can tell.
>>
>> Would I be better off deleting the downloaded resource files and copying
>> the necesary files from my Windows install once I have NTFS support
>> working, or is there something that can be done the way I have things
>> right now?
> I usually have a problem when I install linux games into the /usr/games
> folder.
>
> when I install the games into my home directory in a games folder
> i.e /home/username/games/nwn
> it cures quite a lot of problems, as /usr/games does not always have full
> permissions access for local users.
>
> BL
 
Archived from groups: alt.games.neverwinter-nights (More info?)

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None wrote:
| Hello, your problem is that the SDL libraries are not well installed. in
| fact if you run glxgears, it should also give you an error (in my case it
| crashes X window)
|
| Do the following :
|
| What card do you have ? In case of Nvidia, do you have the latest nv
| drivers ?

Eek! You don't want to run NWN with the nv drivers, you want the nvidia drivers.
There's quite a difference.


- --
Leo Fellmann
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Archived from groups: alt.games.neverwinter-nights (More info?)

Leo Fellmann wrote:

> -----BEGIN PGP SIGNED MESSAGE-----
> Hash: SHA1
>
> None wrote:
> | Hello, your problem is that the SDL libraries are not well installed. in
> | fact if you run glxgears, it should also give you an error (in my case
> | it crashes X window)
> |
> | Do the following :
> |
> | What card do you have ? In case of Nvidia, do you have the latest nv
> | drivers ?
>
> Eek! You don't want to run NWN with the nv drivers, you want the nvidia
> drivers. There's quite a difference.

That's all pretty much moot because I've got a Radeon 9000, running whatever
drivers came with the distro out of the box. I'm a little leery of
installing ATi's drivers, which I've heard are really good, because I don't
know the ins and outs of X all that well, and don't want to start messing
things up.

The game ran (kinda mostly) on my old (out of the box) Fedora Core 1
install, but I wiped that out and installed Core 3 from scratch.
 
Archived from groups: alt.games.neverwinter-nights (More info?)

>>>>> "Paul" == Paul Fedorenko <pfedorenko@look.ca> writes:

Paul> Just downloaded the Linux client binaries and the 1.2 GB
Paul> package of resource files from Bioware (version 1.29, not
Paul> upgraded yet) and unpacked them into /usr/games/nwn. When I
Paul> run the nwn script, I get this error:

Paul> Fatal signal: Segmentation Fault (SDL Parachute
Paul> Deployed)

Paul> It doesn't give any useful information as far as I can tell.

Paul> Would I be better off deleting the downloaded resource files
Paul> and copying the necesary files from my Windows install once
Paul> I have NTFS support working, or is there something that can
Paul> be done the way I have things right now?

Can you post an "ls -l" from the lib directory of your NWN Linux
directory ?

Almost sure the linker can't find the SDL lib ...

--

Herve Regad-Pellagru

smash the stack: [C programming] n. To corrupt the execution stack by
writing past the end of a local array or other data structure. Code
that smashes the stack can cause a return from the routine to jump to
a random address, resulting in some of the most insidious
data-dependent bugs known to mankind.
 
Archived from groups: alt.games.neverwinter-nights (More info?)

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Paul Fedorenko wrote:
| Leo Fellmann wrote:
|
|
|>-----BEGIN PGP SIGNED MESSAGE-----
|>Hash: SHA1
|>
|>None wrote:
|>| Hello, your problem is that the SDL libraries are not well installed. in
|>| fact if you run glxgears, it should also give you an error (in my case
|>| it crashes X window)
|>|
|>| Do the following :
|>|
|>| What card do you have ? In case of Nvidia, do you have the latest nv
|>| drivers ?
|>
|>Eek! You don't want to run NWN with the nv drivers, you want the nvidia
|>drivers. There's quite a difference.
|
|
| That's all pretty much moot because I've got a Radeon 9000, running whatever
| drivers came with the distro out of the box. I'm a little leery of
| installing ATi's drivers, which I've heard are really good, because I don't
| know the ins and outs of X all that well, and don't want to start messing
| things up.

I've never done it, not having a radeon card, but it should be merely a matter of
replacing a driver name in XF86Config.
Assuming the install script actually does it's job properly.

- --
Leo Fellmann
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