Lists of unique IF game concepts?

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Archived from groups: rec.arts.int-fiction,rec.games.int-fiction (More info?)

Wurb.com allows you to browse the IF archive by things like genre.
However, I was wondering if there was a more concise list of games by
concept. By that I mean games that start with a particularly unique premise.

Specifically, I'm interested in this as a way to allow me to choose
among ideas for games that I have. Given a choice between two cool ideas
I would rather make a game with the one cool idea that hasn't really
been done.

For instance, the top level of a grouping by concept would contain
things like:
- PC plays an inanimate object
- PC is insane
- PC is sensory impaired
- game world is based on a video game
- game world is entirely underwater
- PC is a baby
- PC is non-human
- game world has ridiculous laws of physics
- progression through most of game requires word play

Actually, some of those ideas probably wouldn't be in the top level of
the concept tree, but they'd be in the tree somewhere.

If no such list exists then I would be happy to take all the replies to
this message and compile the list myself.

The only danger with such a list would be that it might give away a cool
twist in a game where you don't learn the cool idea until later in the
game. So perhaps it might be important to have some games listed with
something indicating that looking at the title would spoil the game. Or,
perhaps this list would not need to actually point to any games. It
would just list all the concepts that have already been explored so that
future designers can try something else or perhaps try and explore an
idea further.

The list might also include concepts which have never been explored.
That would give other designers a set of possible ideas to work with
which have not been done yet.
 
Archived from groups: rec.arts.int-fiction,rec.games.int-fiction (More info?)

Actually, Emily Short has a fairly extensive list along those lines:
http://emshort.home.mindspring.com/literacy.htm

I wouldn't find anything wrong with having another list, though,
especially one that focused a little more in-depth on some of those
ideas (perhaps a one-paragraph analysis on what specifically is
catlike about the writing in A Day For Soft Food, for example),
although you're quite correct that this sort of dicussion would result
in significant spoilers for some games.
 
Archived from groups: rec.arts.int-fiction,rec.games.int-fiction (More info?)

[I think this can safely just go on rgif, so I've updated followup-to]

In article <415897d2$1_2@127.0.0.1>, Fortytwo <news2@g42DOTorg> wrote:
>Wurb.com allows you to browse the IF archive by things like genre.
>However, I was wondering if there was a more concise list of games by
>concept. By that I mean games that start with a particularly unique premise.

Baf's Guide also, on the search page, lets you search by attributes
which seem pretty close to what you're looking for -- there's
"nonhuman protagonist", "maze", etc.

>Specifically, I'm interested in this as a way to allow me to choose
>among ideas for games that I have. Given a choice between two cool ideas
>I would rather make a game with the one cool idea that hasn't really
>been done.

I hate to sound unhelpful, but it seems like the best way to know
what's been done before is, you know, to play a bunch of games. This
has the additional benefits of 1) getting to see a bunch of games by
other people and analyze them from a design perspective and 2) getting
to play a bunch of games.

[..]
>Actually, some of those ideas probably wouldn't be in the top level of
>the concept tree, but they'd be in the tree somewhere.

Hmm, if you have a full concept tree with all the games from the
archive, wouldn't this be roughly as big as the number of games on the
archive? And so wouldn't that be not very useful any more?

--
Dan Shiovitz :: dbs@cs.wisc.edu :: http://www.drizzle.com/~dans
"He settled down to dictate a letter to the Consolidated Nailfile and
Eyebrow Tweezer Corporation of Scranton, Pa., which would make them
realize that life is stern and earnest and Nailfile and Eyebrow Tweezer
Corporations are not put in this world for pleasure alone." -PGW
 
Archived from groups: rec.games.int-fiction (More info?)

Dan Shiovitz wrote:
> Baf's Guide also, on the search page, lets you search by attributes
> which seem pretty close to what you're looking for -- there's
> "nonhuman protagonist", "maze", etc.

That's not really specific enough, but I guess it's a start.


> I hate to sound unhelpful, but it seems like the best way to know
> what's been done before is, you know, to play a bunch of games. This
> has the additional benefits of 1) getting to see a bunch of games by
> other people and analyze them from a design perspective and 2) getting
> to play a bunch of games.

Yes, but that would only work if people played every single game in the
archive. Or, I suppose, read the wurb.com review of every single game.
That would probably be more doable. Perhaps I'll give that a try.


> Hmm, if you have a full concept tree with all the games from the
> archive, wouldn't this be roughly as big as the number of games on the
> archive? And so wouldn't that be not very useful any more?

That would only be true if every single game was extremely unique. I'll
try reading through a bunch of wurb.com reviews and see if I can come up
with something interesting.