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Archived from groups: rec.games.frp.gurps (More info?)
In the White Wolf system (which I mostly dislike), combat allows margins of success with attack & defense (someone swings sword, you defend, only a little damage is dealt instead of opening your stomach), in Gurps, you either 100% hit, or 100% miss. Is there any way to implement anything like this?
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In the White Wolf system (which I mostly dislike), combat allows margins of success with attack & defense (someone swings sword, you defend, only a little damage is dealt instead of opening your stomach), in Gurps, you either 100% hit, or 100% miss. Is there any way to implement anything like this?
--------------= Posted using GrabIt =----------------
------= Binary Usenet downloading made easy =---------
-= Get GrabIt for free from http://www.shemes.com/ =-
