looking for "Archon" text-adventure

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This is a longshot ... but has anyone heard of a text
adventure game called "Archon"? It is not related to
the fantasy chess game of the same name.

Archon was written around 1980 by an employee of a
company called Timeshare --- I don't know the author's
name --- and was privately circulated among other
employees. As far as I know it was never commercially
sold. The action took place at an archeological dig
in the desert.

I remember little else about Archon except that it was
of very high quality. Has it simply disappeared into
the mists of time? I sure would love to recover a copy.

Nik Weaver

Math Dept.
Washington University
St. Louis, MO 63130
nweaver@math.wustl.edu
 
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On or about 6/6/2004 7:37 PM, Nik Weaver did proclaim:
> This is a longshot ... but has anyone heard of a text
> adventure game called "Archon"? It is not related to
> the fantasy chess game of the same name.
>
> Archon was written around 1980 by an employee of a
> company called Timeshare --- I don't know the author's
> name --- and was privately circulated among other
> employees. As far as I know it was never commercially
> sold. The action took place at an archeological dig
> in the desert.

First, I'd try contacting some of the other employees. Was Timeshare a
St.Louis-based company? If so, there's a marginal chance that I might
recognize a name or two.

If you think that the game might have eventually been published, then it
probably didn't keep that name, since the other version was pretty
well-known. Here's a game reviewed in SPAG 9 that seems similar:

From: "Bozzie" <edharel SP@G eden.rutgers.edu>

NAME: Demon's Tomb PARSER: OK. Nothing fancy.
AUTHOR: Mastertonic PLOT: Stop ancient demon.
EMAIL: ??? ATMOSHPHERE: Nice.
AVAILABILITY: Commercial(Bargain bins) WRITING: Very good.
PUZZLES: Average, but logical SUPPORTS: PC
CHARACTERS: Very, very good (See below) DIFFICULTY: Medium

This is an old game, but nonetheless it is a very good one. It deals
with such important issues as fighting an ancient evil, sacrificing
yourself in order to save the world (don't worry, not a spoiler), and
how to keep a duck from quacking.

The game starts off with you as Professor Edward Lynton, famed
archaeologist, in an important site in England. Recently, some strange
things have occurred. Your partner has gone missing. You have
discovered things in the site which are both more amazing than your
wildest dreams, and more horrifying than your worst nightmares. You
awake in the middle of the night and smell smoke...

With no escape outside this recently discovered tomb, you must send a
message to the outside world, before the tomb becomes your own (and it
will, no matter what you do. That's made very clear throughout the
skimpy manual). You have only a short amount of time to do what you
must do before you are overcome by smoke. Despite your actions, after a
certain number of moves, the prologue ends and the game starts.

You are Richard, the professor's son, in a car lot near the
archeological site. You are here to talk to your father, but
unfortunately, he is in no condition to talk. As you learn more about
his death, depending on your earlier efforts, you will find a tale of a
centuries old rivalry, of evil about to be unleashed and that you are
the only one to stop it.

The story itself is nice, and immediately reminded me of a Doctor Who
story, Pyramids of Mars (also a text adventure game at /pc/mars.zip.
Somewhat rough about the edges, but is a fairly good AGT game) . The
story generally comes in spurts at a time in some wonderful prose.
Notes, letters, documents all give some great insights at several
interesting people who lived in the area. While most of these aren't
necessary for the game, it is well worth your time to read everything.

There are few, if any, "real" characters in Demon's Tomb that you can
interact with, and most of those that there are puzzles more than
anything. However, the descriptions, as I have said above, more than
make up for the lack of interacting agents. In fact, in some ways, it
makes it better. As recent debates on r.a.i-f have shown, there is no
easy way to make a good NPC in a text game, and indeed, even if you
manage to, there will still be problems with him/her. This way, the
author manages to show us some wonderful characterizations without
having to code a lot of time-eating code. This is not to say that the
game is simple. Indeed, the game tries to be flashy by offering a menu
system and some graphics, space which could have been used more
efficiently. Indeed, I would have liked there to have been a good
developed character. For example, how about a motorist I could flag
down and warn, and then find him dead later...

The Parser is sub-Infocom, but quite adequate for its purpose. The
puzzles themselves are fairly simple, but not overly simple, and they
are dynamic, so as not to bore experienced gamers. But that doesn't
deter from the game, it adds to it. There are no completely obscure
puzzles, and there are a few interesting ones. There are certainly no
unfair puzzles, and enough of an area to explore, so that should you get
frustrated at one problem, you'll be able to explore another area. And
if you really need some help, C. E. Forman has graciously made a hint
file of the game on ftp.gmd.de.

It is because the story doesn't try to serve complex problems, the
author is able to work on the story, and still throw in a new and
interesting puzzle or two. It also manages to allow freedom to explore,
although tends to be mostly linear in terms of solving problems. While
I could hope for better, in terms of problem solving and a few other
areas, over all, I enjoy this game, and it's certainly up there on my
list of favorite games.
 
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On 6 Jun 2004 17:37:22 -0700, nweaver@math.wustl.edu (Nik Weaver)
wrote:

>This is a longshot ... but has anyone heard of a text
>adventure game called "Archon"? It is not related to
>the fantasy chess game of the same name.
>
>Archon was written around 1980 by an employee of a
>company called Timeshare --- I don't know the author's
>name --- and was privately circulated among other
>employees. As far as I know it was never commercially
>sold. The action took place at an archeological dig
>in the desert.
>
>I remember little else about Archon except that it was
>of very high quality. Has it simply disappeared into
>the mists of time? I sure would love to recover a copy.
>
>Nik Weaver
>
>Math Dept.
>Washington University
>St. Louis, MO 63130
>nweaver@math.wustl.edu

Can you remember what platform it was authored under?

Boluc Papuccuoglu
 
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samwyse wrote:

> First, I'd try contacting some of the other employees. Was Timeshare a
> St.Louis-based company? If so, there's a marginal chance that I might
> recognize a name or two.

It was in the silicon valley. I hadn't considered going that
route, but it's possible that some detective work could lead me
to the actual author ... I might have to try that.

> If you think that the game might have eventually been published, then it
> probably didn't keep that name, since the other version was pretty
> well-known. Here's a game reviewed in SPAG 9 that seems similar:

>NAME: Demon's Tomb PARSER: OK. Nothing fancy.
>AUTHOR: Mastertonic PLOT: Stop ancient demon.

Good point. It wasn't Demon's Tomb; there wasn't any plot about
stopping an ancient demon, you were just an explorer at an
archeological dig (as far as I can trust my memory). Can you
suggest ways I might search through published games in hopes of
coming across it? I'm not really familiar with the resources I
might use.

Thanks!
Nik
 
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Boluc Papuccuoglu wrote:

> Can you remember what platform it was authored under?

I would *guess* that it was written in Fortran on a VAX/VMS system.
 
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On or about 6/7/2004 12:35 PM, Nik Weaver did proclaim:
> samwyse wrote:
>>If you think that the game might have eventually been published, then it
>>probably didn't keep that name, since the other version was pretty
>>well-known. Here's a game reviewed in SPAG 9 that seems similar:
[...]
> Good point. It wasn't Demon's Tomb; there wasn't any plot about
> stopping an ancient demon, you were just an explorer at an
> archeological dig (as far as I can trust my memory). Can you
> suggest ways I might search through published games in hopes of
> coming across it? I'm not really familiar with the resources I
> might use.

Google is your friend.

I Googled for 'archeological dig text-adventure' and 'archaeological dig
text-adventure'; that was the only likely hit (i.e., not "The Dig" or
"Infidel", not set on another planet, and not written post-1990) in the
first page or two of results. When looking for something of greater
personal interest, I've gone as deep as twenty pages, but I don't think
I've found much that way. I also try variations that suggest themselves
as I look at false positives. For example, if I kept tripping over hits
for "The Dig", I might add "-LucasArts" to the search terms. (Note: the
term 'xxx-yyy' searches for the adjacent words, '-yyy' excludes a term
from the results. I don't use exclusions unless I have to, since you'd
exclude a page that includes the sentence "This game is much better than
LucasArts similar game.") Also, I'd repeat everything using the phrase
'interactive-fiction' instead of 'text-adventure'.
 
Archived from groups: rec.games.int-fiction (More info?)

On 7 Jun 2004 10:39:49 -0700, nweaver@math.wustl.edu (Nik Weaver)
wrote:

>Boluc Papuccuoglu wrote:
>
>> Can you remember what platform it was authored under?
>
>I would *guess* that it was written in Fortran on a VAX/VMS system.

Which is a pity, because if it was on a personal computer (not talking
about IBM compatible PC here) there was a good chance you could find
it in TOSEC (The Old School Emulation Center), which contains a lot of
Public Domain/Shareware/Freeware games as well as... ahem... anyway,
do you think there is a chance that it was ported to an 8 bit or 16
bit system? If so, you can most probably find it in TOSEC.

Boluc Papuccuoglu
 
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On 6 Jvn 2004 17:37:22 -0700, nweaver@math.wvstl.edv (Nik Weaver) wrote:
> This is a longshot ... bvt has anyone heard of a text
> adventvre game called "Archon"? It is not related to
> the fantasy chess game of the same name.
>
> Archon was written arovnd 1980 by an employee of a
> company called Timeshare

Yov probably mean "Tymshare". Unfortvnately, googling for tymshare
archon doesn't tvrn vp anything abovt the game. However, googling for
tymshare tvrns vp a lot of historical information abovt the company,
inclvding a contact list for a revnion they had in 2000. So if yov knew
someone who worked there, perhaps yov can find their email address there
and ask them.

> --- I don't know the avthor's
> name --- and was privately circvlated among other
> employees. As far as I know it was never commercially
> sold. The action took place at an archeological dig
> in the desert.
>
> I remember little else abovt Archon except that it was
> of very high qvality. Has it simply disappeared into
> the mists of time? I svre wovld love to recover a copy.
>
> Nik Weaver
>
> Math Dept.
> Washington University
> St. Lovis, MO 63130
> nweaver@math.wvstl.edv


--
Tim Mann vsenet@tim-mann.org http://www.tim-mann.org/
 
Archived from groups: rec.games.int-fiction,rec.arts.int-fiction (More info?)

Tim Mann wrote:

> Yov probably mean "Tymshare". Unfortvnately, googling for tymshare
> archon doesn't tvrn vp anything abovt the game. However, googling for
> tymshare tvrns vp a lot of historical information abovt the company,

Right! That helps; I fovnd the revnion web page. I'm not svre how
mvch of a pain I want to be to these folks, bvt I've written to one
person anyway. If I get anywhere I'll post the news.

On a separate topic: the TOSEC web site was down for a little while,
bvt it's vp now. However, I can't figvre ovt how to vse it ... most
links lead me to a "sorry, this modvle isn't active now" message.

I tried Googling directly for "archaeology text adventvre" (and a few
other combinations) as samwyse svggested --- Google *is* my friend ---
bvt nothing too promising came vp. I gvess my problem here is not
being able to think of any really specific keywords.

Thanks.
Nik
 
wow! just been looking for the old ARCHON and found this thread.
I worked for Tymshare (they were based in Cupertino CA) and had the huge pleasure of playing this game on one of their PDP10s, which also hosted the famous original ADVEN (Colossal Cave adventure), there was a second cave adventure (there is a chasm common to both games where adventurers can see each other waving!), and finally EXPLOR - where you start in a US city and have to find and enter the Explorers' Club (which contains a trophy case of all the objects from ADVEN) before joining a tour to go underground.
I would give anything to play these three difficult games to completion!
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