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Archived from groups: alt.games.quake (More info?)
Hey all,
I'm running Quake I with ProQuakeGL and was wondering if there is a way
to look up and down/aim with the mouse rather then binding cumbersome
keys on the keyboard to do the task--you know, make it so your Quake guy
isn't pointed at the same X axis the whole time, like modern-day FPS can.
I know you can do it with Quake I Tenebrae, which I have, but I would
wish to do do it with the older Quake. I've already tried copying the
..cfg file from Tenebrae to the original Quake, but it does not seem to work.
Any pointers? Thanks.
--
Cory "Shinnokxz" Hansen
http://coryhansen.com
Hey all,
I'm running Quake I with ProQuakeGL and was wondering if there is a way
to look up and down/aim with the mouse rather then binding cumbersome
keys on the keyboard to do the task--you know, make it so your Quake guy
isn't pointed at the same X axis the whole time, like modern-day FPS can.
I know you can do it with Quake I Tenebrae, which I have, but I would
wish to do do it with the older Quake. I've already tried copying the
..cfg file from Tenebrae to the original Quake, but it does not seem to work.
Any pointers? Thanks.
--
Cory "Shinnokxz" Hansen
http://coryhansen.com
