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My players have entered an ancient city in the middle of a vast desert.
The city is filled with undead, and some of them are under the control
of a mummy-cleric.
The city is under a powerful curse that prevents the decay of the city,
causes all who die there to rise again as undead and all who enter
cannot leave.
There are several different groups in the city besides the undead,
including a group of centaurs that are warring with a group of trolls,
a trapped dragon, and the remnants of a doomed adventuring party (to
show the PCs what will happen to them if they don't get out).
I am trying to think of a good way for the players to break the curse,
without it being to predictable (defeating the head monster, destroying
an evil artifact).
Any ideas?
My players have entered an ancient city in the middle of a vast desert.
The city is filled with undead, and some of them are under the control
of a mummy-cleric.
The city is under a powerful curse that prevents the decay of the city,
causes all who die there to rise again as undead and all who enter
cannot leave.
There are several different groups in the city besides the undead,
including a group of centaurs that are warring with a group of trolls,
a trapped dragon, and the remnants of a doomed adventuring party (to
show the PCs what will happen to them if they don't get out).
I am trying to think of a good way for the players to break the curse,
without it being to predictable (defeating the head monster, destroying
an evil artifact).
Any ideas?
