Low fps and stuttering on modern titles (is msi afterburner reducing performance?)

sal_rc

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Jul 30, 2015
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CPU -RYZEN 3 1200
GPU-inno 3d gtx 1060 6gb
MB - gigabyte ga ab350 gaming 3
RAM - 8 gb single channel Crucial-
2400Mhz running @2933Mhz-1.31v
PSU -Corsair VS 450

I built the system this January and initially it was running on 750ti before upgrading to 1060.After installing the 1060 I didn't reinstall Windows just removed drivers with ddu and installed latest ones from Nvidia if that matters.
Problem is that Im not getting stable 60fps in modern titles like rise of Tomb Raider,ac origins, Forza horizon 3 at ultra settings.It touches 60 but not stable goes down to 40 sometimes and also there are stutters.In ac origins I can't get past 40fps on high settings.
I use after burner and Riva for limiting fps to 60,yesterday when I ran benchmarks on rise of Tomb Raider it gave me 77 avg fps with afterburner and Riva closed but when I ran the benchmark with them open it dropped to 56 avg.Can afterburner be hindering the performance.
Also I can get stable 60 fps in Witcher on ultra settings (for reference).
 
fps limiter from riva tuner / afterburner is likely to culprit. try run the benchmark with / without the these software without the fps limiter.

in theory, they would hinder performance, but not noticeable. (pbbly 2-3 fps drop at most)

look like your cpu and gpu usage, and compare it against your fps. i have a feeling that the ryzen 3 1200 is struggling in some scenes when you game.

hence impacting your overall fps. i would say you either upgrade your cpu or tune down some settings (aa/shadows)
 


I did the benchmark without them and found a huge fps gain but can fps limiter cause unstable fps and stutters.
cpu usage does go high but at most its 80-85%,im running cpu on 3.5ghz
i was watching some youtube videos and they were getting 60 fps with maybe 3-5 fps drops with the same hardware only differnce was ryzen was running on 3.8
300Mhz shoudnt decrease performance that much.
 
let me explain why fps limiter decrease your fps.

a frame a produced in x ms, and when you stack the frame gen in ms to one second, count the number of frames you used to for stacking, you got your fps.

let's say you have 60 frames generated@15ms and 5 frames 20ms that's 65 frames in 1 second (65 fps). frame generation time are different due to the complicity of the scene the graphic card has to render, sometime is faster, and sometime is slower. i'm just using 15 ms and 20 ms as an example.

when you turn on fps limiter, it makes all frames generated faster than 16.7 ms at exactly 16.7 ms. so same 1 second, all the 15 ms got push to 16.7 ms. so you can only generate 60 frames, in that same second. hence you lose 5 fps. and if some frame don't make it in th 16.7 ms, it basicially became a 33 sec. so your fps drop by 1 for every image that didn't make the 16.7 ms timer. same image will be replayed, and that's why you are seeing a stutter.


 
Update:
i updated the bios to f23d(ryzen 2 update) and made a few tweaks in the BIOS and stuttering has reduced a lot,almost non existent now,though there's still low frame rates
 

i ran memtest and its not giving me any problems and what do u mean its a big one?
 


The benchmarks i saw in youtube were all using 8 gb ram so it might not be that big a problem,though they were running on dual channel.
As you know the ram pricing right now,i only bought 1 stick and thought would later buy another when they come down.