I use Geforce Experience and receive driver updates quite frequently. So, I don't think that's it. Idk about 1060 Pascal, turing might be better, but that might be other game because tf2 doesn't need so much gpu power anyway. Btw I get 500fps in community maps, which are designed to get better fps, (what I think) those maps require less cpu power. reason 1: No objectives, 2: fewer players, 3: lower quality of map i.e. no water, ragdolls, flames, and other CPU intensive stuff...this is quite interesting, there are several threads here with poor GPU utilization for 1660/ti even after DSR... I am starting to think now that this is more of a driver issue. my gtx1060, the moment i go 1440p will stay at >90% usage.
I didn't notice much of a difference, so I'll stick to normal, but I am certain it was having to work hard.as for DSR, improved visual fidelity as it is a form of anti-aliasing and should make the game more GPU bound especially in cases where you have a CPU bottleneck.
Yeah, ikr, just the usage increased from 30 to 70, not even more than 90... But the fps were the same. Tho it runs Rise of the Tomb Raider Ultra (AA: SMAA) on 60fps(vsync). Just when the benchmark of Geometric valley comes, it dips to 50-55 fps, as you would expect in a new game, cpu 100%, gpu 90%.i also find it interesting that the FPS remained the same as max FPS should go down but make it more stable as it would be closer to your min FPS.
Let me know if you want to chat about this in a dm. I could do some benchmarks, in tf2, and discuss... Discuss about 16x1 Ram, and how it might effect the fps...