[LSJ] Michael Luther fixing suggestion

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Archived from groups: rec.games.trading-cards.jyhad (More info?)

Michael Luther is currently so overpowered that anyone can easily call
him broken:

Capacity: 4
Discipline: aus pre
Camarilla: You may tap Michael during a referendum to change the votes
of a Camarilla vampire to votes of your choice. When Michael enters
combat, you may draw 1 card. Discard down to your hand size afterward.

A few days ago I was playing my voting deck and had Inner Circle with
two Princes in play (8 votes total). But my predator has Michael
Luther, so I effectively had NO votes while this little ah heck was
untapped. Playing a voting deck, I couldn't get rid of him, and even if
I'd manage to torporize him, this wouldn't change much, as he can use
his ability even in torpor!
If this isn't enough to call him broken, let's check his point cost.
Normal 4-cap vampire should have 3 points... so, BOTH his abilities
cost just ONE point? It's too generous for a small vampire.

I suggest changing his first ability to "change the votes of any Prince
or Primogen to votes of your choice". Michael will still remain very
powerful, but not as broken as he is now. At least, voting decks with
Justicars and Inner Circle members would have some chances against this
terrifying weenie.

Yours,
Ector
 
Archived from groups: rec.games.trading-cards.jyhad (More info?)

> Michael Luther is currently so overpowered that anyone can easily
call
him broken

i heard vote is dead anyway, since DU is banned and the Bowl of
Convergence is here, so why bother?
 
Archived from groups: rec.games.trading-cards.jyhad (More info?)

Ingrid Russo & Kindred Coersion are worse. And she doesn't even have to tap.

Ingrid Russo, !Ventrue, 4-cap, for DOM

Kindred Coercion
Reaction
Dominate
X blood
Only usable during a referendum. [dom] Cancel the votes of X vampires. The
affected vampires cannot be older than this reacting vampire. [DOM] As
above, but change the votes of the affected vampires to votes of your
choice.

"Ector" <Ector@mail.ru> wrote in message
news:1108336106.913489.315360@f14g2000cwb.googlegroups.com...
> Michael Luther is currently so overpowered that anyone can easily call
> him broken:
>
> Capacity: 4
> Discipline: aus pre
> Camarilla: You may tap Michael during a referendum to change the votes
> of a Camarilla vampire to votes of your choice. When Michael enters
> combat, you may draw 1 card. Discard down to your hand size afterward.
>
> A few days ago I was playing my voting deck and had Inner Circle with
> two Princes in play (8 votes total). But my predator has Michael
> Luther, so I effectively had NO votes while this little ah heck was
> untapped. Playing a voting deck, I couldn't get rid of him, and even if
> I'd manage to torporize him, this wouldn't change much, as he can use
> his ability even in torpor!
> If this isn't enough to call him broken, let's check his point cost.
> Normal 4-cap vampire should have 3 points... so, BOTH his abilities
> cost just ONE point? It's too generous for a small vampire.
>
> I suggest changing his first ability to "change the votes of any Prince
> or Primogen to votes of your choice". Michael will still remain very
> powerful, but not as broken as he is now. At least, voting decks with
> Justicars and Inner Circle members would have some chances against this
> terrifying weenie.
>
> Yours,
> Ector
>
 
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lehrbuch wrote:
> Ector wrote:
> > Michael Luther is currently so overpowered that anyone can easily
call
> > him broken:
>
> I can't quite tell if you're taking the piss, or not. Assuming
you're
> serious:
I'm quite serious. I have to be really serious in this situation.

> > A few days ago I was playing my voting deck and had Inner Circle
with
> > two Princes in play (8 votes total). But my predator has Michael
> > Luther, so I effectively had NO votes while this little ah heck was
> > untapped.
>
> He can only _change_ the votes. Call the vote, have both princes
vote
> "for", reserve the Inner Circle vote. Michael can then change one of
> the princes to vote "against". If he does so, the Inner Circle can
then
> vote "for" (Vote passes 6-2 plus whatever other votes are at the
table).
> If he doesn't change a prince vote, then the Inner Circle doesn't
vote
> (Vote passes 4-0 plus whatever other votes are at the table).
Thanks for your advice... I just lack the experience needed to play
voting decks. But I still have just +4 votes, so Michael "steals" 4
votes from me - isn't it too good for a 4-cap vampire?

> Alternatively, finesse the order that you call referendum in, so that
he
> taps on the "wrong" referendum.
Great! So, I should waste an action and a card JUST to make a 4-cap
weenie tapped? Why don't you suggest Mind Numb or similar cards?
If I need to waste an action of 8-cap Prince and a card just to tap a
4-cap vampire, it should be obvious that the weenie is broken.

> You could also appeal to, or bribe, the rest of the table to vote for
you.
What if I cannot? After all, I'm playing a deck that should have a lot
of votes, and I pay a good price for them. If anyone can pay just 4
pool to ruin my game, it's very bad for the game.

Ector
 
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denis wrote:
> > Michael Luther is currently so overpowered that anyone can easily
> call
> him broken
>
> i heard vote is dead anyway, since DU is banned and the Bowl of
> Convergence is here, so why bother?

I don't know where you could hear it... personally I NEVER said
anything like that. At least if you play voting deck with Obfuscate,
Forgotten Labyrinth allows you to easily get past the Bowl, and even
Lost in Crowds would be enough.

Ector
 
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Derek Rawlings wrote:
> > Ingrid Russo & Kindred Coersion are worse. And she
> doesn't even have to tap.
Even if Kindred Coercion WOULD allow changing the votes of older
vampires, this "combo" would still be worse than Michael Luther's
ability. Firstly, this requires a card... how many Coercions you are
going to put? Secondly, this requires some blood. But it doesn't work
anyway, so let's forget about it :)

> As for the ability being too potent, I'm not sure, as was mentioned
it can only
> change a vote, not make a vampire vote. It is quite strong, though.

You're not sure? Shall I make a few examples to make you sure? Here you
are:

1). Michael Luther + Presence skill card in an intercept/voting deck.
He can use his Auspex to block the first political action (in case
someone tried to "force him to tap", for instance), play Majesty and
UNTAP.
2). Michael Luther + Alexandra. You play a political action, tap your
Luther to push it, then untap him with Alexandra, and push the second
political action!

Ector
 
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Ector wrote:
> Michael Luther is currently so overpowered that anyone can easily
call
> him broken:
>

You can easily call any card broken..it doesn't make it so.


> A few days ago I was playing my voting deck and had Inner Circle with
> two Princes in play (8 votes total). But my predator has Michael
> Luther, so I effectively had NO votes while this little ah heck was
> untapped.

Not true. You had 8, reduceable to 0 if his ability were used on your
IC. Which is once per turn. After which, you would again have 8 for
subsequent votes.

You don't mention the rest of the table, nor any card play. If this is
the sum total of anti-vote tech at the table (and you can nearly
counter every other cardplay with your own, you are a vote deck
remember), then you can still pass every vote you call. That PA card
is worth 1 vote remember?

> Playing a voting deck, I couldn't get rid of him,

Banishment should be fairly effective. Coupled with might of the
camarilla even. Heck, play him in your own deck and contest him
already!


> I suggest changing his first ability to

I suggest adapting your play. He's not broken, but he is powerful...if
you vote, and if only once per turn.

G
 
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> Ingrid Russo & Kindred Coersion are worse. And she doesn't even have to tap.
>
> Ingrid Russo, !Ventrue, 4-cap, for DOM
>
> Kindred Coercion
> Reaction
> Dominate
> X blood
> Only usable during a referendum. [dom] Cancel the votes of X vampires. The
> affected vampires cannot be older than this reacting vampire. [DOM] As
> above, but change the votes of the affected vampires to votes of your
> choice.

Except for that entire "cannot be older" clause, of course... It's an evil card,
particularly when Arika chats with her Elder Kindred Network.

As for the ability being too potent, I'm not sure, as was mentioned it can only
change a vote, not make a vampire vote. It is quite strong, though.

Derek Rawlings
 
Archived from groups: rec.games.trading-cards.jyhad (More info?)

> > As for the ability being too potent, I'm not sure, as was mentioned it
> can only
> > change a vote, not make a vampire vote. It is quite strong, though.
>
> You're not sure? Shall I make a few examples to make you sure? Here you
> are:
>
> 1). Michael Luther + Presence skill card in an intercept/voting deck.
> He can use his Auspex to block the first political action (in case
> someone tried to "force him to tap", for instance), play Majesty and
> UNTAP.

"Firstly, this requires a card..."

Three, actually, (Presence, Auspex Intercept, Majesty) and a MPA... and
intercepting vote actions is a generally effective way of stopping vote
decks, and doesn't make Michael any stronger than say... Brazil, or if you
want the Majesty effect then Barth.

> 2). Michael Luther + Alexandra. You play a political action, tap your
> Luther to push it, then untap him with Alexandra, and push the second
> political action!

Which can never be better than a Bewitching Oration, though his ongoing
ability to do it is rather effective. Keep in mind though that unlike a
comperable Ventrue Headquarters, Michael is far more difficult to protect,
being easily rushable, and with the caveat that you haven't had to use him
to block something.

Yes, he makes a great addition to a vote deck, and can seriously cripple a
vote deck's ability to do what it wants, but broken? I don't think so.
Had I been playtesting him I would have said that both his abilities
together were too strong, and his ability is exceptional when compared to
say Katherine Stoddard (though she is also Black Hand).

Besides, if he's really causing you too much trouble, make a deal with a
cross table combat deck and have him dumped.

Derek Rawlings
 
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talonz wrote:
> Ector wrote:
> > Michael Luther is currently so overpowered that anyone can easily
> call
> > him broken:
> >
>
> You can easily call any card broken..it doesn't make it so.
>
>
> > A few days ago I was playing my voting deck and had Inner Circle
with
> > two Princes in play (8 votes total). But my predator has Michael
> > Luther, so I effectively had NO votes while this little ah heck was
> > untapped.
>
> Not true. You had 8, reduceable to 0 if his ability were used on
your
> IC. Which is once per turn. After which, you would again have 8 for
> subsequent votes.
>
> You don't mention the rest of the table, nor any card play. If this
is
> the sum total of anti-vote tech at the table (and you can nearly
> counter every other cardplay with your own, you are a vote deck
> remember), then you can still pass every vote you call. That PA card
> is worth 1 vote remember?

Or use Telepathic Vote Counting to cancel your own votes after Michael
Luther changes them.

John
 
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talonz wrote:
> Ector wrote:
>>Michael Luther is currently so overpowered that anyone can easily call
>>him broken:
>>
> You can easily call any card broken..it doesn't make it so.

Correct.

Before searching for fixes, first show that it is broken.

--
LSJ (vtesrep@white-wolf.com) V:TES Net.Rep for White Wolf, Inc.
Links to V:TES news, rules, cards, utilities, and tournament calendar:
http://www.white-wolf.com/vtes/
 
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Peter D Bakija wrote:
> Ector wrote:
>
> >Michael Luther is currently so overpowered that anyone can easily
call him
> >broken:
>
> Uhh, no. Really.

Agreed. Except:

> In the situation you mentioned (you have 2 Princes and an IC Member,
you
> predator has Michael Luther), barring any other input from the table,
you
> pass any vote you want:
>
> -Call a vote. Have all of your vampires vote for it. ML changes your
IC vote
> to "No". You win 'cause you have the +1 vote from the PA card. Or you
play a
> Bewitching from your hand on one of the vampires that didn't have
their vote
> changed.

Except that ONLY the acting minion can play the Bewitching, so 'one of
the vampires that didn't have their vote changed' is not always legal.

> Or whatever. ML is handy anti-vote tech, sure. But he only works on
one vote
> per turn, has to not be taking actions to do so, is easy to get
around with
> action mods or careful distributing of votes, and can be worked
around
> simply by getting help (which is both one of the strengths and
weaknesses ot
> political decks).

Again, agreed.

Ector's suggested that you could do the following with Michael:

> 1). Michael Luther + Presence skill card in an intercept/voting deck.

> He can use his Auspex to block the first political action (in case
> someone tried to "force him to tap", for instance), play Majesty and
> UNTAP.

Assuming he has the blood to play Majesty and is actually facing a
voting deck; if your opponent has a combat deck, especially one that
gets around S:CE with something commonly played like IG or Psyche,
Michael is usually NEVER going to block anything for fear of being
smeared along the ground like floor wax.

And also:

> 2). Michael Luther + Alexandra. You play a political action, tap your

> Luther to push it, then untap him with Alexandra, and push the second

> political action!

Which fails should people at your table have non-Camarilla votes. Not
that anybody plays with big Sabbat or Independent vampires, eh? And
it's not like Toreador have had problems pushing votes without Michael
either. Admittedly the Alexandra trick is a pretty good one, and is a
pretty nice example of optimizing a limited-use power.

> Peter D Bakija

-John Flournoy
 
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Ector wrote:
> Michael Luther is currently so overpowered that anyone can easily call
> him broken:

I can't quite tell if you're taking the piss, or not. Assuming you're
serious:

> A few days ago I was playing my voting deck and had Inner Circle with
> two Princes in play (8 votes total). But my predator has Michael
> Luther, so I effectively had NO votes while this little ah heck was
> untapped.

He can only _change_ the votes. Call the vote, have both princes vote
"for", reserve the Inner Circle vote. Michael can then change one of
the princes to vote "against". If he does so, the Inner Circle can then
vote "for" (Vote passes 6-2 plus whatever other votes are at the table).
If he doesn't change a prince vote, then the Inner Circle doesn't vote
(Vote passes 4-0 plus whatever other votes are at the table).

Alternatively, finesse the order that you call referendum in, so that he
taps on the "wrong" referendum.

You could also appeal to, or bribe, the rest of the table to vote for you.

--
* lehrbuch (lehrbuch@gmail.com)
 
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> I have some tools against Tzimisce... PTO is very good against them,
> especially with Elder Impersonations. Kindred Coercion is harsh, but
it
> requires a large vampire, not just a 4-cap! When I lose a political
> action to Kindred Coercion, we just "exchange" one card to another.
But
> I really can't do anything with Michael Luther without adding a lot
of
> cards ESPECIALLY against him (Mind Numbs and so on). And these cards
> would definitely spoil my deck.
>
> Ector

Except that you CAN do A LOT of things against Michael Luther, MANY of
which have been expanded on in this thread.

1) Order the casting of your votes carefully.
2) Banishment.
3) Anathema to convince combat players to burn him for 4 pool.
4) Hostile Takeover (if Ventrue)
5) Wait for him to change your votes, then use Telepathic vote counting
to cancel the votes of the changed vampire.
6) Play with him yourself (Democritus' special is nice if you end up
contesting)
7) Use Telepathic vote counting to retrieve the vote after Michael
Luther taps.

All of these are useful cards in many vote decks in their own right -
they shouldn't be "spoiling your deck".
 
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lehrbuch wrote:
> Ector wrote:
> [lehrbuch]
> > > He can only _change_ the votes...
>
> > Thanks for your advice... I just lack the experience needed to
> > play voting decks. But I still have just +4 votes, so Michael
> > "steals" 4 votes from me - isn't it too good for a 4-cap
> > vampire?
>
> Not especially. Of course, he's quite good, but only in the case
when
> someone else happens to be playing Camarilla voting vampires.
Looks like NOBODY is playing Camarilla now? There are multitude of good
titled vampires, so the chances of meeting they are rather high.

> It's just
> one of the (many) risks of concentrating large numbers of votes (or
> anything else) on a single vampire - the votes are vulnerable to
being
> screwed with by a single effect. At least Michael Luther's not
likely
> to send your Inner Circle member to torpor.
Imagine I had only two Princes... the same effect, -4 votes for me. The
same for three Princes, so the votes don't have to be on a single
vampire.

> Anyway, passing by 4 votes is still a referendum that passes.
Slightly
> less exciting from a Voter Captivation point of view, maybe, but you
can
> still get your 2 pool.
But the other players may also have votes! I have to pay at least 11
pool to get these 4 votes, and a tiny 4-cap weenie can steal them each
turn... and you still consider it fair?

> > > ...finesse the order that you call referendum in...
> > Great! So, I should waste an action and a card JUST to make a 4-cap
> > weenie tapped?
>
> No. You should spend an action to increase the chances that another
> action is successful, that's not a waste if the second action is
> worthwhile. Calling the "wasted" referendum might also draw out
> intercept and other vote interference effects.
>
> Also, Michael Luther's controller has to make a decision about
whether
> to tap on the first referendum, or not. If he saves Michael
> anticipating a second referendum, then don't call it - bleed or do
> something instead. No actions wasted.
What if he ALWAYS uses Michael? Should I play two actions each turn
just to get the second one passed? What if he would use Michael to make
the first referendum fail, then another player will just block the
second one?

> > What if I cannot [bribe the table]?
>
> You have the wrong cards in your deck, then. Put in some "Bribes",
> "Consanguineous Boon", "Disputed Territory", "Parity Shift",
"Anathema"
> etc. Players can usually be convinced to vote for something else, in
> return for such benefits.
If you are going to oust your prey, at least two players (your prey and
your predator) would be against you. They may allow Consangineous Boon
or even Disputed Territory if you give them the location, but not Kine
Resources Contested or Reins of Power. You and your allies may have
more votes, but Michael Luther is very likely to shift the balance to
their side. So, you will be unable to win.

> > After all, I'm playing a deck that should have a lot
> > of votes, and I pay a good price for them. If anyone can pay just 4
> > pool to ruin my game, it's very bad for the game.
>
> Clearly, your deck can't actually pass referendum when there is a
> trivial amount of opposition. This could well be a issue of deck
design
> rather than game design.
What do you call "trivial amount of opposition"? Michael Luther plus
combined 5 votes of my predator and prey against my 8 votes? The
opposition would be really trivial if Michael wouldn't be so broken.

Ector
 
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Peter D Bakija wrote:
> Ector wrote:
>
> >Michael Luther is currently so overpowered that anyone can easily
call him
> >broken:
>
> Uhh, no. Really.
>
> He is a handy vampire. But for him to work:
>
> -He needs to be untapped (i.e. not doing anything).
Not a big deal for a weenie.

> -He needs to be sitting next to you, otherwise, why does he care?
Your grandprey may wish to deny your KRC or Reins of Power if you are
ousting your prey. But nevertheless, most cards are working against you
only in hands of your predator or your prey.

> -You need to not have a vote action modifier in your hand
As John Flournoy said, Michael is likely to change votes of the acting
vampire, if there are no better targets. But playing Daughters of
Cacophony is an interesting idea... thanks a lot for it. Doesn't make
Luther less broken, though.

> -You need to not be able to garner any political help from someone
across
> the table.
Or the help may be insufficient. Your predator and prey may also have
their votes.

> In the situation you mentioned (you have 2 Princes and an IC Member,
you
> predator has Michael Luther), barring any other input from the table,
you
> pass any vote you want:
>
> -Call a vote. Have one Prince vote for it. If Michael changes the
vote, have
> the IC member vote for it. Boom. You win.
Only if having 4 votes would be enough. Don't you agree that "Tap: you
have -4 votes for this referendum" ability is too strong for a 4-cap
vampire with two disciplines?

> Or
>
> -Call a vote. Have all of your vampires vote for it. ML changes your
IC vote
> to "No". You win 'cause you have the +1 vote from the PA card. Or you
play a
> Bewitching from your hand on one of the vampires that didn't have
their vote
> changed.
>
> Or whatever. ML is handy anti-vote tech, sure. But he only works on
one vote
> per turn, has to not be taking actions to do so, is easy to get
around with
> action mods or careful distributing of votes, and can be worked
around
> simply by getting help (which is both one of the strengths and
weaknesses ot
> political decks).

I guess I should admit that my current deck isn't a "true voting deck".
It's a DOM/OBF stealth-bleed deck with some political actions (usually
not more than 10). Generally I have Arika and Gilbert Duane, sometimes
accompanied with Greger Anderssen.
Now imagine that I have all three mentioned vampires, my prey has 3
votes (one Priscus), and my predator has one Prince and the dreaded
Michael Luther. Now what? I simply cannot push Parity Shift, Reins of
Power, Banishment or PTO... anything! I simply have no "extra"
political actions to tap Luther, and I have no Bewitching Orations, as
most vampires have no Presence.
So, I'm forced to discard my political actions... and then my predator
can use Luther to push HIS political actions. You may call my deck
stupid (I admit that it's too aggressive), but I managed to win a lot
of games with it. Unfortunately, Michael Luther actually makes me lose
4 votes, which is definitely too good for a weenie.

Ector
 
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Ector wrote:

>Michael Luther is currently so overpowered that anyone can easily call him
>broken:

Uhh, no. Really.

He is a handy vampire. But for him to work:

-He needs to be untapped (i.e. not doing anything).
-He needs to be sitting next to you, otherwise, why does he care?
-You need to not have a vote action modifier in your hand
-You need to not be able to garner any political help from someone across
the table.

In the situation you mentioned (you have 2 Princes and an IC Member, you
predator has Michael Luther), barring any other input from the table, you
pass any vote you want:

-Call a vote. Have one Prince vote for it. If Michael changes the vote, have
the IC member vote for it. Boom. You win.

Or

-Call a vote. Have all of your vampires vote for it. ML changes your IC vote
to "No". You win 'cause you have the +1 vote from the PA card. Or you play a
Bewitching from your hand on one of the vampires that didn't have their vote
changed.

Or whatever. ML is handy anti-vote tech, sure. But he only works on one vote
per turn, has to not be taking actions to do so, is easy to get around with
action mods or careful distributing of votes, and can be worked around
simply by getting help (which is both one of the strengths and weaknesses ot
political decks).


Peter D Bakija
pdb6@lightlink.com
http://www.lightlink.com/pdb6

"How does this end?"
"In fire."
Emperor Turhan and Kosh
 
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Derek Rawlings wrote:
> > > As for the ability being too potent, I'm not sure, as was
mentioned it
> > can only
> > > change a vote, not make a vampire vote. It is quite strong,
though.
> >
> > You're not sure? Shall I make a few examples to make you sure? Here
you
> > are:
> >
> > 1). Michael Luther + Presence skill card in an intercept/voting
deck.
> > He can use his Auspex to block the first political action (in case
> > someone tried to "force him to tap", for instance), play Majesty
and
> > UNTAP.
>
> "Firstly, this requires a card..."
>
> Three, actually, (Presence, Auspex Intercept, Majesty) and a MPA...
and
> intercepting vote actions is a generally effective way of stopping
vote
> decks, and doesn't make Michael any stronger than say... Brazil, or
if you
> want the Majesty effect then Barth.

OK, this really requires three cards. But if you're playing an
intercept deck (Toreadors can built rather good intercept decks, you
know), you have a lot of Auspex intercept cards. And you may have a
bunch of Majesties (10 or even more) just to tap blockers and untap or
handle the cases your Magnums cannot handle. Thus, the only "rare" card
here is a Presence skill card. And Michael isn't the only good vampire
that could benefit from it, so you can have several copies...
Remilliard, Mercy, Ira Rivers and Yitzak are the best examples.
Now have a look at Kindred Coercion. How many of them can you put in a
deck? Not more than 3, I guess, unless you are playing in a metagame
filled with voting decks.
Intercepting is generally an effective way of stopping political
actions UNLESS the voting deck has Obfuscate. Forgotten Labyrinths,
Elder Impersonations and Lost in Crowds generally allow to pass the
action. But even a voting deck with Obfuscate cannot do anything with
Michael Luther without spending a lot of card slots.

> > 2). Michael Luther + Alexandra. You play a political action, tap
your
> > Luther to push it, then untap him with Alexandra, and push the
second
> > political action!
>
> Which can never be better than a Bewitching Oration, though his
ongoing
> ability to do it is rather effective. Keep in mind though that
unlike a
> comperable Ventrue Headquarters, Michael is far more difficult to
protect,
> being easily rushable, and with the caveat that you haven't had to
use him
> to block something.
This is MUCH better than Bewitching Oration, as Orations usually tend
to run out or clog in your hand. After all, nothing prevents you from
playing both Luther and Bewitching Oration to ensure you good Voter
Captivations.
Ventrue HQ is good, but it's a location, so it can be stolen or
destroyed in various ways. But Luther can only be Rushed, and Rush
decks usually don't play a lot of politics, so they don't feel his
threat and prefer to Rush larger vampires.

> Yes, he makes a great addition to a vote deck, and can seriously
cripple a
> vote deck's ability to do what it wants, but broken? I don't think
so.
> Had I been playtesting him I would have said that both his abilities
> together were too strong, and his ability is exceptional when
compared to
> say Katherine Stoddard (though she is also Black Hand).
Katherine Stoddard is nothing compared to Michael. Her Black Hand
status is useless, as most Black Hand decks play Obfuscate or Auspex,
and she has only dom and for. Her ability requires a deck with a lot of
Auspex cards, but she has no Auspex herself! I'd say that Katherine is
well-balanced.
Speaking about Luther... I've seen him in action, and he's obviously
overpowered. Most 4-cap weenies perform only "maintenance service" -
they can bleed, hunt, resque, sometimes even block or Rush, but not
Luther.

> Besides, if he's really causing you too much trouble, make a deal
with a
> cross table combat deck and have him dumped.
What if there are no cross table combat decks? Moreover, the Toreador
players usually block Rushes on Michael Luther, as he is low on blood,
but still performs a task suitable for a 6-7 capacity vampire.

Ector
 
Archived from groups: rec.games.trading-cards.jyhad (More info?)

talonz wrote:
> Ector wrote:
> > Michael Luther is currently so overpowered that anyone can easily
> call
> > him broken:
> >
>
> You can easily call any card broken..it doesn't make it so.
Surely. But I'm doing my best to defend my point of view.
>
> > A few days ago I was playing my voting deck and had Inner Circle
with
> > two Princes in play (8 votes total). But my predator has Michael
> > Luther, so I effectively had NO votes while this little ah heck was
> > untapped.
>
> Not true. You had 8, reduceable to 0 if his ability were used on
your
> IC. Which is once per turn. After which, you would again have 8 for
> subsequent votes.
>
> You don't mention the rest of the table, nor any card play. If this
is
> the sum total of anti-vote tech at the table (and you can nearly
> counter every other cardplay with your own, you are a vote deck
> remember), then you can still pass every vote you call. That PA card
> is worth 1 vote remember?
Yes, yes, I just made a mistake, but Michael STILL makes me to lose 4
votes, which is far too good for a 4-cap vamp. You may notice that I
lose at least 4 votes in these configurations: two Princes, one IC, or
IC + one Prince. Yes, I remember that PA card is worth 1 vote. Still,
having -4 votes can make the referendum fail.
And sometimes Michael's ability is worth much more than 4 votes.
Imagine you and your cross-table ally both have IC members - would they
vote when the little devil is untapped? Thus, your faction has -8
votes. Still not enough to call Michael broken?

> > Playing a voting deck, I couldn't get rid of him,
>
> Banishment should be fairly effective. Coupled with might of the
> camarilla even. Heck, play him in your own deck and contest him
> already!
Banishment would never be effective against a 4-cap vampire that is
full most of the time. Might of the Camarilla? What if his controller
has another vampire in his uncontrolled region?
Finally, you suggest to contest him. If I'd be forced to do this, would
you agree that he is broken?

>
> > I suggest changing his first ability to
>
> I suggest adapting your play. He's not broken, but he is
powerful...if
> you vote, and if only once per turn.
OK, I really vote once per turn. Do you think that "casual voting"
decks should die? Why? I have a lot of good permament votes, I pay a
good price for them, then someone pays just 4 pool to cancel at least 4
of my votes. That looks like a definition of "brokenness" :)

Ector
 
Archived from groups: rec.games.trading-cards.jyhad (More info?)

FC wrote:

> If the guy is giving you problems consistently the obvious answer is
to
> include a few copies of him in your own deck. Contesting him would
> certainly stop him and he could be very useful even if your
opponents
> doesn't play him - now YOU steal the votes of Leandro (or whomever).
>
> Alternatively, there is a nifty 6 cap primogen with superior
presence....
>
> Victoria Ash (Toreador Primogen, Capacity 6, Group. 2)
> Disciplines: aus cel dom PRE
> Ability: Victoria can tap a younger ready vampire as a +1 stealth (D)
action
>
> She isn't Arika, but she could go into a Ventrue deck fairly easily.
Paid
> for
> by just one Voter Captivation and a Minion Tap. Just a thought.
>
> Heck Alexandra can be used to tap any toreador. But she might be a
bit
> on the expensive side - especially as a potential contested vampire
:)
>
> IMO Michael Luther is below Voter Captivation on the political power
curve
> (I am not saying that VC is too powerful - but actually ML is one of
the
> things
> keeping VC in check).
>
> Frede

Look, if I'm forced to contest a 4-cap vampire or include a 6-cap
Victoria Ash to tap him, doesn't this itself mean that the vampire is
overpowered?
To my mind, fledglings like Michael Luther should stay away from
politics... don't even mentioning changing the votes of Inner Circle
members :)

Ector
 
Archived from groups: rec.games.trading-cards.jyhad (More info?)

LSJ wrote:
> talonz wrote:
> > Ector wrote:
> >>Michael Luther is currently so overpowered that anyone can easily
call
> >>him broken:
> >>
> > You can easily call any card broken..it doesn't make it so.
>
> Correct.
>
> Before searching for fixes, first show that it is broken.
Well, I'll try:

Please look at the situation: in a four-player game I and my
cross-table ally both have an IC member. My predator has a Prince and
untapped Michael Luther. Both me and my ally cannot push any political
actions while Luther is untapped, though we have 8 votes against two.
If at least one IC member votes, Luther would change his votes, so he
effectively "steals" our 8 votes.
If you don't agree that this is too good for a 4-capacity vampire,
please tell me what do you call "broken".

Yours,
Ector
 
Archived from groups: rec.games.trading-cards.jyhad (More info?)

John Flournoy wrote:

> Except that ONLY the acting minion can play the Bewitching, so 'one of
> the vampires that didn't have their vote changed' is not always legal.

Well, yeah, that. Unless you are, umm, playing a Daughters vote deck! Who
have that "gain votes if you aren't the acting minion" modifier! Take *that*
Michael Luther!


Peter D Bakija
pdb6@lightlink.com
http://www.lightlink.com/pdb6

"How does this end?"
"In fire."
Emperor Turhan and Kosh
 
Archived from groups: rec.games.trading-cards.jyhad (More info?)

> Well, yeah, that. Unless you are, umm, playing a Daughters vote deck!
> Who have that "gain votes if you aren't the acting minion" modifier!
> Take *that* Michael Luther!

In which case Michael Luther probably can't use his special anyway, since
they aren't generally going to get Camarilla titles.

Take *THAT* Michael Luther!

Ankur
 
Archived from groups: rec.games.trading-cards.jyhad (More info?)

James Coupe wrote:
> In message <1108336106.913489.315360@f14g2000cwb.googlegroups.com>,
> Ector <Ector@mail.ru> writes:
> >Michael Luther is currently so overpowered that anyone can easily
call
> >him broken:
>
> A word of advice. Given how people have reacted to your other
> protestations of doom, gloom and how things are, when you are tempted
to
> post "<X> is broken", I would suggest writing a post which is,
instead,
> called "I'm having trouble with <X>. Any help?" And then write an
> appropriate post for that title.
>
> Asking for, and critically engaging with, assistance is likely to get
> you far more respect and useful responses. Then, if you find that
there
> is no useful advice, move on to issues of overpowered or broken.

I really appreciate your attitude. And I really know that I shouldn't
even try to do LSJ's job :) But I really don't see anything especially
bad right now; moreover, I win in any case - if people convince me that
I'm wrong, I'll get precious knowledge, if not, the game may become
better.
And I really don't see any point of "I'm having trouble with Michael
Luther" topic. Yes, I know that I can tap him, and I can convince a
Rush deck to kill him, etc. etc.
But I really wonder, why the 4-cap is so overpowered that I should use
special card module against him? And I really can't find any answer.

> Why weren't you including other sources of vote in your deck? Vote
> cancellation isn't unheard of. Other people also voting isn't
unheard
> of. With a Vox Senis on a table, say, that and the odd political
card
> is enough to cramp your style early on. Having other methods of vote
> push is useful++.
Well, I lied (just tried to make things clear but shame on my head
nevertheless...) My deck wasn't a "regular" voting deck, it was a
DOM/OBF S&B deck with a voting module. So, I almost never have a second
voting card in my hand, and I have no Bewitching Orations. But I
usually have at least 6 permanent votes (or even 8), plus one from the
PA card and plus one for the Edge, if necessary, so I generally can
push my referendums... but Michael Luther really destroys my voting.

> >Playing a voting deck, I couldn't get rid of him, and even if
> >I'd manage to torporize him, this wouldn't change much, as he can
use
> >his ability even in torpor!
>
> Erm, with 8 votes, you're probably going to survive a Blood Hunt. So
> you get him into torpor and then diablerise him.
If I only could torporize him... Yes, I know that I should convince a
Rush deck to do this for me, but this isn't always possible.

> Additionally, playing a voting deck doesn't mean you *only* have to
> include votes! It's perfectly acceptable, indeed sensible, to
include
> (say) pool gain which you use for a Sub Machine Gun, or capitalise on
> your buffer of pool with a tasty ally, or whatever. If there's one
> thing a Camarilla vote deck should be able to do well, it's gain
pool.
> Not only have you got good Presence, you've got good mono-clan
options
> (should you choose) for Consanguineous Boon and, with two Princes,
you
> have one of the best cards in the game - Parity Shift.
As I said, my deck was primary S&B, with Arika, Gilbert Duane and
Greger Anderssen. It has Parity Shifts, as well as few PTOs, some
Banishments, Disputed Territory and Reins of Power. Consangineous boons
aren't especially good for me, as my vampires belong to different
clans, and Presence is a problem. Nevertheless, without Luther I
usually can play most of my political actions.

> If the options above don't appeal for spending your pool, what clan
are
> you playing? Ventrue? Well then, let's drag out a Hostile Takeover.
> You can afford the pool - you're *planning* for it. How much pool
are
> they willing to spend to keep him? You should be either able to
extort
> pool or steal him. A good result both ways.
What a GREAT advice!!! I will look for this card.

> Not playing Ventrue? What are your Justicar options like?
Temptation
> of Greater Power. This is not the game destroying card it once was,
> culling soul of vampires everywhere. But if you have the opportunity
to
> include it in a deck with pool gain, it's a significantly strong
card.
Again, I'll try to find it, though it would be very painful to play it
for a 4-cap vampire.

>
> Don't like the above? 5 of the Inner Circle have Presence. Leandro,
> Alexandra, Gwendolyn and Arika have PRE, Harrod has pre. The others
are
> Nosferatu (Harrod) and Tremere (Etrius). Yes, you could be including
> either of them in an unconventional vote-y deck. But you have 5
options
> with PRE/pre. And your other vampires may well have Presence too.
Want
> a good card? Mind Numb. Tap them now AND next turn.
Unfortunately, only Arika can play it in my deck, and wasting her
action for it isn't good enough.

> Want another option? Even if you don't have Presence? That old
Jyhad
> stalwart, Misdirection. Tap 1 vampire, 1 pool. And you can generate
> the pool. Hell, just play Bribes. You don't even have to win the
vote,
> you get a pool!
Tap him for a one turn for a pool and master phase action? Seems not
very good to me. Unfortunately, Bribes aren't suitable to my deck, as I
don't have a lot of politics.

> Are these specific defences against a single vampire? No. Vote
push,
> pool gain and/or secondary threads to your deck (allies, equipment,
> theft of vampires, whatever) are generally useful. Methods of
tapping
> vampires are generally useful. Want to get a bleed through? Tap the
> vampire first. Worried about Delaying Tactics? Tap the vampire
first.
> At least that way they waste a Wake too (if they have one)
Well, I can bleed at stealth even without tapping them :) Anyway, I
cannot play Mind Numb, and Misdirection is too expensive for a one-turn
solution.

> The vote deck, of course, has the option of Banishment. Not so great
on
> a small vampire, but if you could (as you suggested) get him in
torpor,
> he was losing blood. You call a vote and send him to torpor. Do I
> bring him back out? That's another pool, or two, or three. Sure,
you
> probably wouldn't include it just for him - which is good - but if
the
> opportunity comes up, it's worth considering. And if you're playing
an
> Inner Circle vote deck, Banishment is always on your "consider" list.
> You're playing big vampires and have lots of votes. These things
work
> *well*.
Oh, I really like Banishment, and I have them. But Michael is almost
always full, so even if I manage to Banish him, he will return on the
next turn.
>
>
> >If this isn't enough to call him broken, let's check his point cost.
> >Normal 4-cap vampire should have 3 points... so, BOTH his abilities
> >cost just ONE point? It's too generous for a small vampire.
>
> "Tap to" for any ability is a big cost. He can't act. If his
> Methuselah is calling votes, he's paying four pool to cancel your
votes,
> and not acting with it. A good use of pool? Well, maybe.
> Questionable. Why not just include some free vote push instead?
Sure,
> it might work out well this way, but...
Well, what would be the fair price for a LOCATION that could tap to
change votes of a Camarilla vampire? At least 2 pool, IMHO. Now add two
disciplines, ability to hunt, bleed, resque, block, etc. etc. and "draw
card in combat" ability.. I simply can't understand how all this
combined can cost 4 pool.
And Michael Luther CAN act, if you don't need his ability. This may
easily happen if you with your allies have more votes or if nobody
plays Camarilla. "Free vote push" can appear in your hand when you
don't need it and disappear when needed, and your Luther is always with
you. Moreover, what prevents you from using BOTH Luther and vote
pushing? At least this allows to play a lot of Voter Captivations.

> Is he using him to cancel your votes? Well, for a start, he doesn't
> know if you're going to be playing a vote deck, or with Camarilla
> vampires. That's a risk. Sure, he gets an okay vampire at the end
of
> it, but for 4 pool (if no-one else is playing a vote deck), he's
> probably underpowered.
The maximum risk is 1 pool for him, as Michael's disciplines alone are
worth 3 pool. He also has 4 blood (not 3) and an interesting combat
ability, so I'd say that you lose almost nothing even if nobody plays
Camarilla.

> Look at Mariel, for instance. In Jyhad, 7s got 7 points (pretty
much)
> and Mariel's ability is "tap to". It's a good ability, but it's
> expensive.
The difference is clear: an action of 7-cap vampire (that you lose to
tap Mariel) is much more expensive than an action of 4-cap weenie.
After all, Mariel's ability is defensive, and it alone won't allow you
to win. Michael's ability can be used to push your politics, so it's
much more powerful.

>
> Draw a card on entering combat isn't that great. It's good, but he's
> not that great a vampire to use it effectively - if it was on a
combat
> monster, say, it would be huge. With aus/pre, you don't generally
want
> combat. You probably want cel to make offensive combat a realistic
> possibility. So you're either bleeding (and defending) or blocking
(and
> defending). Oh look. Blocking taps you. Bleeding taps you.
Surely, THIS ability isn't great... but it still worth something. If
Luther's primary ability is useless, you may gain an advantage from the
second one. Play Presence skill card on him and play Majesty. Oh
look... combat ends AND UNTAP! Yes, I know this isn't very realistic,
but it can work.

> The two abilities aren't mutually exclusive - you could be rushed,
say -
> but it's hard to use both effectively. Even if you go for PRE, anti-
> S:CE tech is hardly unheard of (especially in your combat heavy
> playgroup, perhaps).
God thanks that it's hard to use both of the abilities! Luther is
broken enough even now.

> And if he *is* seriously good, anyone with resource manipulation
tactics
> could try and take him out. Banish him, rush him, whatever.
Vampires
> with good abilities have a "KILL ME NOW" sign lit above their head.
> Your deck doesn't have any way to manipulate vampires and only plays
> straightforward votes damage votes with a little pool gain and
nothing
> else? Too bad. Thankfully, there are other decks that can be done
> better.
Michael Luther is dangerous only for the voting decks (or in the voting
deck). He's not Jost Werner or Arika. Thus, a voting deck needs a
really good reason to make a Rush deck to rush him.

All that said: don't you think that my suggestion would make the game
better? After all, it's simply unrealistic to have a 4-cap vamp that is
able to regularly change the votes of IC members. How could he do that?

Yours,
Ector
 
Archived from groups: rec.games.trading-cards.jyhad (More info?)

Ector, I know that it really must irk you to have to tweak your
strategy, but it is all what V:TES is about. There are lots of solid
deck ideas around, but none win every time. Other than luck, Jyhad is a
game where small changes (in strategy, card ratios, etc.) can make a
big difference.

Check out the tournament reports - it is not unfrequent that decks such
as yours (I'm currently using a vote/Obf deck myself, with limited
success due to the abundance of combat decks in my metagame) have to
change gears - "wow, my votes are not working because of Demonstration,
Telepathic Vote Counting, lots of delaying tactics, lots of poison
pill, Michael Luther or plainly lots of votes in the table. Big vamps
should be versatile or you lose your investment: Arika can easily
stealth bleed for three every turn! Add freak drives, blood gain,
minion taps, etc. Use her to steal allies. Use her to steal locations.
She can do lots of things! Not being able to push votes rampantly
should NOT render a big cap vampire useless.

Metagame is very important. You might have had the "top" deck in your
group, but it is hard to stay that way. Even moreso without constant
adjusting. One of my friends used to terrorize the table with a
Tzimisce deck (it is really hard to PTO something with +7 intercept).
He wasn't happy when another guy got sick of having his princes
torporized and played a weenie potence deck. How fair is it to have
Lambach torporized by Hector Sosa using Burning Wrath?

I believe this is why this game has lived for so long - it is hard to
design a deck that wins every time, since just clumping together a
bunch of rares won't get you very far.