Lunar Questions

G

Guest

Guest
Archived from groups: alt.games.whitewolf (More info?)

Ok two questions about lunars, as I currently am in the forming of an
Exalted game.

Has anyone already come up with Beastman Form gifts dealing with having
wings and being able to fly? If so, could you post them or a link to them?
Otherwise, I gotta make it up on my own.

Second question, what did the Lunars have to do with the Coup? I was
flipping through my Zenith caste book and foun in the black box on pg. 33.
It makes reference to the character Wind not knowing the role that the
Lunars played in the fall of the Solars. This was kind of news to me, as I
thought the Lunars got screwed in the coup too, since they had to move into
the wyld areas. Anyone got any info on this?

Jesse
 
Archived from groups: alt.games.whitewolf (More info?)

Jesse Stevens wrote:

> Second question, what did the Lunars have to do with the Coup? I was
> flipping through my Zenith caste book and foun in the black box on pg. 33.
> It makes reference to the character Wind not knowing the role that the
> Lunars played in the fall of the Solars. This was kind of news to me, as I
> thought the Lunars got screwed in the coup too, since they had to move into
> the wyld areas. Anyone got any info on this?

They were co-conspirators. They mostly just let it happen, though some
helped and some got regrets at the last minute and tried to fight along
with the Solars.

They got chased off or went into self-imposed exile years and years
afterwards.
--
Stephenls
Geek
"I'm as impure as the driven yellow snow." -Spike
 
Archived from groups: alt.games.whitewolf (More info?)

Jesse Stevens wrote:

> Ok two questions about lunars, as I currently am in the forming of an
> Exalted game.
>
> Has anyone already come up with Beastman Form gifts dealing with having
> wings and being able to fly? If so, could you post them or a link to them?
> Otherwise, I gotta make it up on my own.

Yes. In fact, they're part of the official errata, and can be found
published in the Exalted player's guide.

They are as follows:

Fluttering Wings
Prerequiste Gifts: None
The character has weak wings good only for fluttering
flight or flaps of skin that allow gliding. The primary
effects are to double the character's vertical jumping
distance and triple the character's horizontal jumping
distance. This stacks with other modifiers. In addition,
the character can fall any distance without injury. This
can also simulate characters with incredibly athletic
legs, for example a Lunar with a springbok or rabbit
totem.

Soaring Pinions
Prerequisite Gifts: Fluttering Wings
The character has mighty wings, which allow her to swoop
and soar at speeds of up to 35 mph. The character's
wingspan is at least twice as wide as the character is
tall, and the Exalt cannot fly if he cannot spread his
wings. The character must make a Stamina + Endurance roll
every 4 hours of soaring flight or every hour of flapping
flight. The speed of flight can be modified by Charms and
effects that increase the character's running speed.

Aspect of the Gillman
Prerequisite Gifts: None
The character is totally at home underwater. He can swim
at normal running speed, make attacks without penalty
(even ranged attacks) and breathe water as easily as air.
The character is perfectly ampibious and needs no
transition time between air and water.


>
> Second question, what did the Lunars have to do with the Coup? I was
> flipping through my Zenith caste book and foun in the black box on pg. 33.
> It makes reference to the character Wind not knowing the role that the
> Lunars played in the fall of the Solars. This was kind of news to me, as I
> thought the Lunars got screwed in the coup too, since they had to move into
> the wyld areas. Anyone got any info on this?

Another thread on the newsgroup already covers this in detail. I'm too
lazy to go do so myself. The gist is that the lunars knew about it. Some
helped, some didn't, some just closed their eyes and let it happen.
 

Latest posts