Mac, Linux Versions Of 'Batman: Arkham Knight' Canceled

Status
Not open for further replies.
OSX is not "basically linux". It is "basically" UNIX.

Game developers are just lazy, plain and simple. They have a hard time making games for Windows, let alone good high quality games. This does not surprise me at all, Linux is just too much of a big boy OS for them to handle
 
OSX is not "basically linux". It is "basically" UNIX.

Game developers are just lazy, plain and simple. They have a hard time making games for Windows, let alone good high quality games. This does not surprise me at all, Linux is just too much of a big boy OS for them to handle

BigBoy OS? Publishers are out to make money. You don't make money developing for something that has less than 2% of the market share and of that 2% even less would be interested in buying the product.

 


Yeah, publishers are out to make money. Even to the point that they really hate "It's ready when its ready" that Id used to proclaim. Now it has to be done by a certain date. period. If not, oh well... ship it anyway and start patching it. Arkham's damage because of being pushed out the door was so bad that they couldn't even blame the hemorrhaging sales on piracy. Not in the face of so many bad reviews and complaints. (I'm sure they'll try if they believe they can work it to their advantage though.)

EDIT:
As to "Big Boy OS," Linux hasn't been able to grab a foothold in the face of the juggernaut OS with monopolistic practices. So, while Linux is a very capable system (and yes, Windows has it plus of hiding complexity... at the cost of flexibility) it remains fairly unknown to the average joe. We who visit here are not the average joe though.
 
Considering the Windows one doesn't even feel finished, it does not surprise me at all that they cancelled the Linux and OSX ports. That title has been a disaster on all computer fronts. Same with Warner Bros other disaster; Mortal Kombat X.
 
OSX is not "basically linux". It is "basically" UNIX.

Game developers are just lazy, plain and simple. They have a hard time making games for Windows, let alone good high quality games. This does not surprise me at all, Linux is just too much of a big boy OS for them to handle

BigBoy OS? Publishers are out to make money. You don't make money developing for something that has less than 2% of the market share and of that 2% even less would be interested in buying the product.

Nobody uses Linux because it has no proprietary software. It has no proprietary software because nobody uses Linux.
 
I wasnt complaining about them dropping linux, I was simply not surprised. Anyone who thinks big games will come out for linux is smoking something strong. If you read my post, I say that they cannot even get it right on Windows half the time (more than half the time honestly).

Gamers have started to accept that they will be buying broken games during launch. You people pay $60 for a broken game. So much for the PC master race when your $1500 rig has trouble playing the newest games while console players have no trouble. I love PC gaming, but i would rather play a game that works on ps4 than a broken game on my $1500 rig. The pc gaming community needs to stand up for itself. We have no problem paying $1000 for an 8 core i7, $600+ a pop for a graphics card but ignore the fact that when games come out they are BROKEN.

Wake up people. The industry does not care about you, they think you are a fool.
 
Wait, Someone had a preorder for the Mac/Linux version after all the Windows problems that WB won't fix for paying customers? Can someone give me a list of these people, I have a swamp and a bridge I want to sell them.
 
"If it can’t fix the PC version, it makes sense to abandon the Mac and Linux platforms altogether."

This is wrong. Porting to other platforms forces you to look at code from a different perspective, and often shows you errors in the "main" code source that would not be found otherwise.
 
sounds like it'd be less a osx/unix/linux/windows issue as a directX vs openGL issue, no? forgive me if i'm incorrect, but since openGL is used in both those systems, seems probable.
 


It is more of a "The Windows version is a buggy disaster, and we don't want to invest in another port".

Really, game developers could be intelligent and just write their ports for SDL / OpenGL in the first place, and then they run anywhere. Instead, established developer workflows and inertia have major studios often starting on console (where performance is most important to them, so they micro optimize platform specific engines for the PS4 / Xbone) and then after that start bringing it back to normal operating systems. But rather than write one general purpose PC port (which would technically be highly portable to Android as well since more and more Android SoC's are supporting full OpenGL 4 now) they are used to writing to win32 + DX in house, so they do that, and then after that try having another dev house port that to everything else.

Obviously in Arkham Knight's case, since the initial port was so bad, they just stopped all further efforts entirely. But its a design decision on the developers part whether they want to treat Windows like a console and write specifically for it or if they want to make their game portable from the start by using open standards and common infrastructure.
 
OSX is not "basically linux". It is "basically" UNIX.

Game developers are just lazy, plain and simple. They have a hard time making games for Windows, let alone good high quality games. This does not surprise me at all, Linux is just too much of a big boy OS for them to handle

BigBoy OS? Publishers are out to make money. You don't make money developing for something that has less than 2% of the market share and of that 2% even less would be interested in buying the product.
OSX is not "basically linux". It is "basically" UNIX.

Game developers are just lazy, plain and simple. They have a hard time making games for Windows, let alone good high quality games. This does not surprise me at all, Linux is just too much of a big boy OS for them to handle

BigBoy OS? Publishers are out to make money. You don't make money developing for something that has less than 2% of the market share and of that 2% even less would be interested in buying the product.
OSX is not "basically linux". It is "basically" UNIX.

Game developers are just lazy, plain and simple. They have a hard time making games for Windows, let alone good high quality games. This does not surprise me at all, Linux is just too much of a big boy OS for them to handle

BigBoy OS? Publishers are out to make money. You don't make money developing for something that has less than 2% of the market share and of that 2% even less would be interested in buying the product.

This is cart before the horse scenario. Windows wasn't always the gaming platform it is now. It grew over time. But, developers published games for Windows and now it's essentially the "only" non-console market.

People are not going to migrate to Linux if developers don't support the OS. And Developers are not going to develop for Linux unless people migrate to Linux...

It's a vicious cycle.
 
OSX is not "basically linux". It is "basically" UNIX.

Game developers are just lazy, plain and simple. They have a hard time making games for Windows, let alone good high quality games. This does not surprise me at all, Linux is just too much of a big boy OS for them to handle

BigBoy OS? Publishers are out to make money. You don't make money developing for something that has less than 2% of the market share and of that 2% even less would be interested in buying the product.
OSX is not "basically linux". It is "basically" UNIX.

Game developers are just lazy, plain and simple. They have a hard time making games for Windows, let alone good high quality games. This does not surprise me at all, Linux is just too much of a big boy OS for them to handle

BigBoy OS? Publishers are out to make money. You don't make money developing for something that has less than 2% of the market share and of that 2% even less would be interested in buying the product.
OSX is not "basically linux". It is "basically" UNIX.

Game developers are just lazy, plain and simple. They have a hard time making games for Windows, let alone good high quality games. This does not surprise me at all, Linux is just too much of a big boy OS for them to handle

BigBoy OS? Publishers are out to make money. You don't make money developing for something that has less than 2% of the market share and of that 2% even less would be interested in buying the product.

This is cart before the horse scenario. Windows wasn't always the gaming platform it is now. It grew over time. But, developers published games for Windows and now it's essentially the "only" non-console market.

People are not going to migrate to Linux if developers don't support the OS. And Developers are not going to develop for Linux unless people migrate to Linux...

It's a vicious cycle.
 
Worth to read: http://kotaku.com/quality-assured-what-it-s-really-like-to-play-games-fo-1720053842

“Some of our bugs would get resolved as ‘won’t fix’ or ‘post-release.’ Post-release meant, ‘This would be nice, but it isn’t really needed right now. If it becomes a thing people are calling out on the forums or online, maybe we’ll reassess this.’ I think there’s a lot more leeway nowadays than there was maybe 20 years ago, [because] you can say, ‘OK we have this nasty bug but it can be fixed in the day-one patch.’ That’s acceptable behavior now.”
 


Linux is not based on Unix at all. Linux contains no Unix code what so ever. If Linux was based on Unix, it could not have obtained GPL nor could it be distributed freely.

OSX is based on BSD.

 
Linux is Unix like, but isn't attached to the Unix kernal code-base. BSD is a Unix flavor that isn't locked in so tight to Unix as to be bound by the previous Unix IP overlords, SCO. The Current owners of the brand are a bit better, but still not cheap and require paid certification for all updates, to call the OS Unix.

Mac OSX is indeed based of the BSD branch of Unix.

LF:UNIX is by now an operating system with a long history. It was also created many years ago and since then the capabilities and requirements of networks, hardware, services and applications have evolved enormously. What are the current limitations or handicaps of UNIX in face of present and near future user demands?

Dennis: I don't see any fundamental, technological ones, in terms of the basic system API ("system calls"). There is of course an enormous commercial/political issue in terms of jousting between the Unix commercial vendors and now between the various "free" Unix suppliers, including Linux and *BSD.
- linuixfocus.org - Interview with Dennis M. Ritchie
 
wount supprise me if all games will only be supported under win -10 from here on out as hard as there trying to get / strong arm everyone on it

its getting this bad and desperate I guess now ?? 10 or nothing

http://arstechnica.com/information-technology/2016/01/skylake-users-given-18-months-to-upgrade-to-windows-10/
 
Status
Not open for further replies.