[Mage] A twelve sphere system

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Archived from groups: alt.games.whitewolf (More info?)

The other day, I was reading an article on an alternate magic system (
http://www.angelfire.com/ca4/dataweaver/play/altspheres.html ), which
mentioned yet another alternate system, this one with twelve spheres. I
couldn't find it myself and the relevant e-mails were dead, so I asked
around several WW forae if anyone knew where to find a copy. I actually
intended to ask here as well, but never got to it, the answer came back
so quickly.

So if anyone's interested, here's a twelve sphere system for Mage,
written circa the latter days of second edition. I don't know if I'd
make the same divisions the author made. Too bad he's not still around
to discuss it.

http://groups-beta.google.com/group/rec.games.frp.gurps/msg/cfdd2e357a53d
0cd

--
Tyler

m o c t o d o o h a y t a h c t i v o n i l b

Bac>|wards
 
Archived from groups: alt.games.whitewolf (More info?)

Tyler Dion wrote:
>
> So if anyone's interested, here's a twelve sphere system for Mage,
> written circa the latter days of second edition. I don't know if I'd
> make the same divisions the author made. Too bad he's not still around
> to discuss it.

You rang?

(I just thought I'd take a look back through this group again, and there
this was. Yes, that's my system.)

Alistair
 
Archived from groups: alt.games.whitewolf (More info?)

Alistair Young <avatar@arkane-systems.net> wrote:
>Tyler Dion wrote:
>>
>> So if anyone's interested, here's a twelve sphere system for Mage,
>> written circa the latter days of second edition. I don't know if I'd
>> make the same divisions the author made. Too bad he's not still around
>> to discuss it.

>You rang?

>(I just thought I'd take a look back through this group again, and there
>this was. Yes, that's my system.)

>Alistair

Wow, a blast from the past. Next thing you know, Tim Toner
and Anders Sandberg will drop by.

~P.
 
Archived from groups: alt.games.whitewolf (More info?)

> Alistair Young <avatar@arkane-systems.net> wrote:
> >Tyler Dion wrote:
> >>
> >> So if anyone's interested, here's a twelve sphere system for Mage,
> >> written circa the latter days of second edition. I don't know if I'd
> >> make the same divisions the author made. Too bad he's not still around
> >> to discuss it.
>
> >You rang?
>
> >(I just thought I'd take a look back through this group again, and there
> >this was. Yes, that's my system.)
>
> >Alistair

Good gravy. What timing, what finesse.

So...why have an Umbra sphere?

(And why does your post's body just have a bunch of question marks in my
newsreader? I only was able to read your message because Patrick quoted
it.)

--
Tyler

m o c t o d o o h a y t a h c t i v o n i l b

Bac>|wards
 
Archived from groups: alt.games.whitewolf (More info?)

On 2005-03-02, Tyler Dion <tfdion@spammenot.com> wrote:
>
> Good gravy. What timing, what finesse.
>
> So...why have an Umbra sphere?

Well, the Spirit sphere always struck me as uncomfortably divided between
two different kinds of operation. On one side, you have the operations that
deal with summoning, commanding, communicating with, etc. spirits - and, in
my rules, conjunctionally with Matter/Forces/Life lets you deal with
ephemera just like you would matter. That's the Pattern-sphere-like half
of it.

Then there's the half that deals with travelling in spiritual realms (or
alien dimensions, if you're a Technocrat), creating and changing realms,
altering the Gauntlet, etc. which to my mind fits better
with the other Reference-spheres, Correspondence and Time.

So from that point of view, splitting the one from the other just made
sense to me, as These Two Things Were Not The Same.

From a game-mechanical point of view, it worked out quite conveniently
for putting together characters like the Void Engineer border-defence
specialist whose training equipped him with a considerable amount of
knowledge about manipulating the fabric of realms - his whole career
was building bigger and better Gauntlet-raising machines and dimensional
portals - but who couldn't have summoned a spirit if his life depended on
it. Sorry, alien entity, and even then that's when he stepped aside and
waved the Neutralisation Specialists forward with their depleted-Primium
chain-guns.

Or, for that matter, the variant Dreamspeaker I had once who only had Spirit,
not Umbra. See, he only had Spirit, not Umbra - while he certainly
believed in the spirits, under his paradigm the only way to visit the
otherworlds was to be either a god or dead, and being neither the whole
range of Umbra effects was totally out of bounds for him.

> (And why does your post's body just have a bunch of question marks in my
> newsreader? I only was able to read your message because Patrick quoted
> it.)

I'm guessing that probably is the UTF-8 thing. I hope this one comes
across OK (different newsreader).

Alistair
 
Archived from groups: alt.games.whitewolf (More info?)

In article <slrnd2gfdl.7pp.avatar@panix2.panix.com>, "Alistair J. R.
Young" <avatar@panix.com> wrote:

> So from that point of view, splitting the one from the other just made
> sense to me, as These Two Things Were Not The Same.

I had never considered that before. Spirit as written does kinda come
across as a Pattern plus Reference sphere. I can dig that.

Does the Avatar sphere have similar thinking behind it?

> I'm guessing that probably is the UTF-8 thing. I hope this one comes
> across OK (different newsreader).

It does indeed. I suppose this is a hint I should find a more recent
newsreader...

--
Tyler

m o c t o d o o h a y t a h c t i v o n i l b

Bac>|wards
 
Archived from groups: alt.games.whitewolf (More info?)

Tyler Dion <tfdion@spammenot.com> wrote:
>In article <slrnd2gfdl.7pp.avatar@panix2.panix.com>, "Alistair J. R.
>Young" <avatar@panix.com> wrote:

>> So from that point of view, splitting the one from the other just made
>> sense to me, as These Two Things Were Not The Same.

>I had never considered that before. Spirit as written does kinda come
>across as a Pattern plus Reference sphere. I can dig that.

>Does the Avatar sphere have similar thinking behind it?

>> I'm guessing that probably is the UTF-8 thing. I hope this one comes
>> across OK (different newsreader).

>It does indeed. I suppose this is a hint I should find a more recent
>newsreader...

Hey, I'm using tin, which is not very recent at all, and
it worked fine for me.

~P.
 
Archived from groups: alt.games.whitewolf (More info?)

On 2005-03-04, Tyler Dion <tfdion@spammenot.com> wrote:
> In article <slrnd2gfdl.7pp.avatar@panix2.panix.com>, "Alistair J. R.
> Young" <avatar@panix.com> wrote:
>
>> So from that point of view, splitting the one from the other just made
>> sense to me, as These Two Things Were Not The Same.
>
> I had never considered that before. Spirit as written does kinda come
> across as a Pattern plus Reference sphere. I can dig that.
>
> Does the Avatar sphere have similar thinking behind it?
>
>> I'm guessing that probably is the UTF-8 thing. I hope this one comes
>> across OK (different newsreader).
>
> It does indeed. I suppose this is a hint I should find a more recent
> newsreader...

or an older one - yours seems to be in a bit of a dilemma - new enough
to know what utf8 is, but not new enough to do anything with it - an
older one would have just shown the ascii as-is.
 
Archived from groups: alt.games.whitewolf (More info?)

"Alistair Young" <avatar@arkane-systems.net> wrote in message
news:d052fe$p58$1@reader2.panix.com...
> Tyler Dion wrote:
>>
>> So if anyone's interested, here's a twelve sphere system for Mage,
>> written circa the latter days of second edition. I don't know if I'd make
>> the same divisions the author made. Too bad he's not still around to
>> discuss it.
>
> You rang?
>
> (I just thought I'd take a look back through this group again, and there
> this was. Yes, that's my system.)
>
> Alistair

Do you have a link to your 12 Sphere system, sir?

CB