Magic-less YASD (spoily)

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Archived from groups: rec.games.roguelike.adom (More info?)

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After recently finishing the game with a gnomish uber-mage, I decided
it would be interesting to try a game using no magic. To me, this meant
no use of potions, wands, spellbooks, or scrolls, though non-magical
books and scrolls could be read (i.e. manual of bridge building). I was
a little unsure about crystals, rings, and amulets, but I decided to
use them.

Anyway, the second human barbarian I rolled did fairly well. Got
healing from Jharod, went through the UD to HMV, did puppy cave, and
went down to Dwarftown. Finished the first four quests (was able to
manage the DH route for the second), and then did the dwarven
graveyard. Found two sets of dragon scale mail there (blue and black),
which I've never seen that early before. Did the pyramid on the way
back, which was easy thanks to a cloak of invisibility. Then did the
fifth elder's quest, let Khelevaster die, went down to the CoC
graveyard and dug up some graves. Surfaced and cleared Darkforge, where
I found a set of red dragon scale mail. Had found a ring of ice early
in the game and also had a tower eternium shield, so decided to do the
ToEF though only at exp. level 19. Things were going well. The second
level of the tower had a surge of power: hammer of the gods guarded by
a named chaos spider. Is it just me, or do surges happen in the tower
more than anywhere else? The third level had a you-feel-threatened room
of shadow wyrms... Blech. Would have been able to clear them if it
weren't for their aging touch.

Too bad, as the character was going pretty well: DV/PV of 85/35 and
level 12 in polearms.
 
Archived from groups: rec.games.roguelike.adom (More info?)

Jason Allen wrote:
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> After recently finishing the game with a gnomish uber-mage, I decided
> it would be interesting to try a game using no magic. To me, this meant
> no use of potions, wands, spellbooks, or scrolls, though non-magical
> books and scrolls could be read (i.e. manual of bridge building). I was
> a little unsure about crystals, rings, and amulets, but I decided to
> use them.


That's a very interesting challenge game, I never would have thought of
anything like it. However, I don't think all potions should be ruled
out of a "non magic" game. There's tonics and drinks that will heal
illnesses, etc. that wouldn't be magical. Something like a PoCC would
probably have some magic properties, but mixing a potion of poison would
just take some poisonous herbs, not magic.

I guess it would be too nit-picky and tedious to determine if every
single item was "magic" or not, like, is "of devastation" a magical
suffix, or is there just some physical quality of the sword that makes
it much more deadly? In that case, just ruling out certian item groups
(as you have done with potions, scrolls, etc.) would be much more efficient.

Let me know how your non-magic games turn out, this sounds like a really
cool idea.
 
Archived from groups: rec.games.roguelike.adom (More info?)

On Tue, 22 Feb 2005 18:46:50 -0500, Nick Strnad wrote:

> Jason Allen wrote:
>> s
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>> After recently finishing the game with a gnomish uber-mage, I decided
>> it would be interesting to try a game using no magic. To me, this meant
>> no use of potions, wands, spellbooks, or scrolls, though non-magical
>> books and scrolls could be read (i.e. manual of bridge building). I was
>> a little unsure about crystals, rings, and amulets, but I decided to
>> use them.
>
>
> That's a very interesting challenge game, I never would have thought of
> anything like it. However, I don't think all potions should be ruled
> out of a "non magic" game. There's tonics and drinks that will heal
> illnesses, etc. that wouldn't be magical. Something like a PoCC would
> probably have some magic properties, but mixing a potion of poison would
> just take some poisonous herbs, not magic.

This means there's no corruption removal available (assuming the unicorn's
quest is considered magic), which would be a difficult quest for many in
itself!
 
Archived from groups: rec.games.roguelike.adom (More info?)

frobnoid wrote:
> On Tue, 22 Feb 2005 18:46:50 -0500, Nick Strnad wrote:
>
> > Jason Allen wrote:
> >> s
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> >> p
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> >> o
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> >> i
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> >> l
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> >> e
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> >> r
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> >> s
> >> .
> >> p
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> >> a
> >> .
> >> c
> >> .
> >> e
> >> .
> >>
> >> After recently finishing the game with a gnomish uber-mage, I
decided
> >> it would be interesting to try a game using no magic. To me, this
meant
> >> no use of potions, wands, spellbooks, or scrolls, though
non-magical
> >> books and scrolls could be read (i.e. manual of bridge building).
I was
> >> a little unsure about crystals, rings, and amulets, but I decided
to
> >> use them.
> >
> >
> > That's a very interesting challenge game, I never would have
thought of
> > anything like it. However, I don't think all potions should be
ruled
> > out of a "non magic" game. There's tonics and drinks that will
heal
> > illnesses, etc. that wouldn't be magical. Something like a PoCC
would
> > probably have some magic properties, but mixing a potion of poison
would
> > just take some poisonous herbs, not magic.
>
> This means there's no corruption removal available (assuming the
unicorn's
> quest is considered magic), which would be a difficult quest for many
in
> itself!


I was actually considering the unicorn to be non-magical, though now
that I think about it, Thomas probably imagined the unicorn's
corruption removal as magic. Also, I forgot to mention that I made one
exception for potions: water. It is obviously non-magical, and holy
water is a "divine creation".

Right now, I've got a high elven archer going that is shunning neckwear
and rings in addition to the abovementioned items. I'm sure he won't
last long, but it should be an interesting test... Especially with the
eternal guardian issue (not that he'll get that far).
 
Archived from groups: rec.games.roguelike.adom (More info?)

On 2005-02-23, Jason Allen <binary_eye@yahoo.com> wrote:








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s

> Right now, I've got a high elven archer going that is shunning neckwear
> and rings in addition to the abovementioned items. I'm sure he won't
> last long, but it should be an interesting test... Especially with the
> eternal guardian issue (not that he'll get that far).

This ring is definitely non-magical, at least when used as a token.

koctyxa

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