Archived from groups: rec.games.frp.gurps (
More info?)
In article <ectnc1l7m3oi3lthhkpr37k1ic7redu9ra@4ax.com>,
Rob Kelk <robkelk@deadspam.com> wrote:
> On Wed, 06 Jul 2005 00:39:52 -0600, Bruce Grubb <bgrubb@zianet.com>
> wrote:
>
> >In article <42cadb7c.30138296@news.telusplanet.net>,
> > rgorman@telusplanet.net (David Johnston) wrote:
> >
> >> On Tue, 05 Jul 2005 18:41:32 -0600, Bruce Grubb <bgrubb@zianet.com>
> >> wrote:
> >>
> >> >Which is the problem I have with GURPS Technomancer. The author simply
> >> >got
> >> >lazy and didn't want to dealw itht he profound effect having magic would
> >> >have on the world. GURPS Supers had the same problem. You throw in magic
> >> >or
> >> >super power beings c1940's and the likelihood you would get a history
> >> >close
> >> >to ours some 40 years later is about nil.
> >>
> >> GURPS Supers doesn't have a history particularly close to ours. They
> >> have a history where several nukes have gone off in Israel, the United
> >> States has had a black President, and the U.N. is a dominant world
> >> power.
> >
> >And GURPS Technomancer has Killer Penguins (which has to be the DUMBEST
> >idea since the Madlands'deities anybody writing a GURPS book has had)
>
> IIRC, that idea was lifted from DC Comics' "Justice League" titles of
> the time.
Actually Justice League America #4 came out in 1990. GURPS Technomancer
came out in 1998. I am still inclined to agree with Wally West about
fighting Killer Penguins: "..what has to be the STUPIDEST case in the
history of superheroes" (Page 52 panel 4)
> > a
> >bunch of communists following Joseph Stalin's animated corpse and so on.
> >
> >The problem is not there are differences but despite the differences there
> >are still so many simularities. Like despite all the supers and magic
> >running around JFK still get killed in Dallas on Nov 11, 1963 on both
> >worlds.
>
> That isn't unusual for alternate-history settings, actually. Another
> example is of the change event happening in Imperial Rome or medieval
> Europe, but some guy named Chris discovers the Americas in 1492 anyway.
Actually I have not seen one of those in a while.
> One gets used to it.
>
> >While were are on it both settings have logic hole one could fly the
> >Hindenburg though.
>
> So does real life...
Not the kind GURPS Technomancer has.
1) Alterante Historical holes
Technomancer espresly states that unless noted things follow our history
which in many places simply don't make sence. For example, it is hard to see
Joseph Mccarthy going on his Anticommunist witchhunt with all the problems
of the Hellstorms around.
Similarlly one of the reasons that Oppenheimer was religated to the fringes
of the military establishment was his arguement against the Hydrogen bomb
(he and his allies called it MegaDeath); the Hellstorms of 45 and 49 would
have prevented Oppenheimer from being pushed out of the decision process as
he was in our history.
Another one is given the Gadget was useless as a weapon how on earth was the
US able to get Japan to surrender? Even after Nagasaki in our timeline
there were still those would fight no matter what. How do you get
hardliners who are running to believe you? Also given the spies he had why
did Stalin agree to declair war on Japan in this timeline - seems to be in
his best intrest for the US and Japan to pound each other silly
Also with Illusion and Creation spells available for movies and TV why would
Ray Harryhausen do stop motion and model work or Lucus create Industrial
Light and Magic? Also what path would anime take in a world where things
like the Demon City or the Evil Dynasty really could exist?
2) Industral Magic
GURPS Technomancer expresly states "All mages on the line are "assistants";
as usual, the require skill 15+ in the Enchant spell and the spell being
enchanted" (Technomancer 41) The problem with this is that the Enchant
spell requires Magery 2+ which means their has to be a lot of them running
around. Far more than even GURPS Fantasy 1st ed had (even in high mana only
1 in 100 people were a mage likely most being Magery 1)
3) Ignoring relevent rules or laws
Resisting the use of Compel Truth in court is illegal (pg 100) ergo since MR
cannot be turned of off any MR person called into to court would be force to
break the law. This is entrapment and a violation of the persons' 5th
admendment rights something even my ancestor Morrison Waite (Chief Justice
1874-88) would agree with.
Similaly the Antiquities Act of 1906 which is baced on the 5th admendment
(graves and the corpses in them are property of the native peoples) make the
whole Louisiana undead chaingang thing rediculous. It also ignores the fact
that abuses like those documented in movie _I Am A Fugitive From A Chain
Gang_ (1932) and book it was based on _I Am a Fugitive from a Georgia Chain
Gang_ effectively ending their practice for almost 50 years.
4) Absolutely silly ideas.
The Russians setting off an atomic bomb in 1949 in Antartica and the
resulting Killer Penguins being the most ridiculous idea in the book. Given
what the gadget did why would Russia even try to test an atomic bomb?
Furthermore givne the limits of technology in 49 why try to test it in such
a difficult place? Siberia makes far more sence.